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Customizable Shop

Keshire

Modder
Mar 9, 2007
271
113
115
www.fable3mod.com
Customizable Shop

Fable: The Lost Chapters Mod Scene: Finished Mods => Scripted Shopkeeper

8_16_2007_1_47_12_AM.jpg

Have Fun. :)
 
Re: Customizable Shop

Spelt awesome wrong.

Nice work though! +Rep.
 
Re: Customizable Shop

Fantastic work, Keshire. Thanks for sharing! =]
 
Re: Customizable Shop

thats awesome:lol:. how exactly did u make that? like a 3d modeler?
 
Re: Customizable Shop

Keshire;126790 said:
I'm an animator for a living.

oh:lol:. is there like, any free 3d modeling programs i could use?O.o
 
Re: Customizable Shop

droded;126784 said:
Spelt awesome wrong.

Nice work though! +Rep.

someone else fmpized it and wrote the txt description ;)
 
Re: Customizable Shop

Wirh this script:

Code:
NewThing AICreature;
Player 2;
UID 18446712344187468629;
DefinitionType "CREATURE_TRADER_STOCKED_SCRIPTED";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 56.411380;
PositionY 37.951900;
PositionZ 37.013830;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
StartCTCShop;
StockItemDefsKeys[0] "OBJECT_WHATEVER";
StockItemDefsQuantity[0] 1.0;
StockItemDefsMaxStock[0] 1.0;
StockItemDefsKeys[1] "OBJECT_WHATEVER";
StockItemDefsQuantity[1] 1.0;
StockItemDefsMaxStock[1] 1.0;
StockItemDefsKeys[2] "OBJECT_WHATEVER";
StockItemDefsQuantity[2] 1.0;
StockItemDefsMaxStock[2] 1.0;
EndCTCShop;
Health 200.0;
EnableCreatureAutoPlacing FALSE;
EndThing;

Check this thread for reference. If that doesn't make much sense, start here.
 
Re: Customizable Shop

you couldve just got the weapon adding the trader is trickier