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According to Camarillo, even though the build was leaked recently, the version was from mid-January. "With 250 people working on a project, thousands of bugs get fixed in a heartbeat. So that version is like a really ugly version that we don’t want anyone to see," he explains.
Camarillo does a good job of conveying the range of raw emotions the team felt when they first discovered the leak. “Oh god, that was terrible," he says. "We went through all the phases of loss in the office. Afterwards it was denial. ‘No, this isn’t happening. No, this isn’t true. Oh, this can’t be happening.’ The whole denial phase of it. Then angry. ‘WHO DID THIS? How did this happen?’ People saying like, ‘He’d better not come to the office’ It wasn’t an employee but you know, whoever did this, whoever was Patient Zero. If I ever find this guy...
Finally, he explains that the positive feedback and sympathetic support of the community was truly what pulled the Crytek team from the pits of misery. "“Even people that hate on Crytek for whatever reason said ‘I know I said bad things about them in the past but I just feel terrible about this – I’ll never say anything bad again," Camarillo explains. "This was an awful, awful event that happened to them. Please don’t download it’. So the community self-policed in some regard. It is still out there and it is still being downloaded but a lot of people just said ‘No, I’m not downloading this. I’m boycotting it.’ ‘I wasn’t gonna buy it but this is terrible. I’m gonna go buy it now.’"
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