I second that. Although some of the major decisions in game would have been more obvious as to if it were good or evil. they should have made many more subtle, brainteaser choices without those blasted rings around the decisions. It totally made it too obvious.
Although you shouldn't take my word on this, I've yet to see this happen in my game. And although the game may seem a bit quick to you, you could always just start a new game and do the opposite of your original choices just to see what would happen? That's what I've done in every Fable game...
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