• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

Fable: Restoration (A List of Ideas)

Warpedhero

Warped Hero
Joined
Jul 21, 2008
Messages
250
Reaction score
45
Points
80
Here is a list of ideas I have for a restoration of what Fable was originally supposed to be. I have taken care to incorporate many unused items, as well as unused dialogue.

[New Weapon Type: Throwing Orbs]
- Types: Bomb, Lightning, Enflame
- Throwing Orbs would be carried on the back (in a pouch) and would occupy the Ranged weapon slot. They would be sold at Blacksmiths' Shops.


[New Weapon Type: Staves]
- Types: Apprentice Staff (Hobbe Staff), Journeyman Staff (Whisper's Staff), Master Staff (Maze's Staff)
- Staves would be carried on the back and would occupy the Melee weapon slot. They would be sold at Blacksmiths' Shops.


[New Weapon Type: Shields]
- Types: Apprentice Shield (Hobbe Cave Skeleton Shield), Journeyman Shield (Thunder's Shield), Master Shield (Nostro's Shield)
- Shields would be incorporated under the Melee weapons category. There would be a subcategory under Melee weapons for Shields. They would be carried on the back over the sword and bow, and would be equipped simultaneously with Melee weapons.


[New Melee Weapons]
- Clubs
- Dagger
- Shortsword
- Longsword
- New Legendary Sword (Nostro's Sword)
- Villager's Axe
- New Legendary Hammer (Twinblade's Hammer)


[Dual Wielding System]
- Weapon slots would be redesigned to accommodate dual wielding of certain Melee weapons, such as Twinblade's Swords, Twinblade's Hammers, and Longswords.

[New Spells]
- All spells used by Jack of Blades, Whisper, Maze, and the Guildmaster would be available to the Hero.

[Children]
- The Hero would be able to have children with his wife. There is plenty of unused dialogue available for this.

[Beggars]
- There would be beggars in each major town that the Hero could give gold to. They would have the beggars' hats on the ground beside them and would use the unused animations for beggars. If the Hero gave gold to a beggar, they would receive good morality points.

[Script Changes]
- Most unused animations would be worked into the final game.
- After defeating a boss, the Hero would gain their weapons.

[Redesigned Gold Quest: Find The Bandit Seeress]
- Twinblade would discard his swords after being beaten, and then plead for mercy.
- If the Hero chose to attack Twinblade after defeating him in the duel, Twinblade would run into his tent and emerge with dual hammers (Twinblade's Hammers), and the duel would continue (with the hammers doing much more damage then the swords).


[Redesigned Gold Quest: The Final Battle]
- The original Dragon model (green, no horns) would be used instead of the new model.
- The original landscape would be used. It would appear in the same location as the Bronze Gate for the sake of continuity, but would contain the original towers and would be larger. Instead of taking place in a contained area, the battle with the dragon would take place across a scorched landscape. The original fortress walls would be used, and they would be eventually destroyed by the dragon (there are meshes for this effect). The Hero would then flee to the original Dragon Quest tower, where he would have to climb to the top and use a Ranged weapon on the Dragon. When the Dragon finally died, it would fall onto the group heavily, causing a huge crater to form (as was originally planned). This crater would then open up, swallowing the Dragon. Lava would then pool up and the Hero would be given the option to destroy Jack of Blades' Mask.


[New Bronze Quest: Totem Hunt]
- The world of Albion would be expanded to include access to Old Kingdom ruins. While exploring these ruins, the player would encounter a Goblin, who would ask him to gather animal totems and bring them to him.
- When the Hero gathered all the totems, the Goblin would build a giant totem.


[New Bronze Quest: Challenge Course]

- There would be a new area in the Heroes' Guild called the Challenge Course. It would use the original models for the Challenge Course and would give the Hero points in Strength, Skill, and Will, depending on which parts of the course were attempted. If the Hero successfully completed the course in a certain amount of time, he would be rewarded with a Pump-Action Crossbow. There would be several times to beat, and the rewards would contain all Pump-Action Crossbows, with the top reward being The Harvester, the Legendary Pump-Action Crossbow.
 
Last edited:
Top