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Bioware have been speaking about their relationship with fellow developers DICE and how they have been sharing assets and knowledge with them for some time. Bioware sound designer Rob Blake said the following about the agreement...
We've been chatting to the guys over at DICE who did the Battlefield and the Medal of Honor stuff and we've been doing a lot of knowledge sharing and asset sharing with those guys. We're taking on board some of their environmental changes that they've done really well. The new [Mass Effect 3] Assault Rifle has different layers that change depending on what type of environment you're in, for example. There are lots of interactions between sounds - you can hear the different decay as shots echo off walls.
We're doing a lot of knowledge sharing which has been really useful, and we love the Battlefield games. We're big fans of the audio so we're definitely trying to build on the work that they've done, but at the same time they're very different games. Their [audio] focus is just the guns but we have spaceships, biotics and tech powers and all this extra stuff that we have to deal with.
But one of the things I wanted from them was their environmental interactions, so that when you go into different areas things change quite drastically. They also have a sophisticated ducking system - when you fire your gun it will lower the volume of other people's guns.