Easier Balverine Transform Mod
[UPDATE]
Although Marco told us not to edit this mod, I did.
In Marco's version, you wouldn't get your weapons back when you transform back into the hero.
I changed that, so you will get them back when you transform back.
This is a replacement for Marcopolo's Balverine transform mod.
To be clear about this: I just transferred his work to a new fmp, nothing more.
Hence all credits go to Marcopolo for this, I just made it easier to apply.
No more screwing around with the cutscene editor (sorry Baystone
), just load the fmp. (For the people who didn't know; before you had to apply the cutscene by hand, which was pretty complicated. Now its just; Start FE -> Load mod...).
How To:
To transform:
Go outside the guild, hit (with your fists or sword) the left sign to transform, and don't 'esc' out of the cutscene.
To transform back:
Hit the right sign and this time 'esc' out of the cutscene.


[last note]
There could still be inventory problems with this mod, I haven't looked at that yet...
[UPDATE]
Although Marco told us not to edit this mod, I did.
In Marco's version, you wouldn't get your weapons back when you transform back into the hero.
I changed that, so you will get them back when you transform back.
This is a replacement for Marcopolo's Balverine transform mod.
To be clear about this: I just transferred his work to a new fmp, nothing more.
Hence all credits go to Marcopolo for this, I just made it easier to apply.
No more screwing around with the cutscene editor (sorry Baystone

How To:
I suggest making backups of your game.bin, script.bin and FinalAlbion.wad
(c:\Program Files\Microsof tGames\Fable the Lost Chapters\data\)
How To if you HAVE NOT used the FreeRoam App:
1. Start Fable Explorer
2. Click 'File' and 'Load FMP'
3. Select the Brown_Balverine_Transform.fmp (or White... of course)
4. Wait about a minute for FE to load the mod
5. Click 'Actions' and 'Save Mods and run Fable'
6. Wait for Fable to start
How To if you HAVE used the FreeRoam App:
1. Drop the GuildExterior.tng in the Data\Levels\FinalAlbion\ folder
2. Start Fable Explorer
3. Click 'File' and 'Load FMP'
4. Select the Brown_Balverine_Transform.fmp (or White... of course)
5. Wait about a minute for FE to load the mod
6. Click 'Actions' and 'Save Mods and run Fable'
7. Wait for Fable to start
(c:\Program Files\Microsof tGames\Fable the Lost Chapters\data\)
How To if you HAVE NOT used the FreeRoam App:
1. Start Fable Explorer
2. Click 'File' and 'Load FMP'
3. Select the Brown_Balverine_Transform.fmp (or White... of course)
4. Wait about a minute for FE to load the mod
5. Click 'Actions' and 'Save Mods and run Fable'
6. Wait for Fable to start
How To if you HAVE used the FreeRoam App:
1. Drop the GuildExterior.tng in the Data\Levels\FinalAlbion\ folder
2. Start Fable Explorer
3. Click 'File' and 'Load FMP'
4. Select the Brown_Balverine_Transform.fmp (or White... of course)
5. Wait about a minute for FE to load the mod
6. Click 'Actions' and 'Save Mods and run Fable'
7. Wait for Fable to start
To transform:
Go outside the guild, hit (with your fists or sword) the left sign to transform, and don't 'esc' out of the cutscene.
To transform back:
Hit the right sign and this time 'esc' out of the cutscene.


[last note]
There could still be inventory problems with this mod, I haven't looked at that yet...