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Bigger Consequences for Alignment

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tjbyrum1

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Bigger Consequences for Alignment

Alright let's say I have a good character. Slash and hack a couple of villagers and guards, and I'm now Evil.

Well let's take this Evil character and assume he's rich (because he's had this account for a while, and money ain't no problem), donate a couple 100 thousand to a villager and I'm good.

I can go from Good to Evil in like 5 minutes (maybe less), and Evil to Good in a few seconds (though I'd need the money, which is easy to get at the end of the game). This means I can go from 'hot' to ugly in 5 minutes, and ugly to 'hot' in a few seconds.

Don't you guys think we need a bigger consequence? Like something which'll scar us, like an Evil guy redeeming himself has ugly circles where his horns once were, or a good guy turning evil with something scarring him. I don't like the quick access of going from good to evil.

Or an Evil murderer has less population in cities, good citizens have more.

I'd like it if it were less accessible, and it took us longer to accomplish true good, true evil.

Any else think so?
 
Re: Bigger Consequences for Alignment

yah deffently perfect idea a good that turns evil sould maybe have troble killing people like holding back on gaurd and or civilion not on people who follow u everywere oh wait never mind about people lol
 
Re: Bigger Consequences for Alignment

I do kind of agree. The closest I've ever seen to this is the Mass Effect method-- Paragon and Renegade scores increase, but can't be reduced. So if you're evil, that always shows up, even if it's balanced with good.

On the other hand, even Mass Effect just has a couple of meters. It doesn't show any variance on the character.

I agree with you that it'd be really cool if there were a trace of the change, if you switched sides, but I doubt that Fable 3 will be the game to have it.
 
Re: Bigger Consequences for Alignment

tjbyrum1;401563 said:
Don't you guys think we need a bigger consequence? Like something which'll scar us, like an Evil guy redeeming himself has ugly circles where his horns once were, or a good guy turning evil with something scarring him. I don't like the quick access of going from good to evil.

Or an Evil murderer has less population in cities, good citizens have more.

I'd like it if it were less accessible, and it took us longer to accomplish true good, true evil.

Yes. I agree with this completely. Fable 2 was amazing but they could deffinately fix it up a bit. Great suggestion!
 
Re: Bigger Consequences for Alignment

This is a problem and I totally agree. It makes everything more realistic. It could be slowed down though, perhaps by making it harder to get complete evil and good.
 
Re: Bigger Consequences for Alignment

tjbyrum1;401563 said:
like an Evil guy redeeming himself

people actually do this?

Wow they are so not dedicated to evil!:lol:
 
Re: Bigger Consequences for Alignment

I've had times where I was Corrupt Evil, then Corrupt Good, then Pure Good. So yeah I changed. Fable I had a MUCH better Evil guy in it.
 
Re: Bigger Consequences for Alignment

I tend to keep myself on one side, usually good. However, I agree it should be more difficult to switch from good to evil.
 
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