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Hero Updating/Leveling/Choosing

H3R0 0F H3R0$

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After reading a thread reply by shadowfiend I came up with an idea for the fable hero designs and just about everything that deals with the hero. In the beginning you will choose female or male and go through as a child just like in Fable 1 and 2. The only thing different is you will go through training stages of Will Skill and Strength from ages maybe 10-18 or maybe just 1 year 17-18. When you reach age 18 you then choose what fighting style you want to go with Will, Skill, or Strength. Whatever style you choose you will then get a set of clothing and a weapon depending on what you choose.
SKILL: If you choose Skill you will receive a pistol and a rifle along with any clothing set the designers thing would go best with a Skill type of hero. The branches you would be able to develop would be how fast you shot, the distance, the reload speed, the damage, but the rifle and pistol would also have there own bonuses to the previous abilities, accuracy, and guile (pickpocketing and sneak as in Fable 1 but also it would have a stealth kill ability for when you dont want to be seen)
WILL: If you choose Will you will receive a staff and a wand. The staff would be for combat spells and the wand for misc. spells. Also you would have a bunch of different spells. Combat spells in Fable are good they don't need changed but it would be nice also have a different way for the spells I like how you can combine spells on Fable 3 but make it like Fable 1 for selecting spells have it so all spells can be combined with other spells so you would have 2 different spell selector areas one for your left hand and one for your right.
GENERAL: When it comes to digging have it so if its 1 star for the item 1 dig or something like that where you can determine the rating of it by the number of digs you do when your dog detects an item. (FURTHER CHANGES)
 

DarkONI

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Too basic, if you ask me. This kind of beginning worked with Fable: The Lost Chapter's system, but in Fable 2 it was scraped for a reason; it didn't serve much of a purpose since people would more likely practice the spells, weapons and everything by themselves quickly after jumping in the game, story-wise and whatever fits on a disc, it feels better to give more variety to the story, whilst repeating the child sequences is one of the things that you can try, take off and put in whenever the story demands it, but over time this becomes a cheap back off. Fable also moved away from that kind of categorization because it demanded to be more an action game instead of a role-playing one.
 

H3R0 0F H3R0$

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I was just thinking after reading a post by shadowfiend that how come the Hero is the only one in all of Albion that uses more then one ability type and I liked Fable 1 much more so I figured take it past Fable 1 and instead of you being born as this great and amazing Hero who is suppose to save Albion why not just make it where you are just a normal Hero but you end up saving Albion at the end of the game or you just save something really impornant or maybe you have to make a choice of how something turns out since between each Fable the enviroment changes dramatically and have a more in depth leveling system but not like in Fable 3.
 

GhostlyIcicle

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But being able to use all three Hero.. paths.. is what gives Fable a sense of freedom imo. What if you get bored with the path you chose?
I do like the idea of being an ordinary Hero for once though. And besides, isn't the reason for using all three abilities that you're descended from the Archon, canonically?
 
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