I briefly mentioned in other threads what way they could possibly go with the multiplayer for fable 4.
They could expand on what they did in 2 and 3 by having a co op experience where you invite other players to your world (1-4) and dungeon raid or have them help you with quests and opening demon doors..
Or they might be like bethesda and make it 100% multi player focused. I personally hope they dont go this direction because it seems like a very lazy excuse to cut content and voice acting and quests by having less characters, only simple fetch quests ( like the archeologist mini quest in fable 2 or the gargoyles and gnomes) where you are sent to an area to kill a bunch of enemies and retrieve an item to bring back to an npc that is repeatable to do over and over.
It takes away from the rpg feeling and if I do really want an open world with no loading screens but I also want the world to be shaped by my actions. Which is impossible to do if you have thousands of players constantly shaping the one world or server. Inviting other heroes to your world added variety and follows the path of tue heroes guild where heroes can be good or evil in alignment. To give arfur the warrants instead of derrick and have bowerstone old town become a slum. Or to plant the golden acorn and have oakfield flourish with beauty. Or ignore it and have the shadow temple steal the essence of oakfield and have it over run with hobbes and hollow men.
Seems companies are moving in that multiplayer direction as a cheap measure. You can make a bunch of repeatable quests and make dlc to sponge more money out of the players kind of like what EA is notorious for.
If there is an arena in witchwood having a pvp element there would be cool where you can work alongside players fighting monsters or player versus player.
I am just sick of companies that make rpgs make their games a PubG wannabe.
They could expand on what they did in 2 and 3 by having a co op experience where you invite other players to your world (1-4) and dungeon raid or have them help you with quests and opening demon doors..
Or they might be like bethesda and make it 100% multi player focused. I personally hope they dont go this direction because it seems like a very lazy excuse to cut content and voice acting and quests by having less characters, only simple fetch quests ( like the archeologist mini quest in fable 2 or the gargoyles and gnomes) where you are sent to an area to kill a bunch of enemies and retrieve an item to bring back to an npc that is repeatable to do over and over.
It takes away from the rpg feeling and if I do really want an open world with no loading screens but I also want the world to be shaped by my actions. Which is impossible to do if you have thousands of players constantly shaping the one world or server. Inviting other heroes to your world added variety and follows the path of tue heroes guild where heroes can be good or evil in alignment. To give arfur the warrants instead of derrick and have bowerstone old town become a slum. Or to plant the golden acorn and have oakfield flourish with beauty. Or ignore it and have the shadow temple steal the essence of oakfield and have it over run with hobbes and hollow men.
Seems companies are moving in that multiplayer direction as a cheap measure. You can make a bunch of repeatable quests and make dlc to sponge more money out of the players kind of like what EA is notorious for.
If there is an arena in witchwood having a pvp element there would be cool where you can work alongside players fighting monsters or player versus player.
I am just sick of companies that make rpgs make their games a PubG wannabe.
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