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Editing Trader Trouble...

Tsuyu

is wearing Queen's lace panties.
Town Guard
Aug 19, 2006
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tsuyuthedeviant.deviantart.com
Editing Trader Trouble...

Yeah, since I don't like just happening upon stuff in a chest, I was delighted for the trader that was coded to sell some awesome modded stuff, for equally awesome prices.

However I am having trouble adding additional items for him to sell me. The item I am trying to add for sale is HERO_BLINDFOLD as you can see by the code;

NewThing AICreature;
Player 2;
UID 18446741866371264321;
DefinitionType "CREATURE_TRADER_STOCKED_SCRIPTED";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
StartCTCShop;
StockItemDefsKeys[0] "OBJECT_HERO_MASK_STEALTH";
StockItemDefsQuantity[0] 5.0;
StockItemDefsMaxStock[0] 5.0;
StockItemDefsKeys[1] "OBJECT_MADNESS_AXE";
StockItemDefsQuantity[1] 5.0;
StockItemDefsMaxStock[1] 5.0;
StockItemDefsKeys[2] "OBJECT_HERO_HAT_STEALTH_RED";
StockItemDefsQuantity[2] 5.0;
StockItemDefsMaxStock[2] 5.0;
StockItemDefsKeys[3] "OBJECT_HERO_BOOTS_JACK";
StockItemDefsQuantity[3] 5.0;
StockItemDefsMaxStock[3] 5.0;
StockItemDefsKeys[4] "OBJECT_HERO_SHIRT_JACK";
StockItemDefsQuantity[4] 5.0;
StockItemDefsMaxStock[4] 5.0;
StockItemDefsKeys[5] "OBJECT_HERO_TROUSERS_JACK";
StockItemDefsQuantity[5] 5.0;
StockItemDefsMaxStock[5] 5.0;
StockItemDefsKeys[6] "OBJECT_HERO_BOOTS_MAZE";
StockItemDefsQuantity[6] 5.0;
StockItemDefsMaxStock[6] 5.0;
StockItemDefsKeys[7] "OBJECT_HERO_SHIRT_MAZE";
StockItemDefsQuantity[7] 5.0;
StockItemDefsMaxStock[7] 5.0;
StockItemDefsKeys[8] "OBJECT_MADNESS_LONGSWORD";
StockItemDefsQuantity[8] 5.0;
StockItemDefsMaxStock[8] 5.0;
StockItemDefsKeys[9] "OBJECT_HERO_BOOTS_THUNDER";
StockItemDefsQuantity[9] 5.0;
StockItemDefsMaxStock[9] 5.0;
StockItemDefsKeys[10] "OBJECT_HERO_TROUSERS_THUNDER";
StockItemDefsQuantity[10] 5.0;
StockItemDefsMaxStock[10] 5.0;
StockItemDefsKeys[11] "OBJECT_HERO_SHIRT_THUNDER";
StockItemDefsQuantity[11] 5.0;
StockItemDefsMaxStock[11] 5.0;
StockItemDefsKeys[12] "OBJECT_HERO_GLOVES_THUNDER";
StockItemDefsQuantity[12] 5.0;
StockItemDefsMaxStock[12] 5.0;
StockItemDefsKeys[13] "OBJECT_STAFF_YEW";
StockItemDefsQuantity[13] 5.0;
StockItemDefsMaxStock[13] 5.0;
StockItemDefsKeys[14] "OBJECT_STAFF_OAK";
StockItemDefsQuantity[14] 5.0;
StockItemDefsMaxStock[14] 5.0;
StockItemDefsKeys[15] "OBJECT_STAFF_EBONY";
StockItemDefsQuantity[15] 5.0;
StockItemDefsMaxStock[15] 5.0;
StockItemDefsKeys[16] "OBJECT_STAFF_OBSIDIAN";
StockItemDefsQuantity[16] 5.0;
StockItemDefsMaxStock[16] 5.0;
StockItemDefsKeys[17] "OBJECT_STAFF_MASTER";
StockItemDefsQuantity[17] 5.0;
StockItemDefsMaxStock[17] 5.0;
StockItemDefsKeys[18] "OBJECT_STAFF_LEGENDARY";
StockItemDefsQuantity[18] 5.0;
StockItemDefsMaxStock[18] 5.0;
StockItemDefsKeys[19] "OBJECT_MARCOPOLO_NERVESHATTER_ICE";
StockItemDefsQuantity[19] 5.0;
StockItemDefsMaxStock[19] 5.0;
StockItemDefsKeys[20] "OBJECT_LEGENDARY_ARQEBUS";
StockItemDefsQuantity[20] 5.0;
StockItemDefsMaxStock[20] 5.0;
StockItemDefsKeys[21] "BROKENSWORD";
StockItemDefsQuantity[21] 5.0;
StockItemDefsMaxStock[21] 5.0;
StockItemDefsKeys[22] "OBJECT_DUSKFANG_01";
StockItemDefsQuantity[22] 5.0;
StockItemDefsMaxStock[22] 5.0;
StockItemDefsKeys[23] "OBJECT_GUNBLADE_BLADE_MODE";
StockItemDefsQuantity[23] 5.0;
StockItemDefsMaxStock[23] 5.0;
StockItemDefsKeys[24] "OBJECT_KESHIRE_KATANA";
StockItemDefsQuantity[24] 5.0;
StockItemDefsMaxStock[24] 5.0;
StockItemDefsKeys[25] "OBJECT_KESHIRE_SICKLE";
StockItemDefsQuantity[25] 5.0;
StockItemDefsMaxStock[25] 5.0;
StockItemDefsKeys[26] "OBJECT_MARCOPOLO_NERVESHATTER";
StockItemDefsQuantity[26] 5.0;
StockItemDefsMaxStock[26] 5.0;
StockItemDefsKeys[27] "OBJECT_KUKRI";
StockItemDefsQuantity[27] 5.0;
StockItemDefsMaxStock[27] 5.0;
StockItemDefsKeys[28] "OBJECT_GNARLED_MACE";
StockItemDefsQuantity[28] 5.0;
StockItemDefsMaxStock[28] 5.0;
StockItemDefsKeys[29] "OBJECT_HERO_BLINDFOLD";
StockItemDefsQuantity[29] 5.0;
StockItemDefsMaxStock[29] 5.0;

EndCTCShop;
Health 200.0;
EnableCreatureAutoPlacing FALSE;
EndThing;

However, when I drag the mouse pointer over that item the game crashes... Is there something I am missing to this?
 
Re: Editing Trader Trouble...

hmm
i can see nothing wrong with it
but i'm not a pro by any means

maybe its just one of those weird things that fable can do...like deleting the land and making the guildmaster have random spasms infront of you

seriously though, i can find nothing wrong :)
 
Re: Editing Trader Trouble...

hmm...maybe
i'll have to fire up the old fable explorer and have a look
 
Re: Editing Trader Trouble...

Yeah. Everything spawns in chests. Headgear though seems to be tricky when sold. Thunder's Helmet, Nilithus Mask, Balverine Hat and now Blindfold, none can be put to work correctly in a shop for some reason.
 
Re: Editing Trader Trouble...

I was just reading that in the New Headgear: Blindfold thread.

Maybe compare the HERO_BLINDFOLD code to an item that the trader can sell like the chain helmet
 
Re: Editing Trader Trouble...

Tsuyu;134975 said:
Yeah. Everything spawns in chests. Headgear though seems to be tricky when sold. Thunder's Helmet, Nilithus Mask, Balverine Hat and now Blindfold, none can be put to work correctly in a shop for some reason.

Good luck with this - if you find the answer I'll marry you :w00t:

No seriously, I've been all over the item, and can't find it.
The assassin mask and assassins bandana (both new items) do work, hence I've based the blindfold and balverine hat on their data entries... Didn't pay off I guess.

Anyway, I will look into this again before I release NewItemPackV2. I also told Keshire about the thing, but he's a busy guy.
 
Re: Editing Trader Trouble...

What about some sort of 'drop list'? Would be sorta cool having Balverines randomly dropping the hat and would work as a very legit way of getting it.
 
Re: Editing Trader Trouble...

Tsuyu;134983 said:
What about some sort of 'drop list'? Would be sorta cool having Balverines randomly dropping the hat and would work as a very legit way of getting it.

This can be done, and I don't think it's difficult either. Never messed with it myself though.
 
Re: Editing Trader Trouble...

CHeroRewardDef I think. Could be wrong.
 
Re: Editing Trader Trouble...

Tsuyu;134975 said:
Yeah. Everything spawns in chests. Headgear though seems to be tricky when sold. Thunder's Helmet, Nilithus Mask, Balverine Hat and now Blindfold, none can be put to work correctly in a shop for some reason.

I've figured a way to go around the trader crashing problem.

For NewItemPackV2 I'm gonna put the crashing items in a chest, lock the chest and let the trader sell you the key to open the chest :cool:

Now; any ideas on what sort of object that 'key' must be? Just a key, or something else?
 
Re: Editing Trader Trouble...

Hah, nice idea. How about having him only sell keys? Like the 'Thunder Key' which unlocks the 'Thunder Chest' containg his full armor?


But on the other hand... that'd be a ton of chests to take up space! :lol:
 
Re: Editing Trader Trouble...

Tsuyu;135052 said:
Hah, nice idea. How about having him only sell keys? Like the 'Thunder Key' which unlocks the 'Thunder Chest' containg his full armor?


But on the other hand... that'd be a ton of chests to take up space! :lol:

Amd a ****load of work :lol: