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EMG Magazine Fable 2
EMG magazine done a quick prievew of fable 2. Nothing new tho
Got this from here http://www.loinhead.net/2008/01/11/fable-2-in-egm-magazine/#more-271
EMG magazine done a quick prievew of fable 2. Nothing new tho
The Agenda: Fable 2 may have a slight image problem when it comes to family values- the action-role-playing game just happens to allow polygomy, unprotected sex, and a deep, meaningful relationship with one’s dog. this sequel, like the first fable, places you in control of a hero who grows from young child through old age.
You’ll visit the usual cities and towns, castles and dungeons. But unlike one dimensional hack-n-slash adventures, in fable, your actions have noticeable consequences in the game world. Polygamists, for instance, had better keep thir various families seperate from-and oblivious of-each other, or divorce (and a ruined reputation) is inevitable.
You can also now choose to play as either a male or female. Heroines will find that the people they encounter may treat them differently because of their fairer persuasion. They can also get knocked up if they’re not careful. Series creator Peter Molyneux of developer Lionhead won’t say exactly how pregnancy affects gameplay.
But he was clear that your children, romantic partners, and even pet dog could be part of your adventure, if you choose. In this way, the game seeks to evoke emotions in its players through challenging them with interesting relationships. ” You can choose to spoil one family and buy them a big comfortable house while keeping another family in a hovel,” says Molyneux. “if your spouse dies, your children could end up in an orphanage.”
The context-sensitive fighting system-which assigns each combat style to its own single button-aims to appeal to a broad range of gamers. “Inexperienced players will still be able to do damage by randomly pressing the buttons or mashing,” says Molyneux.
But he promises that more experienced gamers will find that timing, interacting with the environnmental components, and mixing combat styles make Fable 2 as “exciting and satisfying as any other combat system out there”
Skeletons in the Closet? Molyneux’s speeches and interviews are usually full of big promises-promises that sometimes end up being more exciting than the actual finished product.
You’ll visit the usual cities and towns, castles and dungeons. But unlike one dimensional hack-n-slash adventures, in fable, your actions have noticeable consequences in the game world. Polygamists, for instance, had better keep thir various families seperate from-and oblivious of-each other, or divorce (and a ruined reputation) is inevitable.
You can also now choose to play as either a male or female. Heroines will find that the people they encounter may treat them differently because of their fairer persuasion. They can also get knocked up if they’re not careful. Series creator Peter Molyneux of developer Lionhead won’t say exactly how pregnancy affects gameplay.
But he was clear that your children, romantic partners, and even pet dog could be part of your adventure, if you choose. In this way, the game seeks to evoke emotions in its players through challenging them with interesting relationships. ” You can choose to spoil one family and buy them a big comfortable house while keeping another family in a hovel,” says Molyneux. “if your spouse dies, your children could end up in an orphanage.”
The context-sensitive fighting system-which assigns each combat style to its own single button-aims to appeal to a broad range of gamers. “Inexperienced players will still be able to do damage by randomly pressing the buttons or mashing,” says Molyneux.
But he promises that more experienced gamers will find that timing, interacting with the environnmental components, and mixing combat styles make Fable 2 as “exciting and satisfying as any other combat system out there”
Skeletons in the Closet? Molyneux’s speeches and interviews are usually full of big promises-promises that sometimes end up being more exciting than the actual finished product.