Lonely-Druid
Pyramid Head fan
- Joined
- Jul 3, 2007
- Messages
- 274
- Reaction score
- 0
- Points
- 0
Even MORE fable 2 news!
During presentation to a handful of journalists behind closed doors, Molyneux showed a brief video of Albion with the camera swooping in through a much larger, impressive looking Bowerstone and into the woods beyond. The Albion we’ll see in Fable 2 will be much different from the world we’ve explored before, locales such as Bowerstone, good and evil temples similar to the Chapel of Skorm and the Temple of Avo, will all return in one form or another.
The video, which lasted mere minutes, also gave a glance at Bowerstone Castle, at which point Molyneux reminded that along with purchasing general merchant stores littered throughout the city’s streets (some of which looked like carts, others fully-realized stores), you can also spend your hard-earned money on houses, taverns, catacombs, and yes, even castles. What’s interesting about this element is not the fact that you can purchase real estate - something we could all do in the original - but that purchasing property opens the doors to additional quests that you may not have access to otherwise. Molyneux used the example of purchasing Bowerstone Castle over say, the town’s chapel. Both will house their own quests, but each will be significantly different to the other.
As for acquiring the amount of money needed to make these purchases, Molyneux warned that currency will be scarce in Albion. This means you may actually have to work for your money this time around instead of simply purchasing a home, hanging up some trophies and selling it for a large profit repeatedly like in the original.
Own enough towns, (each of which you can become the mayor of), taverns, catacombs, castles and the like, and by the end of the game you could earn the coveted title of Emperor of Albion. Women will throw themselves at you in the streets (and in the bedroom), your children will live their own lives and create their own legacies, and those tiny shops you invested in early on will monopolize the market.
Adding to the idea of change, Molyneux briefly discussed one of the game’s other fruitful features: the effects your decisions can physically have on the world. The example given was when the hero runs into a merchant in the middle of the woods who is being attacked ferociously by bandits. Save the merchant, return in a dozen or so years, and his shop may have expanded into a prosperous city. Side with the bandits, though, and only remnants of the shop keeper’s store will be visible through the thick foliage years later.
If all of these promises sound a little ‘Molyneux-ish,’ to you, then join the club. Then again, within minutes of the presentation, Molyneux exclaimed that he had learned his lesson the first time around and that every feature on display, or discussed, during the presentation, would be in the finished retail copy.
Fable 2 is shaping up to be a title to keep your eyes on and is currently scheduled for a 2008 release, though we can only hope it hits store shelves before the year’s end.
Originally from Pro-g
During presentation to a handful of journalists behind closed doors, Molyneux showed a brief video of Albion with the camera swooping in through a much larger, impressive looking Bowerstone and into the woods beyond. The Albion we’ll see in Fable 2 will be much different from the world we’ve explored before, locales such as Bowerstone, good and evil temples similar to the Chapel of Skorm and the Temple of Avo, will all return in one form or another.
The video, which lasted mere minutes, also gave a glance at Bowerstone Castle, at which point Molyneux reminded that along with purchasing general merchant stores littered throughout the city’s streets (some of which looked like carts, others fully-realized stores), you can also spend your hard-earned money on houses, taverns, catacombs, and yes, even castles. What’s interesting about this element is not the fact that you can purchase real estate - something we could all do in the original - but that purchasing property opens the doors to additional quests that you may not have access to otherwise. Molyneux used the example of purchasing Bowerstone Castle over say, the town’s chapel. Both will house their own quests, but each will be significantly different to the other.
As for acquiring the amount of money needed to make these purchases, Molyneux warned that currency will be scarce in Albion. This means you may actually have to work for your money this time around instead of simply purchasing a home, hanging up some trophies and selling it for a large profit repeatedly like in the original.
Own enough towns, (each of which you can become the mayor of), taverns, catacombs, castles and the like, and by the end of the game you could earn the coveted title of Emperor of Albion. Women will throw themselves at you in the streets (and in the bedroom), your children will live their own lives and create their own legacies, and those tiny shops you invested in early on will monopolize the market.
Adding to the idea of change, Molyneux briefly discussed one of the game’s other fruitful features: the effects your decisions can physically have on the world. The example given was when the hero runs into a merchant in the middle of the woods who is being attacked ferociously by bandits. Save the merchant, return in a dozen or so years, and his shop may have expanded into a prosperous city. Side with the bandits, though, and only remnants of the shop keeper’s store will be visible through the thick foliage years later.
If all of these promises sound a little ‘Molyneux-ish,’ to you, then join the club. Then again, within minutes of the presentation, Molyneux exclaimed that he had learned his lesson the first time around and that every feature on display, or discussed, during the presentation, would be in the finished retail copy.
Fable 2 is shaping up to be a title to keep your eyes on and is currently scheduled for a 2008 release, though we can only hope it hits store shelves before the year’s end.
Originally from Pro-g