
Another year and another new Dragon Ball game is on the horizon. Formerly listed as "Game Project Age 2011", DBZ: Ultimate Tenkaichi is set to be a DBZ game like no other... or so says the game's publisher: Namco-Bandai. At first glance, Ultimate Tenkaichi looks just like all the other past entries in the Budokai Tenkaichi/Raging Blast series (and rightfully so, as it uses the same gameplay engine), but there has been some changes both cosmetically and gameplay-wise to help raise the bar and sever the large similarities between its predecessors.
(Click for full size)
One of the main changes is the environmental physics, where the ground and surrounding battlefield will be dynamically damaged, ripped apart, and even obliterated based on every action that you do in combat. No longer will Kamehameha waves collide into the ground and do nothing to it, and the same goes for sending your opponent flying towards the soil like a comet. The combat is said to have been improved with deeper combos (while still remaining accessible to casual players). The game will again boast a large roster of fighters to choose from, a new story mode, and enhanced visuals mirroring that of Toriyama's manga.
Honestly though, I love Dragon Ball, but the games themselves have been really lackluster the past several years, and Ultimate Tenkaichi isn't exactly wowing me with its stale presentation. But I'm really not surprised, when you're releasing a game annually there's only so much you can do to change things up without starting over from scratch and launching with a small plate (see Burst Limit). Though I am skeptical, I'm willing to give the game a chance and continue playing the wait-and-see game until release on October 25th this fall.