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Fable Rebalance (Discussion)

xxNick

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Goals
Remove completely all manner of gain in any way: experience, items, and gold via quest/script rewards, death drops, or freebies in chests and the like. No experience or alignment change on item use (crunchy chick/tofu, red meat/fish, etc.) No combat multiplier. No general experience.

Rebalance in every aspect: armor ratings, weapon ratings, weaknesses and resistances, weapon augmentations, spells and ability upgrade costs.

Normalize and tweak:
personalization - hair styles, tattoos, and armors will not provide any scariness, attractiveness, agreeableness or alignment modification.
market - No more shop exploit. Make stealing more difficult. Remove all items from shop stocks. Tweak price of various goods.

New content:
Trophies;
Farmable trade goods;
Potions;
Armors and weapons;
Enemies;
Heroes;
More that I can't think of right now.

Reimplementation: This is the real meat of the planned mod.

Market - reimplement items into shop stocks in a balanced manner, the goal in mind being to prevent access to items that would allow players to easily coast through the game. Integrate more items into the "wanted" category to allow a means of making money off of shopkeepers.

Weapons - no free weapons. Iron/steel/yew/oak available in most shops. Obsidian/ebony available in silver key chests, demon doors, quest rewards. Master weapons become unique, must be stolen or killed for, or sparsely available in silver key chests, demon doors, quest rewards. Legendary weapons must be taken off of dead hero-classed enemies.

Armor - no free armor. Clothing "armor" can be purchased in most shops. Lower class armors available for purchase from smiths. Higher tier armors can be obtained through silver key chests, demon doors, quest rewards. Certain specialty armors must be acquired by killing heroes.

Style cards - Not sure yet. I don't see the point of limiting access to style cards and tattoos. Personalizing the hero shouldn't be a reward. I think what I'll do is do away with the card system altogether, and just have barbers and tattooists have all styles available.

Books - Also not sure. I've removed all the books from the game. The only time they're needed is for the book collection quest. I can make the books freely available and nerf the rewards for the quest. I'm also looking into adding books that add various effects. Maybe, book dealer?

Quest changes:
Make minor side quests happen differently, some with changed aspects, some in different areas. Idea being to restrict access to useful items until a more appropriate time.


And more stuff that I can't remember off the top of my head.

How you can help!
I come up with ideas but I'm not a fountain of creativity. If anyone has a thought that might fit into the scope of this mod, by god I'd love to hear it. It's depressing how little input I get on actual thoughts for the mod.
Every now and then I come up with a problem with multiple solutions. I need input on which one is best. For example, right now, the handling of books.

This mod is constantly being worked on and I regularly check these and all other Fable forums several times a day. Best way to contact me: This thread. Leave a post with anything you have on your mind.
 
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Dark Drakan

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Its a shame that @JohnDoe and @Keshire arent around here any more as they are the go to guys for modding.
 

Dark Drakan

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Yeah I had spotted him around & he does stop by from time to time but both are great to chat to for their knowledge & insight alone.
 

Keshire

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Its a shame that @JohnDoe and @Keshire arent around here any more as they are the go to guys for modding.

I've seen their work, and I agree, they'd be good people to chat up for this sort of thing specifically. Fortunately Keshire's still around at fabletlcmod, very intelligent, a little intimidating. But definitely worth talking to if I'm to make headway in modding.

I bounce around from hobby to hobby and game to game.

I'm probably also the easiest to track down out of the old crew since I've been using this username for years and years. The only other username I've used seriously is Shade Murphy.
 

Zarkes

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Yeah whenever I did freak out about dying in Fable, I remember I have 9 resurrection phials. One great thing would be to make them more rare and expensive, so it's harder to get and worth selling rather then holding on to.

The game is very balanced and fun as an 18 year old, going from Bowerstone to Oakvale through Darkwood is challenging and fun. So Start there to get a good idea of difficulty. The problem is the Hero can get very overpowered with magic spells, for instance combining multistrike and Beserk. This is why when I play Fable I tend to make Assassin characters.

A good turning point to mod is the Arena, I used to Hero save in the Arena and get 100,000xp every 8 rounds. Spawning more enemies and things like that would spice it up.
 

Dark Drakan

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I bounce around from hobby to hobby and game to game.

I'm probably also the easiest to track down out of the old crew since I've been using this username for years and years. The only other username I've used seriously is Shade Murphy.

Good to see you again, it's been a while. What is it keeping your attention currently then? Do you speak to much of the old crew still or have much contact with them?
 

Keshire

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Good to see you again, it's been a while. What is it keeping your attention currently then? Do you speak to much of the old crew still or have much contact with them?

Currently I'm taking a break from working on a procedural history simulator (Like legends mode from Dwarf Fortress) to pick through Fable Anniversary to see what Lionhead did to it. I poked my head up and xxNick is taking advantage of it by getting as much information out of me as he can. :D
 

Dark Drakan

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Currently I'm taking a break from working on a procedural history simulator (Like legends mode from Dwarf Fortress) to pick through Fable Anniversary to see what Lionhead did to it. I poked my head up and xxNick is taking advantage of it by getting as much information out of me as he can. :D

Sounds like you still have a full schedule on your plate. How far have you gotten into the simulator?

Have you found anything of interest under the hood in Anniversary?

I can't blame him to be honest, if I wanted to pick anyone's brains about modding it would be yours. :lol:
 

Keshire

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Sounds like you still have a full schedule on your plate. How far have you gotten into the simulator?

Have you found anything of interest under the hood in Anniversary?

I can't blame him to be honest, if I wanted to pick anyone's brains about modding it would be yours. :lol:

I don't have much visually going, but under the hood civilization moves as it should as long as you don't interfere. From tribal to modern over the course of a few thousand years. But part of the project is being able to pause the sim and start tinkering. Adding magic, other races, active gods, creating notable NPC's and giving ambitions, etc etc. Things start behaving oddly at that point. (feel free to split this conversation off since it's both off topic, and not fable related)

http://www.reddit.com/r/dwarffortress/comments/13tab7/legends_mode_df_clones/
http://www.reddit.com/r/gamedev/comments/152c6n/best_procedural_terrain_algorithm_for_what_i_want/

I also have to finish rewriting the terrain generation after I lost it from a borked drive.
http://fable3mod.com/forums/index.php?t=msg&th=136&start=0&#msg_num_1

Apart from that I also put together a concept for a touch screen Star Wars game based on Moviebattles 2 (www.moviebattles.com).

This one was running on Nintendo DS. I should really finish it. It was really fun when I tried it on my flash cart.





On the fable side, I'm not sure how they managed to wrap the unreal engine around the base game like they did. The most notable thing of interest to me, though, is that they left in the uncompiled game.bin. So all the defs are in plain text.

I don't have an xbox (or any console) though so I haven't had a chance to play it.
 
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Keshire

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Fable 2 and Fable 3, right?
I wish I had something to blame. It was mostly just age. I had drives I was using for backups, but after my divorce I gave those to the kids for their movies and games. I lost a lot of code from various things that I can't get back. The drive itself was very dead. It wouldn't even draw power.
 

Dark Drakan

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I wish I had something to blame. It was mostly just age. I had drives I was using for backups, but after my divorce I gave those to the kids for their movies and games. I lost a lot of code from various things that I can't get back. The drive itself was very dead. It wouldn't even draw power.

Such a pain when drives die out of nowhere and you lose so much work. I like the concepts you have been working on & look forward to seeing more about them and hope that you find the time to continue to work on them soon.
 

xxNick

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Copypasta from fabletlcmod:

I've been stumbling over the scripts, starting over three or four times to get it done right. Transplanting chunks of scripts from one map to another has proven to be insanely difficult. Not just because there's a lot of math involved, but also because I have to make sure everything lands on a place where NPCs, the player, the camera can all be on and navigate in a friendly manner. Can't have a quest-related NPC going full retard because he's on a cell that doesn't have navdata.

I've been going over other ideas for item implementation:

I was looking at the chamber of fate and wondered how they got those paintings up there after certain parts of the game. Quest sections. The quest activates, plays a movie, adds a painting to the dome that persists for the rest of the game. So I can use that to make things appear in places accessible early on, but only after quest progression reaches a certain point.

Also. Statue master script. Initially I thought the statue scripts were stupid. You get some leather armor and a piercing augment right from the start of the game. At first I just removed it, but then I decided to repurpose it. I can make various things appear when entering certain maps at noon or midnight.

I think this, combined with demon doors, silver key chests, and the "time release" method above, can make for some interesting random encounters which in turn can lead to some interesting, and more importantly, well earned loot.

I'm also doing away with the silver key in the dark woods, which frees up the only cutscene available in the game that can be completely customized and called on command. So I'll be sure to utilize that in some way as well.
 

Sephiroxas

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Your project is overly ambitious for me. My own project that I've been thinking about for years is even too ambitious for myself.
Add new Trophies, move the region entrances and exits farther. Add different routes, with more chests.
 
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