• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

Ecomony question: )

m800_runner

If you ain't happy, you ain't livin'
Joined
Apr 6, 2007
Messages
538
Reaction score
5
Points
70
Ecomony question: )

Hey guys quick question I noticed some areas economies change alot but I dont know how since im not changing anything rent/prices. Is there a way to max out the star rating in all areas if not then what's the maximum for each and how to you increase the economies in each area specifically...?

Thanks in advance
 
Re: Ecomony question: )

There's a few ways to raise a town's economy. Do a lot of jobs in that area and spend a lot of gold. Killing the vendors and shop owners will have the opposite effect.
 
Re: Ecomony question: )

if u raise the price of houses will it make econmay go down
 
Re: Ecomony question: )

pkreniles;418703 said:
if u raise the price of houses will it make econmay go down

Really? Well, I guess that does make sense. So the opposite would make the opposite true. Lowering prices would make the economy go up.
 
Re: Ecomony question: )

IF you're like me, you do not want to do jobs, buy new items, or take your sweet time doing anything else.

You're lazy (like me).

Anyway, I purchased every single house and shop in Bowerstone. Afterwards, I kept all Prices at 0%, as with Rents.

So one day I got on and it was 5 Stars. Hm, not sure if that is the FULL way though. However, I might have bought everything, lowered the prices, then when it reaches like 4 star, raise the prices back to 0%.

5 Stars it should have.

Edit:
I also just now realized I decorated a few houses with Luxury Decor.

People go jobs, use the money to buy new items, thus giving more people jobs, who then go and purchase other items, passing on the money. It's a circle, and you must allow the circle to connect and not break. By raising rent, you limit a person's budget, thus encouraging him not to spend ANY money. Therefore, the circle breaks. If you raise prices, people will NOT buy from the shop, thus keeping that shop lonely, which also breaks the circle. You have to study the economy, and balance it where people spend an adequate amount of money, and have some for themselves, keeping the circle going.

If you had 100 Dollars every week, but rent was 90 dollars every week, you'd have 10 dollars to yourself. No doubt you'd keep that money and save it up. But if rent was 45 dollars a week, you'd have 55 dollars to yourself, encouraging yourself to purchase items. This whole idea about the circle, and the example of 100 dollars, can be seen in Fable II's economy.

By decorating homes, you ensure the tenant does not have to decorate it himself, thus allowing him more money to spend, enriching the circle of economy.
 
Re: Ecomony question: )

Thanks Syth.

The whole on these forums, all I hear about is Rep.

wtf is rep for?

I tried my best to study economies in game. A bit easy to understand, but most of my knowledge comes from bits and pieces of others.

I like anything Economic-like, money-wise, and whatnot. Stock Market rules.
 
Re: Ecomony question: )

tjbyrum1;419164 said:
Thanks Syth.

The whole on these forums, all I hear about is Rep.

wtf is rep for?

I tried my best to study economies in game. A bit easy to understand, but most of my knowledge comes from bits and pieces of others.

I like anything Economic-like, money-wise, and whatnot. Stock Market rules.

Reputation doesn't mean jack diddly. Much like popularity. It does hold value to the narrow-minded and shallow though.

Also, you didn't really post anything I hadn't already said.
 
Back
Top