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Bodycount rising
UK, March 9, 2010 - Codemasters has officially lifted the veil on Bodycount, its all-new first person shooter that's being created by much of the team behind PlayStation 2 hit Black.
Scheduled for an early 2011 release on Xbox 360 and PlayStation 3, Bodycount has players working for the 'Network', tasked with taking down 'Targets' in a game that, like its spiritual forebear, has an emphasis on arcade action. Both online multiplayer and co-operative modes are being promised, with the whole show being put on by Codemasters' EGO engine.
Stuart Black – creator of the original Black and Bodycount's Creative Director – filled in some of the gaps. "We're all massive FPS fans and believe that there's room for a refresh of the shooter experience," he said "Everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can't hide behind indestructible cover and rely on whack-a-mole mechanics."
Expect to hear a lot more about Bodycount here on IGN in the near future.
This is one of the few games I am looking forward to.