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Eurogamer Interview: The Art of Fable 2

  • Thread starter Thread starter Zamamee
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Re: Eurogamer Interview: The Art of Fable 2

Nice find! Rep+ for youuuuu
 
Re: Eurogamer Interview: The Art of Fable 2

I find that offensive. I go through every game and look at every individual pixel for quality! I would totally notice the mapping thingy!!!
 
Re: Eurogamer Interview: The Art of Fable 2

Haha, he said 'dicking around'. :lol:
 
Re: Eurogamer Interview: The Art of Fable 2

Wow, I read enough. I can't even grasp the concept of building a game like Fable 2. They are mind boggling in their knowledge of building games. They kinda made their own engine to make this game. :O From the ground up.
I thought the hands and feet looked smaller, and they said they made them smaller, this time. :unsure: The best read on the building of a game. Thanks Zamamee, for posting this. It answered so many questions, I had on building a game.
And they don't talk about the dog.:P +rep4u
 
Re: Eurogamer Interview: The Art of Fable 2

moonfever;208721 said:
Wow, I read enough. I can't even grasp the concept of building a game like Fable 2. They are mind boggling in their knowledge of building games. They kinda made their own engine to make this game. :O From the ground up.
I thought the hands and feet looked smaller, and they said they made them smaller, this time. :unsure: The best read on the building of a game. Thanks Zamamee, for posting this. It answered so many questions, I had on building a game.
And they don't talk about the dog.:P +rep4u
As an amateur game maker myself (they're 2D), I can say it's overwhelming even when I DO know what I'm doing. These guys could probably be physicists. The math is about as difficult.:wacko:
 
Re: Eurogamer Interview: The Art of Fable 2

Rolandk73, I thought so. I've often wondered how people make games. I always want to know what makes things work, and why. It's seems interesting to me. I agree, I bet it's overwhelming.It probably takes many years of studying, a few different things. Design, filming, computer programming, and others I don't know.
 
Re: Eurogamer Interview: The Art of Fable 2

moonfever;208744 said:
Rolandk73, I thought so. I've often wondered how people make games. I always want to know what makes things work, and why. It's seems interesting to me. I agree, I bet it's overwhelming.It probably takes many years of studying, a few different things. Design, filming, computer programming, and others I don't know.
Essentially, every object has about 200 questions attached (if object a hits object b then c, etc.) and then you insert maps. Glitches happen when the answers to these questions interfere with each other.
 
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