• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

Promises as king (possible spoliers)

Status
Not open for further replies.

ohvegeta

Active Member
Joined
Nov 2, 2010
Messages
96
Reaction score
3
Points
25
I'm looking for a list of the decisions you must make as king and how much they will cost. Both the promise cost and Reaver's counterargument gain would be awesome. I didn't think to write it down as I played through the first time but I'm on my second go and I can't remember any of them for the life of me.

I apologize if this has been asked before and I hope I'm asking in the right place (forgive me if I'm not, I just stumbled across this place in a google search a few hours ago).​
 

Anvious

Member
Joined
Mar 6, 2010
Messages
47
Reaction score
1
Points
10
First off, welcome to the forums :)
Second, I don't know all of them just a few with their prices

Restore the dweller camp
Good: - 50.000
Evil: + 400.000

Decorate your castle
Good
Evil (no money to be made here)

Alcohol should be allowed for everyone
Good: - 150.000 (not really sure)
Evil: 100.000
Neutral : 0

Raise guards budget:
Good: - 200.000
Evil: + 400.000
Neutral: 0

Give Aurora a guard's post:
Good: -300.000
Evil: 0

I know most of the promises/decision you have to make but I forgot the numbers :$ Hopefully these few help you a tiny bit
 

Darkwolfdemon

Member
Joined
Jun 25, 2010
Messages
27
Reaction score
0
Points
8
There was a sewage plant thing, an orphanage, guard salaries, how to spend the diamond and statue, bowerstone lake, the library, rebuilding Aurora or make them mine. That's all I can think up right now.
 

Pvt_Feckles

New Member
Joined
Nov 1, 2010
Messages
6
Reaction score
0
Points
2
Theres also the option to Save the adoption house which has no gain from it or go with Reavers option to turn it into a brothel which has a £1,000,000 gain. From what ive read theres no possible way to fill the treasurey without adding funds from your personal account, proberbly worth checking out the demon door in Sunset House
 

Drew2686

Nap time is before pants time.
Joined
Aug 17, 2010
Messages
308
Reaction score
63
Points
90
Doing all the good choices gives you a net of -2,000,000 monies, while doing all the evil choices is a net +5,400,000 monies.

I will post the details of each tonight.
 

SimonKalevra

Well-Known Member
Joined
Dec 12, 2007
Messages
1,413
Reaction score
29
Points
110
Age
36
BROTHEL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

ohvegeta

Active Member
Joined
Nov 2, 2010
Messages
96
Reaction score
3
Points
25
First off, welcome to the forums :)

Thank you! And thank you for the info you could recall, I appreciate it.

Doing all the good choices gives you a net of -2,000,000 monies, while doing all the evil choices is a net +5,400,000 monies.

I will post the details of each tonight.

Ahh you're a saint, thank you!
 

Drew2686

Nap time is before pants time.
Joined
Aug 17, 2010
Messages
308
Reaction score
63
Points
90
Alrighty, so here we go (with some repeats ;)).

All good choices: -2,000,000 monies, +550 morality
All evil choices: +5,650,000 monies, -550 morality

By gain and loss of monies, it's all from the Treasury, not your personal stocks. Also, in some rulings where you can raise or lower something, there's usually a third option to keep things as they are, with no benefit or penalty. From now on are spoilers, so to view more click the button!

365 Days Left
- Judge Logan
--> Pardon him: +100 morality
--> Execute him: -100 morality

- Set Tax Policy
--> Lower Taxes: -400,000 monies, +25 morality
--> Raise Taxes: +200,000 monies, -25 morality

- Talk to Reaver in Bowerstone Industrial (Promise to Page)
--> Turn Factory into a School: -200,000 monies, +25 morality
--> Reinstate Child Labor: +500,000 monies, -25 morality

- Rebuild Old Quarter
--> Rebuild the Old Quarter: -550,000 monies, +25 morality
--> Leave it in ruins: -25 morality

339 Days Left
- Set Guard Budget (not a Promise to Major Swift)
--> Raise the Budget: -200,000 monies, +25 morality
--> Lower the Budget: +200,000 monies, -25 morality

- Decide on Castle's Decoration
--> Bright Design
--> Dark Design

- Rule on the status of Aurora (Promise to Kalin)
--> Rebuild Aurora: -700,000 monies, +25 morality
--> Mine Aurora: +500,000 monies, -25 morality, opens up optional side-quest

- Embark on a journey of adventure and exploration
--> Donate diamond's value to treasury: +700,000 monies, +25 morality
--> Keep diamond's value for yourself: -25 morality

294 Days Left
- Determine fate of Child Benefits
--> Restore Child Benefits: -200,000 monies, +25 morality
--> Introduce Child Fines: +200,000 monies, -25 morality

- Consider Renovating Orphanage (Promise to Page)
--> Renovate shelter into Orphanage: -50,000 monies, +25 morality
--> Convert shelter into Brothel: +1,250,000 monies, -25 morality, opens up Whorezone quest

- Consider how to deal with Sewage
--> Build a sewage plant in Bowerstone: -150,000 monies, +25 morality
--> Flood Mourningwood with raw sewage: -25 morality

- Meet with Page
--> Reject Ferret's bribe and keep him in jail: +25 morality
--> Accept the bribe and release Ferret: +100,000 monies, -25 morality

252 Days Left
- Determine Alcohol Policy
--> Remove the drinking limit: -100,000 monies, +25 morality (more public drunkeness)
--> Outlaw alcohol consumption: +100,000 monies, -25 morality

- Rule on Brightwall Academy (Promise to Samuel)
--> Reopen the Brightwall Academy to all: -150,000 monies, +25 morality
--> Charge tuition for Brightwall Academy: +300,000 monies, -25 morality

- Decide the Fate of Bower Lake
--> Keep the Lake as it is: -50,000 monies, +25 morality
--> Drain the Lake to mine: +400,000 monies, -25 morality, opens up two optional side-quests

- Meet with a concerned and wealth citizen
--> Defend the village (+25 morality) and Donate value of statue to treasury (+500,000 monies, +25 morality)
--> Attack the village (-25 morality) and Keep gold for yourself (-25 morality)

121 Days Left
- Address collapse of Albion's economy
--> Bail out the economy: -500,000 monies, +25 morality
--> Let the economy collapse: -25 morality

- Consider proposal to build a military outpost
--> Build a desert outpost: -300,000 monies, +25 morality, opens up new location to explore
--> Reject proposal to build outpost: -25 morality

- Determine the Fate of Mistpeak (Promise to Sabine)
--> Give Mistpeak back to the Dwellers: -50,000 monies, +25 morality
--> Log Mistpeak for resources: +400,000 monies, -25 morality, opens up optional side-quest
 

ohvegeta

Active Member
Joined
Nov 2, 2010
Messages
96
Reaction score
3
Points
25
Thank you so much for this. I've been looking everywhere.
 

Drew2686

Nap time is before pants time.
Joined
Aug 17, 2010
Messages
308
Reaction score
63
Points
90
I found it in the apparently not-so-handy strategy guide ;)
 

ohvegeta

Active Member
Joined
Nov 2, 2010
Messages
96
Reaction score
3
Points
25
The guide isn't useful? I've been considering picking it up just so I can read it (all things "Fable" obsessed). Good thing I'm broke right now so I can't haha.
 

Drew2686

Nap time is before pants time.
Joined
Aug 17, 2010
Messages
308
Reaction score
63
Points
90
I found it to be highly useful actually. Especially for finding items and whatnot, or listing things out like this. I was being sarcastic in my last post because it referenced a different thread, heh.
 

ohvegeta

Active Member
Joined
Nov 2, 2010
Messages
96
Reaction score
3
Points
25
Oh, gotcha. I would really like a map right about now, actually. I can't find the bridge I had repaired in Millfields. I want to see the gypsy camp :|
 

Archmenel

Well-Known Member
Joined
Nov 2, 2010
Messages
164
Reaction score
25
Points
65
Age
38
The bridge is right along the main path, veer a bit to the tiny mole-hill and you should see it on your right. I simply picture Bower Lake in my mind when running through Millfields, seems to help.


**POTENTIAL SPOILER...for you**

Not much to see of the Gypsy Camp unfortunately, a few caravan wheels and some bloody balverines. Oh, and a nice little signpost with a letter from Reaver to the people.
 

Drew2686

Nap time is before pants time.
Joined
Aug 17, 2010
Messages
308
Reaction score
63
Points
90
Well yea, no Gypsy camp per se, but it does become something of an island Gypsy camp.
 

Archmenel

Well-Known Member
Joined
Nov 2, 2010
Messages
164
Reaction score
25
Points
65
Age
38
Very true...they should have kept the Gypsy Camp music and put it in that place once you build it up.
 

ohvegeta

Active Member
Joined
Nov 2, 2010
Messages
96
Reaction score
3
Points
25
Well yea, no Gypsy camp per se, but it does become something of an island Gypsy camp.

I got derailed on my way over to the camp, but I did find it. So I'm counting it as a win haha.
 

joslen1

Resident Psychiatrist
Joined
Sep 21, 2009
Messages
436
Reaction score
14
Points
70
If anyone still wants the full list of decisions, here it is:

Decison

Good

Evil

Neutral


Judge Logan

Pardon 0

Execute 0

NA


Set tax Policy

Lower -400000

Raise +200000

Maintain Policy 0


Meet With Reaver

Open School -200000

Child Labour +500000

NA


Bowerstone Old Quarter

Rebuild -550000

Reject 0

NA


Guard Budget

Raise -200000

Lower +200000

NA


Castle Decorum

Good Decor (Blue)

Evil Decor (Red)

NA


Status of Aurora

Keep Promise -700000

Break Promise +500000

NA


Desert Star Quest

Donate To Treasury +700000

Keep in Personal +700000

NA


Child Benefits

Restore -200000

Child Tax +200000

Maintain Policy 0


Bowerstone Shelter/Orphanage

Renovate -50000

Turn into Brothel +1250000

NA


Sewage

Build Plant -150000

Dump in Mourningwood 0

NA


Meet with Page

Reject Bribe 0

Take Bribe +100000

NA


Drink Limit

Remove -100000

Ban Alchohol +100000

Keep Limit 0


Brightwall Academy

Keep Promise -150000

Break Promise +300000

NA


Bower Lake

Protect -50000

Drain and Mine +400000

NA


Balverine Statue Quest

Protect Silverpines

Attack Silverpines

NA


Balverine Statue Quest (2)

Donate to Treasury +500000

Keep in Personal +500000

NA


Economy

Bail Out -500000

Let Collapse 0

NA


Military Outpost

Build -300000

Reject 0

NA


Mistpeak Camp

Keep Promise -50000

Break Promise +400000

NA
 

Drew2686

Nap time is before pants time.
Joined
Aug 17, 2010
Messages
308
Reaction score
63
Points
90
I already posted it...
 
Status
Not open for further replies.
Top