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New Headgear: Blindfold

OldBoy

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New Headgear: Blindfold

Made an OBJECT of Bluetooth's work in progress.

OBJECT_HERO_BLINDFOLD

Download here

-> Start Fable Explorer
-> Click 'File' and 'Load Fable Mod Package'
-> Select the 'blindfold.fmp'
-> Click 'Actions' and 'Save Mods and run Fable'

Chest Script for GuildExterior.tng:
Code:
NewThing Object;
Player 4;
UID 88866647774686777333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_BLINDFOLD";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;


Model by Bluetooth, entries and fmp by OldBoy.

 

Albion Knight

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Re: New Headgear: Blindfold

Cool!
Now we need a new boast. "I can do this quest blind folded" :p
+Rep
 

OldBoy

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Re: New Headgear: Blindfold

Albion Knight;134932 said:
Cool!
Now we need a new boast. "I can do this quest blind folded" :p
+Rep

:lol: And when you accept, your screen goes dark :w00t:
 

Tsuyu

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Re: New Headgear: Blindfold

I get an "Invalid URL" message when I click the link, OldBoyo. Oh and yeah, the .fmp it self won't add the chest, now will it?
 

OldBoy

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Re: New Headgear: Blindfold

Tsuyu;134936 said:
I get an "Invalid URL" message when I click the link, OldBoyo. Oh and yeah, the .fmp it self won't add the chest, now will it?

Fixed url. And no, it doesn't add the chest. If you want a version that does add a chest - ring the bell ;)
 

Tsuyu

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Re: New Headgear: Blindfold

OldBoy;134955 said:
Fixed url. And no, it doesn't add the chest. If you want a version that does add a chest - ring the bell ;)

Nah. As I've said, it feels a bit more... legit, having to buy the items rather than just picking them up. :p
 

OldBoy

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Re: New Headgear: Blindfold

Tsuyu;134956 said:
Nah. As I've said, it feels a bit more... legit, having to buy the items rather than just picking them up. :p

Yeah, I feel the same... Havn't tested it yet with the trader, hope it doesn't crash the game.
That's the reason for the extra chest in the New Item Pack v1, cause thunder's helmet and the nihilus mask crashed the trader somehow. :wacko:
 

Tsuyu

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Re: New Headgear: Blindfold

OldBoy;134960 said:
Yeah, I feel the same... Havn't tested it yet with the trader, hope it doesn't crash the game.
That's the reason for the extra chest in the New Item Pack v1, cause thunder's helmet and the nihilus mask crashed the trader somehow. :wacko:


Yeah figured that was it. Same with Balverine Hat.. and Blindfold. I can't get 'em to work. Strange how they are all Head-items...
 

Dark Drakan

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Re: New Headgear: Blindfold

Nice idea Oldboy, +rep for posting this.
 

DarkRage

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Re: New Headgear: Blindfold

Albion Knight;134932 said:
Cool!
Now we need a new boast. "I can do this quest blind folded" :p
+Rep

lol nice idea
 

Sephiroxas

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Re: New Headgear: Blindfold

I like it. :D
 
W

wtfnubzerg

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Re: New Headgear: Blindfold

Muahahaha. Now I can live out my Demon Hunter fantasy in Fable :p

Just need a Warglaive of Azzinoth... >.<
 

Firis

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Re: New Headgear: Blindfold

Great job + rep
 

theboosher

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Re: New Headgear: Blindfold

nice job and the new boast would be a right laugh.

ps. i like the old greg pic from mighty boosh in your sig firis
 

HeroOfCrapsalot

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Re: New Headgear: Blindfold

Twice really? No necromancy in the forums please.
 

jwc2200

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Re: New Headgear: Blindfold

I don't think it's so bad reviving good mods that have been buried by time. Noone would think to search for blindfold or bottle when looking for new objects. Now new modders who weren't around last year or the year before have the oppurtunity to see these objects. I know they are available in OldBoy's Item Package, but this doesn't hurt.
 
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