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Skyrim not suffering with console limitations

Dark Drakan

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Game Director Todd Howard (who we all love to hear from) has been speaking about some of the development hurdles Bethesda have came to when developing their latest RPG behemoth Elder Scrolls V: Skyrim. He said that Skyrim is 'very comfortable' running on Microsofts 360 and its development on the console has even had some advantages over the PC development cycle. His statement was as follows...

We are very comfortable on 360 but Yes, it will look better on PC. The PC has moved on a lot. With the kinds of things we do where we are streaming a lot, even your average hard drive on your average PC these days is crazy fast at ripping data.

The negative on PC is that there are still a lot of layers of API before you can look at the hardware. So we might be able to get the data faster on PC, but what we do with that data is still easier on 360 and PS3 where we can look directly at the memory registers and do what we want.

This is our third go around on these systems, so we are a lot more comfortable than we used to be.

Bethesda are so confident in the console version of the game that they are opting to show the 360 version at trade shows and claim it is much easier to demo on consoles. The first piece of DLC is also an Xbox 360 timed exclusive.

Source

 

Aions

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360 gets first DLC w00t!
 

James Butts

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I will get this for xbox and pc. I cant wait for this game.
 
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