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Bad Company 2 PC, 360 patch detailed

Dark Drakan

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EA's detailed new Battlefield: Bad Company 2 patches for Xbox 360 and PC. Revealed in the official Battlefield Blog, which states that the updates are in preparation for Map Pack 7 and upcoming expansion.
For PC users

  • [*] Acog and Red dot scope now equippable on MK-14 and G3.


    [*] Fixed an issue where the Bullet Tracers wouldn't display


    [*] Fixed an issue where Play Now wouldn't work


    [*] Added Ticket Count for Conquest end of round.


    [*] Added the server info to the objectives screen.

For Xbox 360 users:

  • [*] Acog and Red dot scope now equippable on MK-14 and G3.


    [*] Fixed a bug on PC where the G3 would do less damage than intended.


    [*] Reduced VADS push back and damage to balance it with the ZU23.


    [*] Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.


    [*] Reduced the reload time for Vehicle Countermeasures.


    [*] Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.


    [*] Increased the AT4's top speed and acceleration so users spend less time exposed when firing.


    [*] Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.


    [*] Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.


    [*] Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.


    [*] Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.


    [*] Reduced all weapon damage to the MCOM by 50%.


    [*] Fixed a C4 vs MCOM exploit on Atacama Desert.


    [*] Fixed a bug with FOV when aiming the M1911.


    [*] Lowered the close range damage of the AN94 to highlight its long range role.


    [*] Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.


    [*] Increased the close range damage of the shotguns to give them a greater advantage vs slugs.


    [*] Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.


    [*] Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.


    [*] Slightly increased the damage of the UH6
 
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