• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

I think we should give ideas for Fable 4

xxasswhistlexx

New Member
Joined
Mar 1, 2013
Messages
1
Reaction score
0
Points
1
Age
30
I would like to see pvp in some way, like an arena for you and your friends.
I'd also like to see a limit on the 3 disciplines, instead of being a master of everything.
More customization and armor with some small benefit to the character.
A more advanced fighting system, not an easier one.
Those are just a few things i'd love to see, because I didn't like 3 that much.. :/ (and havent played journey)
Reply with what you'd want to see, maybe we can get some attention and make fable great again!
 

Ss x Britain

Well-Known Member
Joined
Aug 1, 2012
Messages
157
Reaction score
27
Points
65
Age
30
Ha, i'm liking the idea of online PVP! But the only problem is that the conmbat in all three fables have been incredably basic and no real tactics are used.
I guess a large scale free for all or last man standing would be pretty good.
Personaly i think they should be online mini games like the marksman mini games in TLC and 2
Or perhaps like the Orchard Farm quest against whisper in TLC, sort of like a race for the kills/points mini game.
The reason for the mastery in all three disciplines is because you are a direct descendent of William Black. All of his descendents have been masters of all three that is what makes them unique. Maybe in this next sequel, we won't be playing as one of that bloodline as the only known member is locked up in a palace in Samarkand after a failed invasion.
What use is armour in a 17th/18th fantasy setting? Yes, perhaps there will be fashionable armour costumes but i doubt they will use that idea again. They scrapped armour in Fable 2 and it wasn't particularly useful in Fable one anyways du to the shield spell.

If you look through the threads on this forum there are great and not so great ideas everywhere!
The most popular ideas that i'd like to highlight are as follows:
WEAPONS
The return of a weapon hierarchy (much lik that of TLC)
Not make every weapon choice legendary.. Sort of defeats the point.
Weapon morphing by meeting certain challenges. Difficulty and range of variety based on the quality of the weapon in question. Legendary weapons having unique challenges.
Return of more weapon choice eg Sword, dagger, claymore, broadsword, scimitar, axe, battleaxe, mace, club, warhammer, staff, spear lance, crossbow, bow, pistol variations, rifle variations and tomahawk/throwing knives.
Duel weaponry
MAGIC
more spell variety and return old spells.
Spell combinations/combos eg: freeze followed by force push
Spells that affect your dog (would be awesome to turn your dog into a Jackala or balverine right?)
Spells that affect moral alignment like some from TLC.
EXPERIENCE/ABILITIES
TLC/Fable 2 style experience orbs.
Duel wield
Combat combos/abilies/finishing moves
Stealth
WORLD
Use of all regions previously visited in Albion and perhaps the neighbouring territies eg: Samarkand, Aurora and The Northern Wastes
New enemies and the return of dragons/trolls and krakens. (yes all trolls were culled in Albion but not in the surrounding territories.. Sand trolls/gem trolls anyone?)
Mariage and family. Raising (at least) adopted children into teenagehood
STORY
Return of revival phials and the reload after death instead of the scar system.
The return of a guildor hero faction? Training heroes that reflect your own allignment.. Leveling them by sending them on missions (like AC)
More allignment choices that impact the world (like the events of fable 2 in old town, oakfield and bloodstone)
More factions (that effect character allignment)
Boss fights like those of the arena trolls, kraken, maze and Jack Of Blades in fable tlc
 

Ss x Britain

Well-Known Member
Joined
Aug 1, 2012
Messages
157
Reaction score
27
Points
65
Age
30
There's so many more but my brain just isn't working as it should today..
 

Ss x Britain

Well-Known Member
Joined
Aug 1, 2012
Messages
157
Reaction score
27
Points
65
Age
30
Naaa, i'm not stupid, if they wanted ideas, they'd know where to look.
I just replied for the fun of it haha
 

Sharktooth

New Member
Joined
Mar 30, 2013
Messages
4
Reaction score
0
Points
1
Age
30
Sigh a long time ago I posted this:
[quote="Sharktooth_58:
1. Co-op on this one to
2. Perhaps some way of helping build a town or destroying towns (building= good, siege=bad?)
3. More weapons/more weapon customization (or just weapons changing over time, no durability, but maybe getting red tints if used to kill lots of things (customization not vital)
4. Maybe with co-op make it so split-screen is actual co-op (not just a henchman, 2 heroes)
5. Repeatable arena!!!!! (I got really angry when I figured out I couldn't repeat the arena!)
6. Going along with the repeat-arena thing it would evolve to your skill level?
7. Fable 1 exp! I didn't like the guild seal system!
8. Building your own house! (Not anywhere, but there should be areas where you can collect stuff to build with and certain lands you can buy (not buildings, lands.) so you can make a custom house there. not vital)
9. Longer story-line! (more than just 24 hours of quests, make it so quests are generated (not random, but with some backbone!) I want to see more escorts, more kidnappings, and more everything! (well, not more steampunk.)
10. Growing families (maybe your children growing up and getting wives/husbands??? not vital)
11. Some kind of PvP aspect (not asking for much, just a duel or something???)
12. Bosses come back! I want to see more dragons and krakens!
13. More choices! I am addicted to affecting the world around me.
14. Perhaps have some sort of disaster chance (not vital, but would be kinda cool to see it) with a toggleable option in the menu of course
15. Maybe a longer childhood, and more interesting? (With choices that actually affect the future already (maybe very minor, but still) I want to see something that starts the story in a big way, option for hero to run away when young or something? again, not vital.
16. Other people aging as you age, towns falling apart or something (I've noticed that lots of people tend to stay young as the hero grows a beard, or something and towns seem unaffected by what hes done over the years) Unaffected meaning you could murder many people and nothing would really happen thats plot changing (What it needs here is some sort of rumors spreading or something, and houses being abandoned because of nearby murders? anyone agree? not vital)
17. Find a way to really emotionally tie you to the characters (not vital but still...) In Fable: The Lost Chapters, I found it easy to kill off Whisper, the Weaver (The Guildmaster), Theresa, and many others.
18. Gods interfering (I don't have a clear view of what this would be like, but still) again, not vital.
19. More spells (go back to fable 1, I liked those epic spells a lot!)
20. Expand on the lore and stuff of fable, I liked the oracle thing and all, but not enough info was given, and I prefer not to read the books, and actually flashbacks or visions of the lore would be nice (Show me the fabled balvorn, let me meet some of the past heroes, let me know of the creation of albion!)
[/quote]
 
Top