I think there should be the following Aging system:
-First, let's talk about previous aging systems.
F1:Age every level. *sucks*
F2:Age if you kill the girl and of course after the spire.
F3:No aging.
I suggest the new aging system is in game real time. So, every in game day, a day passes. After 365, your character ages a year. Travelling loses hours (like in Fable 2).
That's for your character.
But, in Fable 1, another problem was in the end, you were older than your mom by 30 years. Yeah. I suggest that everyone ages around you, by the same means. BUT! To add realism, they die. And reproduce. The only people who can't die (of old age) are your wife and children. Maybe since your a hero they are immortal to old age. Or something to that effect.
Maximum age: 60. A few days after 60 (for a NPC) they die. M
Maximum age for YOUR kids: 10
Oh and on another note, I think scars should be like in fable 2. In fable 1 they were just ridiculously easy to get. And if possible, make them real time (Ex: You get killed by a slash across the chest. Your scar is across the chest and resembles the weapon marks of the weapon (Sword for example) that slashed it.
-First, let's talk about previous aging systems.
F1:Age every level. *sucks*
F2:Age if you kill the girl and of course after the spire.
F3:No aging.
I suggest the new aging system is in game real time. So, every in game day, a day passes. After 365, your character ages a year. Travelling loses hours (like in Fable 2).
That's for your character.
But, in Fable 1, another problem was in the end, you were older than your mom by 30 years. Yeah. I suggest that everyone ages around you, by the same means. BUT! To add realism, they die. And reproduce. The only people who can't die (of old age) are your wife and children. Maybe since your a hero they are immortal to old age. Or something to that effect.
Maximum age: 60. A few days after 60 (for a NPC) they die. M
Maximum age for YOUR kids: 10
Oh and on another note, I think scars should be like in fable 2. In fable 1 they were just ridiculously easy to get. And if possible, make them real time (Ex: You get killed by a slash across the chest. Your scar is across the chest and resembles the weapon marks of the weapon (Sword for example) that slashed it.