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Balvarine infection.

  • Thread starter Thread starter stingray00alex
  • Start date Start date

Would you like to see this in the game?

  • Definitely.

    Votes: 0 0.0%

  • Total voters
    13
S

stingray00alex

Guest
Balvarine infection.

A feature I would really love to see implemented in F2 would be Balvarine infection actually a game feature, not just pre-set infectees like the unfortunate merchant in F1.

Pro's to this feature:
1. Since you can affect almost everything else in the game, however directly or indirectly, it would be fitting to be able to cut down on the balvarine population of the world. Or by your incompetance or malevolence, increase it by accidently or not allowing people to be bitten. (only the generic and important npc's should be infect-able though. Would be amusing to see Lucien become a balvarine, but it might sabotage the plot a tad.)
2. It could add new gameplay elements by allowing your character to be infected. You could get the cure in time, or let the disease run its course to get the added strength it brings. For example, the balvarine strength could be a constant boost to your melee, and could make you more resistant to normal weapons (as in, not silver.). But as a drawback to the added prowess, you risk losing control and transforming in a not-so-ideal place, like in the middle of the Bowerstone marketplace.

Cons:
1. While amusing at first, it would be annoying to have an entire city or camp overrun by balvarines.
2. It would be extremely aggravating to have to buy a cure after every balvarine fight. To mitigate this, they could make the transmission chance of the curse very low.


One more note: It would also be interesting to have a limited amount of this feature applied to the Undead. For example, you are traveling with some merchants for a few minutes, perhaps because you are simply trading with them, perhaps you are guarding them for money. You encounter some undead. During the fight, a few of the merchants are killed by them. Almost immediately, or perhaps a few minutes later, they rise as undead.
 
Re: Balvarine infection.

Like the Vampire feature from Oblivion... I think it has too many drawbacks, the main one being that balverines don't transform on a full moon or whatever, it's permanent.

They could make it so that if you get infected for too long then you get game over (because you turn into a Balverine and run off into the woods, or get killed by townspeople), unless you find a cure, but that would be really annoying. I think it would be best if they just left it alone.
 
Re: Balvarine infection.

id love to see this feature, regardless of the consequences
 
Re: Balvarine infection.

yeah i wouldnt count on this... for one the balverines combat is extremely different with the jumping and tackling and such, also what would your dog that they spent so much time on be doing? the entire combat system theyve made with guns and swords is gone, there would be no way to follow the story line because balverines are just maniac werewolve things, if you just want to kill tons of things then you can do that with gun sword or magic... i can see how it would be fun at first but i think it wouldnt be fun for very long, the vampire thing in oblivion sucked for me
 
Re: Balvarine infection.

The more features in Fable 2 the better, u don't have to be affected, tho would be nice to be in there.
 
Re: Balvarine infection.

I really like the sound of a Balerviner-infection. I'd love to see something like that implemented into Fable 2. +rep stingray00alex
 
Re: Balvarine infection.

I'd like to see it in F2 also, but it would have alot of drawbacks.
 
Re: Balvarine infection.

I wouldn't want to be infected.:unsure:
 
Re: Balvarine infection.

I picture it going something like this

A balverine infects you and you thereby can ifect others but they can't infect eachother. Plus once you get the cure though a side quest you become immune so no further curing is necessary. Also the villigers that you infected could be killed or cured. That would make it a one time thing that once it was played out wouldn't happen again.
 
Re: Balvarine infection.

Albion Knight;189191 said:
I picture it going something like this

A balverine infects you and you thereby can ifect others but they can't infect eachother. Plus once you get the cure though a side quest you become immune so no further curing is necessary. Also the villigers that you infected could be killed or cured. That would make it a one time thing that once it was played out wouldn't happen again.
Hm, that could be interesting. I'd hate to infect my husband or child though. Wouldn't be able to go home, until there is a cure. By then, I might see a dark shadow outside, my home, because he's cheating on me.;)
 
Re: Balvarine infection.

Balvarine infection would be fun. Also hard to deal with, i aslo hated when i was infected by a vampire in oblivion. Well they could make it, since your a hero you can change anytime you would want. Also you can infect whoever you want (Except Plot NPC's) and make the town get attacked by balvorines on command/howl for them to overrun a city :devil:. But i am excited for this game and thats why i bought xbox360.........
 
Re: Balvarine infection.

if they do its risky
 
Re: Balvarine infection.

"but you bit my wife!"
"I'm sorry it was just to wolf in me!"
some interesting ideas!
 
Re: Balvarine infection.

Sounds interesting :D but has way to many draw backs i HATED vampirism in oblivion so this is a no no for me :P;):P
 
Re: Balvarine infection.

It has potential to make the game alittle better, or ruin it totally. But they wont have it in.......
 
Re: Balvarine infection.

i think it would be intersting like make it a will power were you can take to form of something you kill for awile kinda like summon but its you and you can store the crecher and have a longer time, but youd only have a limited slots cause if you coulld switch to any animal it wouldnt be fun, oh or you could have you dog turn into it, i like that one better
 
Re: Balvarine infection.

We don't have to play by the rules! :P Because you're a hero you can control the infection so you can become a balvarine when ever you want. And maybe you can only infect 3 other people (traders or sumthin, no one important) and when you want them to help, you just howl. (set as a will spell like raise dead. But instead you call for your infected friends?)
 
Re: Balvarine infection.

We don't have to play by the rules!
tongue.gif
Because you're a hero you can control the infection so you can become a balvarine when ever you want. And maybe you can only infect 3 other people (traders or sumthin, no one important) and when you want them to help, you just howl. (set as a will spell like raise dead. But instead you call for your infected friends?)
 
Re: Balvarine infection.

Arseface;188753 said:
Like the Vampire feature from Oblivion... I think it has too many drawbacks, the main one being that balverines don't transform on a full moon or whatever, it's permanent.

They could make it so that if you get infected for too long then you get game over (because you turn into a Balverine and run off into the woods, or get killed by townspeople), unless you find a cure, but that would be really annoying. I think it would be best if they just left it alone.

What about lillath the balvarine women thing, wasnt she a balvarine, but in human forum?
 
Re: Balvarine infection.

We don't have to play by the rules! :P Because you're a hero you can control the infection so you can become a balvarine when ever you want. And maybe you can only infect 3 other people (traders or sumthin, no one important) and when you want them to help, you just howl. (set as a will spell like raise dead. But instead you call for your infected friends?)
 
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