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Dark Drakan

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One of the games that interested me the most at VGX this year and seemed to come out of nowhere. It has generated quite a buzz since its announcement even though it is only being developed by a 4 man development team from London known as Hello Games (Joe Danger). Incredibly ambitious for such a small team to take on such a project and im excited to see the end product.

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No Man’s Sky will feature procedural environments and will generate new content each time you play and centers around exploring planets. You can explore the worlds by foot, by swimming, or even by flying into space straight from the planets surface. It’s all about exploration and the destinations, and the environments are said to be huge, so you can explore mountains miles away or visit entire other solar systems at will, if you can see it you can visit it.
It also features different combat scenarios, either in the ships or on foot (so expect space dogfights). Whether it’s always online hasnt been answered as of yet however, though the Universe is said to be shared. Really ambitious project for only 4 guys...


 

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I'm going to be following its development closely but shall bring more info as I get it. When the barrage of messages they have been bombarded with subsides a little after the VGX announcement I will throw them some messages to see what else I can unearth. Not many concrete details out there as of yet but it created quite a stir in the gaming world so we will be seeing more of it regardless.
 

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After they were hit by bad floods and lost most of their office equipment after wowing everyone at VGX many were worried about them getting back on track (being only 4 guys). However Hello Games are back and again wowed many people at E3 this time with their latest trailers (unveiled in the Sony conference), they have created quite a buzz between other gaming studios thats for sure. For a team consisting of 4 members the game is amazingly ambitious and cant wait to see the end product. Announced for PS4 but also coming to XB1 and PC.

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How the small studio at Hello Games went on to be the talk of E3...

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Hello Games’ No Man’s Sky won 3 E3 2014 awards , for Best Original Game, Best Independent Game, and a Special Commendation for Innovation. The current PC/PlayStation 4 game (XB1 rumoured too), from Joe Danger developer Hello Games, sends players off to explore a massive, multiplayer galaxy filled with randomly generated planets and flora/fauna. It generated a lot of excitement in its 2013 premiere at the VGX awards show, and that excitement carried all the way through to E3′s PlayStation 4 announcement.​

Here’s a rundown of all the winners…

Best of Show:
Evolve

(Turtle Rock/2K Games for PC, PlayStation 4, Xbox One)

Best Original Game:
No Man’s Sky(Hello Games for PlayStation 4)

Best Console Game:
Evolve(Turtle Rock/2K Games for PC, PlayStation 4, Xbox One)

Best Handheld/Mobile Game
Super Smash Bros. for 3DS(Sora/Namco-Bandai/Nintendo for 3DS)

Best PC Game
Tom Clancy’s Rainbow Six: Siege(Ubisoft Montreal/Ubisoft for PC, PlayStation 4, Xbox One)


Best Hardware/Peripheral
Oculus Rift(Oculus VR)


Best Action Game
Evolve

(Turtle Rock/2K Games for PC, PlayStation 4, Xbox One)


Best Action/Adventure Game
Batman: Arkham Knight

(Rocksteady/WBIE for PC, PlayStation 4, Xbox One)

Best Role Playing Game
Dragon Age: Inquisition

(BioWare/EA for PC, PS3, PS4, Xbox 360, Xbox One)

Best Fighting Game
Super Smash Bros. for Wii U

(Zenimax Online/Bethesda Softworks for PC, PS4, Xbox One)

Best Racing Game
The Crew(Ivory Tower/Reflections/Ubisoft for PC, PlayStation 4, Xbox One)

Best Sports Game
NHL 15

(EA Canada/EA Sports for PS3, PlayStation 4, Xbox 360, Xbox One)


Best Strategy Game
Civilization: Beyond Earth

(Firaxis/2K Games for Linux, OSX, OC)

Best Social/Casual/Family Game
Mario Maker(Nintendo EAD/Nintendo for Wii U)

Best Online Multiplayer
Evolve

(Turtle Rock/2K Games for PC, PlayStation 4, Xbox One)


Best Independent Game
No Man’s Sky

(Hello Games for PlayStation 4)

Special Commendation for Innovation
No Man’s Sky

(Hello Games for PlayStation 4)
 

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No Man's Sky will be a full priced release and pre-orders for the game will open tomorrow.
That's according to details posted on the PlayStation blog last night, which were then swiftly removed. Hello Games' intergalactic sandbox was listed at $59.99 - the standard RRP for physical PS4 launches, so likely around £45 in the UK.
 

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Release date has officially been confirmed and here are a handful of early preview impressions and articles about the game...









 

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The release date is finally nailed on and the game will hit shelves on August 10th in the UK and Europe, and August 9th in North America. They have also revealed that despite the game having roughly 18 quintillion planets, No Man's Sky will only actually take up (some major servers needed I imagine) and they are already working on the first update.
 

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The game's latest trailer, which is the second release in a four-part series that will show off different parts of the experience, focuses on the game's combat.

No Mans Sky Space & ground combat Trailer

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No Man's Sky | 'Explore, Fight, Trade & Survive' Pillar Roundup Trailer

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There are separate trailers for different aspects/features of the game being posted by Playstation Channels.

No Man's Sky | Pillar Trailer 1 - Explore | PS4

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No Man's Sky | Pillar Trailer 2 - Fight | PS4

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No Mans Sky | Pillar Trailer 3 - Trade | PS4

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No Man's Sky | Pillar Trailer 4 - Survive | PS4

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Probably this will be one of the signature games for 2016 if it plays its cards right. It looks exciting so far, but I'll know for sure as soon it's out on PC whether or not it lives up to the excitement it generates.
 

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Probably this will be one of the signature games for 2016 if it plays its cards right. It looks exciting so far, but I'll know for sure as soon it's out on PC whether or not it lives up to the excitement it generates.

Im impressed by the sheer scope of the game and vast amount of systems all at play at once and different play styles you could take. Yeah its procedurally generated but with such a small team what did people expect? For a game of this scope and size to be created by such a small indie team is an achievement in itself and I hope final product is good.
 

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Im impressed by the sheer scope of the game and vast amount of systems all at play at once and different play styles you could take. Yeah its procedurally generated but with such a small team what did people expect? For a game of this scope and size to be created by such a small indie team is an achievement in itself and I hope final product is good.
Indie teams are getting better over time to output new, fascinating and fresh games that are good enough to challenge AAA titles. A good example of this is Path of Exile (v.s. Diablo 3) Plus, No Man's Sky is one of the most well-known indie titles that makes people assume it is from an AAA studio.
 

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Indie teams are getting better over time to output new, fascinating and fresh games that are good enough to challenge AAA titles. A good example of this is Path of Exile (v.s. Diablo 3) Plus, No Man's Sky is one of the most well-known indie titles that makes people assume it is from an AAA studio.

Loads of decent indie developers out there and crazy to think that Hello Games started out with 4 guys and now a team of around 15.
 

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WARNING TO EARLY PLAYERS AFTER COPIES BROKE STREET DATE



The is 824MB in size (the game itself is just 3.69GB) and will go live at some point today for those with early copies.

Its changes will not be applied to existing save files, however. This means anyone who has been enjoying the game already will need to start again to see the changes.
 

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For those that were worried that No Mans Sky would pull a Destiny and reveal most of the interesting features at later date as part of paid for DLC fear not...

 

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Yeah the game didnt do as well as any of us hoped and ended up becoming a meme unfortunately... However 1 year on from release it seems we have turned a corner. Hello Games didnt cave in to the abuse and negative press that slammed them at release and have stuck to their guns and released some major updates that have actually started to turn things around. It has now started to get a positive rating on Steam for its latest reviews and gamers have generally changed their tune about the game since the update.




 

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The work to improve No Man's Sky continues with an overhaul of the save system in patch 1.38 released on PC and PS4 today.

Change Log

By Published 06/10/2017

Improvements & changes



    • Made the temperature range of dead planets more varied
    • In-flight weather effects now vary in strength based on height
    • The Analysis Visor can now be used to scan farm plants and see the remaining growth time
    • Analysis Visor can scan ships to determine their class, type and value at a distance
    • The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
    • Added error message when no outpost is found by the economy scanner
    • Added the ability to skip black bars when discovering a planet or solar system
    • Prevented the cursor being reset to the center of the page as you switch between pause menus
    • Trade outposts now provide hazard protection
    • Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
    • Galactic map now respects user mouse sensitivity settings
    • Galactic map now respects user control inversion settings
    • Prevented trade terminals having a negative quantity of stock
    • Made trading terminal stock values replenish over time
    • Separated stock levels for trading posts and space stations in the same system
    • Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
    • Reduced cursor UI slowdown when using a pad
    • Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
    • Added exotic ship audio for AI and NPC ships
    • Added ability to transfer items to and from containers in your base or freighter
    • Added tooltip text to explain the planet icons on the discovery page
    • Added ability to sell items from ship cargo slots at terminals
    • Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
    • Added ability to transfer items from cargo slots during maintenance interactions
    • Improved trading by giving NPCs independent stock levels
    • Made NPCs who give directions refer to a wider spread of locations
    • Added ability to rebind the discard key
Bug fixes



    • Fixed an issue where some delivery missions would continuously tell players to visit other systems
    • Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
    • Fixed scaling issues with creature feeding icons
    • Fixed an issue where mining units would occasionally incorrectly produce Heridium
    • Prevented mining units being placed inside each other
    • Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
    • Fixed an issue where storm-prone planets could be labelled as 'Mild'. Storm frequency has not been adjusted - the text should now more accurately describe weather conditions.
    • Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
    • Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
    • Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
    • Fixed an issue where the ship crosshair would appear at incorrect times
    • Fixed the Upload All button on the discovery page not deactivating after being used
    • Corrected button prompts in the ship combat wiki
    • Restored Spectral Class to the galaxy map text
    • Prevented users occasionally falling outside the trading post platform when exiting their ship
    • Prevented traders from attacking pirates which are far out of their range
    • Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
    • Fixed an issue where smaller freighters and containers could not be destroyed
    • Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
    • Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
    • Fixed issue where a blue eye icon would occasionally appear over the crosshair
    • Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely
    • Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
    • Fixed an issue where unbinding a key would exit the control menu
    • Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
    • Fixed an issue where the Space Anomaly mission had no objective text in the log.
    • Fixed an issue where some players who should have been able to restart distant missions were unable to do so
    • Fixed an issue which could cause excess stacked inventory items to be lost
 
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