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how do i edit heros bones

darkblossom

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how do i edit heros bones

i just downloaded a girl mod for fable the lost chapters and i can her body peering out through the armour how can i change that
 

DarkONI

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Re: how do i edit heros bones

Here's a quote from Stranger:

stranger said:
A simple breakdown.
All creature models have "bones".
Creatures (in the game.bin, CREATURE entries) that have skeletal modifiers will either have a CHeroMorphDef (unless edited, only the hero creatures have this) or a CSkeletalDef, which determines a specific bone configuration set to be used with that creature.
These bone configurations are text files in the ..\data\Bones\ directory.
To change the bones, you can edit which bone configuration set is used in the CHeroMorphDef/CSkeletalDef by clicking the button labeled "..." next to the large string of numbers and selecting the set you would like or you can edit the bones manually by either opening the bone configuration set files (.bncfg extension) with notepad and playing with the numbers or by using morerunes' app to open, edit and save one of these files.
Source: http://fabletlcmod.com/forum/index.php?t=msg&goto=45235&&srch=replace+bones#msg_45235

You basically replace the correct bone number with the one you want to replace. For example you could delete all the bones used by the hero and replace them with the ones used by Briar Rose for example. So her face wouldn't look messed up when you swap the model. This is a simple copy and paste of the number of the bone.

You could also delete and replace all the files with the desired bone file. Taking all the hero bone files, deleting them, taking a certain bone file copying it enough times and rename each file individually to the ones used by the hero.
 

darkblossom

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Re: how do i edit heros bones

how do i do it ? cud tell me or show me where you find this stuff on fable exploer
 

Dark Drakan

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Re: how do i edit heros bones

Might be of some use:

B Morph Beta

+Rep to DarkONI for the help.
 

darkblossom

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Re: how do i edit heros bones

one how do i do rep two i found bones but how do i change i them
 

xMrMuffin

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Re: how do i edit heros bones

Stranger, you know to much. :lol:
 

nicomon

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Re: how do i edit heros bones

Stranger;412813 said:
It's a clear sign that I've been doing this for far too long. Can't wait for Fable 3, then I can be a noob again.

Oh sweet! I'll be able to teach you things!
 

darkblossom

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Re: how do i edit heros bones

so how do i change it the torso legs face and head are screwed up so give me step by step help?
 

darkblossom

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Re: how do i edit heros bones

well how do i edit it what program and what should i change
 

nicomon

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Re: how do i edit heros bones

Stranger;412893 said:
Don't get cocky, Hunter and Keshire will be the ones teaching both of us.

I was joking :p
Also, I didn't say it would be everything. I learn incredibly fast, and so will possibly be learning things before most other people who will be modding it, excluding those who have been working with Fable files a lot longer than I have. I'm not sure if it includes you, though, as I don't know how long you've been messing with the files before you registered on FableTLCmod.
 

xMrMuffin

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Re: how do i edit heros bones

Stranger;412813 said:
It's a clear sign that I've been doing this for far too long. Can't wait for Fable 3, then I can be a noob again.

Yea, but im just plain noob anyway, so you have the advantage. :p
 

darkblossom

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Re: how do i edit heros bones

The way the clothing is set up, certain parts of the Hero's body disappears when you put it on. This is done in the clipping prevention part of the CAppearanceModifierDef. The strings listed in this clipping prevention array tells Fable which submeshes to hide. Your problem is that the names of the Hero's submeshes are completely different from every other character mesh. You can fix this though. Sort of.

Other character meshes have two principle submeshes: legs, torso. They don't have submeshes for hands or feet, they're very simple. So you'll want to merge trousers armor with their boot counterparts and shirt armors with their glove counterparts (tutorial). While editing the CAppearanceModifierDefs, you'll want to change the clipping prevention at the top. For trousers, there should only be "legs". For shirts, there should only be "torso". Everything else you can get rid of by clicking the small button labeled "Del".

Also, make sure you modify the percentage of armor, should be near the bottom. Shirts will be 0.4, change it to 0.5 to account for the addition of the gloves. Trousers will be 0.35, change it to 0.4. This will make up for not wearing the actual glove and boot items. Helmets should be fine as they are, they may appear to be out of place, if that happens, use this.

An issue you'll have is that the short-sleeve (villager) shirts and bandit camp shirt will be screwed up. If you don't mind boobs protruding from inside the shirts, you don't have to use the clipping prevention for these.

Always keep backups, always hit the Apply Changes button once you're done editing an entry before closing it. When you're done with all changes, go to Actions|Save Mods and Run Fable.

if that is instructions cant you do it step by step like 1.open fable exploer 2. open creatures etc
 

darkblossom

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Re: how do i edit heros bones

if its not the bones how come the face is is crucned up
 

Arc Caster

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Re: how do i edit heros bones

Because It's still using the hero's male facial structure. Ignore my advise, I just modded villages into the demon doors and added buildings I wanted into places.
 

darkblossom

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Re: how do i edit heros bones

Arc Caster;413128 said:
Because It's still using the hero's male facial structure. Ignore my advise, I just modded villages into the demon doors and added buildings I wanted into places.

modding villagers and buildings hard>?
 

Arc Caster

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Re: how do i edit heros bones

I'd say it's decently hard, especially for building settlements that look like they were meant to be there. But putting villagers in places is as easy as spawning them.
 

darkblossom

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Re: how do i edit heros bones

when i changed the 4 to 0 i clicked apply changes click save and run and then it said not responding :(

dont matter
 

darkblossom

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Re: how do i edit heros bones

Stranger;413290 said:
It is step by step. It's procedural. It tells you what to do and where. What you want me to do is put numbers in front of each step. But fine, fine. Whatever. I'll do it, and you'll figure it out, and we'll be done.

Making Backups
  • Open My Computer.
  • Navigate to your Fable install directory (usually C:\Program Files\Microsoft Games\Fable - The Lost Chapters\
  • Open the data folder.
  • Right-click the game.bin file, click Copy.
  • Right-click the background of the window, click Paste.
  • Right-click the Copy of game.bin file, click Rename.
  • Rename the file to game.bin.bak

Restoring from backups
Obviously you shouldn't do this now. But in the event that you want to revert the edits you're going to make, follow these step-by-step instructions.
  • Navigate to your Fable install directory.
  • Open the data folder.
  • Delete the game.bin.
  • Rename the game.bin.bak file to game.bin
And it's best to make another backup after that.

Fixing CREATURE_HERO
Scrunched face, sheathing, effect and clothing placement issues.
  • Download this mod.
  • Open FableExplorer.
  • Click File|Load Fable Mod Package.
  • Navigate to and select the Mesh swap fix.fmp, then click Open.
  • In FableExplorer, navigate to the CREATURE entries, find and open 1470 - CREATURE_HERO.
  • In the newly opened entry window, click the plus sign to expand the contents of the entry.
  • Click on CDefs to have the CDefs shown in the right panel of the entry window.
  • In the right panel of the entry window, scroll down until you find CCreatureDef.
  • Click the blue link that says Links to GameBINEntryID: to open the Hero's CCreatureDef entry window.
  • Click the plus sign to expand the contents of the CCreatureDef.
  • Find and click on F0F1CA81 - Expressions.
  • You will see an array with four listings. Each listing will have its own box. Each box will have a button in the top-right corner labeled "Del". Click the "Del" button in each box.
  • Change the number 4 on top to 0, since there are now 0 listings.
  • Click Apply Changes in the CCreatureDef entry window, close the entry.
  • Click Actions|Save Mods and Run Fable.
You will still have the clothing problems mentioned in the first post and you will still have animation problems, since you'll have a different mesh trying to use the Hero's animations.

Fixing the clothes to be NPC-friendly
Use this tutorial to merge the boot meshes into the trouser armors and the glove meshes into the shirt armors. While you're following that tutorial, take note of these extra steps in each CAppearanceModifierDef:
  • Change the clipping prevention strings (at the top of each CAppearanceModifierDef) accordingly. Trouser armors should have only one line, it should say "legs". Shirt armors should have only one line, it should say "torso". Anything else, you can get rid of by pressing the "Del" button. Exceptions: OBJECT_HERO_SHIRT, OBJECT_HERO_SHIRT_GOOD, OBJECT_HERO_SHIRT_EVIL, OBJECT_HERO_SHIRT_BANDITCAMP. You will still merge the armors for these entries, but there shouldn't be any clipping prevention strings. Boobs will still protrude from the shirts but that's not as bad as arms and chest being invisible.
  • Change the armor percentages (at the bottom of each CAppearanceModifierDef). Shirts are 0.4 by default, change them to 0.5. Trousers are 0.35 by default, change them to 0.4.
Always remember to click Apply Changes for each entry when you're done editing them.
When you're all done making edits, click Actions|Save Mods and Run Fable.


Also, you're still going to need to change the animations used by the Hero because he's going to look awfully weird using Hero animations in a woman's mesh. There are tutorials on how to do this, there is a specialized tool. But because you have trouble with the instructions I have already given you, I am not going to help you with that.

i did the top bit and left the clothing when i ran fable the hero was a male again wtf?
 

Arc Caster

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Re: how do i edit heros bones

v This is what to do before making any mods, even just experimenting. [This is so if you screw up, You still have the game's original data and it will run. v
Stranger;413290 said:
Making Backups
  • Open My Computer.
  • Navigate to your Fable install directory (usually C:\Program Files\Microsoft Games\Fable - The Lost Chapters\
  • Open the data folder.
  • Right-click the game.bin file, click Copy.
  • Right-click the background of the window, click Paste.
  • Right-click the Copy of game.bin file, click Rename.
  • Rename the file to game.bin.bak
v This, is how to put your back-up back into place. Just in case you screw up like I assume you might in the near future. v
Stranger;413290 said:
Restoring from backups
Obviously you shouldn't do this now. But in the event that you want to revert the edits you're going to make, follow these step-by-step instructions.
  • Navigate to your Fable install directory.
  • Open the data folder.
  • Delete the game.bin.
  • Rename the game.bin.bak file to game.bin
And it's best to make another backup after that.

If you screw something up, Repeat first paragraph to remake a back-up.

Make sure you always read a full post. Always.

v This, is what you were looking for, do this after reinstalling the girl mod. v
Stranger;413290 said:
Fixing CREATURE_HERO
Scrunched face, sheathing, effect and clothing placement issues.
  • Download this mod.
  • Open FableExplorer.
  • Click File|Load Fable Mod Package.
  • Navigate to and select the Mesh swap fix.fmp, then click Open.
  • In FableExplorer, navigate to the CREATURE entries, find and open 1470 - CREATURE_HERO.
  • In the newly opened entry window, click the plus sign to expand the contents of the entry.
  • Click on CDefs to have the CDefs shown in the right panel of the entry window.
  • In the right panel of the entry window, scroll down until you find CCreatureDef.
  • Click the blue link that says Links to GameBINEntryID: to open the Hero's CCreatureDef entry window.
  • Click the plus sign to expand the contents of the CCreatureDef.
  • Find and click on F0F1CA81 - Expressions.
  • You will see an array with four listings. Each listing will have its own box. Each box will have a button in the top-right corner labeled "Del". Click the "Del" button in each box.
  • Change the number 4 on top to 0, since there are now 0 listings.
  • Click Apply Changes in the CCreatureDef entry window, close the entry.
  • Click Actions|Save Mods and Run Fable.
You will still have the clothing problems mentioned in the first post and you will still have animation problems, since you'll have a different mesh trying to use the Hero's animations.

Fixing the clothes to be NPC-friendly
Use this tutorial to merge the boot meshes into the trouser armors and the glove meshes into the shirt armors. While you're following that tutorial, take note of these extra steps in each CAppearanceModifierDef:
  • Change the clipping prevention strings (at the top of each CAppearanceModifierDef) accordingly. Trouser armors should have only one line, it should say "legs". Shirt armors should have only one line, it should say "torso". Anything else, you can get rid of by pressing the "Del" button. Exceptions: OBJECT_HERO_SHIRT, OBJECT_HERO_SHIRT_GOOD, OBJECT_HERO_SHIRT_EVIL, OBJECT_HERO_SHIRT_BANDITCAMP. You will still merge the armors for these entries, but there shouldn't be any clipping prevention strings. Boobs will still protrude from the shirts but that's not as bad as arms and chest being invisible.
  • Change the armor percentages (at the bottom of each CAppearanceModifierDef). Shirts are 0.4 by default, change them to 0.5. Trousers are 0.35 by default, change them to 0.4.
Always remember to click Apply Changes for each entry when you're done editing them.
When you're all done making edits, click Actions|Save Mods and Run Fable.

If you don't get it... I dunno what to say.
 
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