Customizable Shop
Fable: The Lost Chapters Mod Scene: Finished Mods => Scripted Shopkeeper
Have Fun.
Fable: The Lost Chapters Mod Scene: Finished Mods => Scripted Shopkeeper

Have Fun.

Lucien;126788 said:thats awesome:lol:. how exactly did u make that? like a 3d modeler?
Keshire;126790 said:I'm an animator for a living.
Lucien;126791 said:oh:lol:. is there like, any free 3d modeling programs i could use?![]()
droded;126784 said:Spelt awesome wrong.
Nice work though! +Rep.
NewThing AICreature;
Player 2;
UID 18446712344187468629;
DefinitionType "CREATURE_TRADER_STOCKED_SCRIPTED";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 56.411380;
PositionY 37.951900;
PositionZ 37.013830;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
StartCTCShop;
StockItemDefsKeys[0] "OBJECT_WHATEVER";
StockItemDefsQuantity[0] 1.0;
StockItemDefsMaxStock[0] 1.0;
StockItemDefsKeys[1] "OBJECT_WHATEVER";
StockItemDefsQuantity[1] 1.0;
StockItemDefsMaxStock[1] 1.0;
StockItemDefsKeys[2] "OBJECT_WHATEVER";
StockItemDefsQuantity[2] 1.0;
StockItemDefsMaxStock[2] 1.0;
EndCTCShop;
Health 200.0;
EnableCreatureAutoPlacing FALSE;
EndThing;