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fable 2 news

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dark_hart

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fable 2 news

ok, so this is a thread where u can ask me questions about fable 2, ive done ALOT of research n found this, n happy to do research for a question u will ask. but in return I need of rep:D

gir I need repO.o






ok this was found on egomaniacs if u have any questions about a subject in this thread ill answer


"Making people feel like they are truly emotionally engaged. That is far, far more important than any feature I can suggest," he said. "Far more important than technology. Far more important than storyline...It's not just 'wow, my gun can fire 500 bullets rather than 400 bullets,'… it's 'wow, I've just shot someone, and that person relied on me or cared about me in this game,' and making you feel like you really have shot someone. That's what I think is more important. That's what I think as a designer I should be thinking about."​
  • More mature ambiance.
  • Has to be stunningly beautiful both in outdoor areas as well as darkly beautiful.
  • Much more room for exploration.
"The world definitely is much bigger and it also feels better," Charlton explains, "There are more things to do within each area and we absolutely have to make them interesting and absorbing. Too many times have I spent playing RPG’s set in vast barren wastelands. Fable 2 retains the Fable 1 organic, intimate feel, while giving players tons to explore and discover. We are really trying to pack the world with exploration, interaction and secrets."​

Engine:

"With Kynapse, Non Player Characters can move around in any 3D dynamic world, understand their environment, hide, communicate, cooperate, drive vehicles, etc."​
"Think of water levels rising and opening new (higher positioned) locations that were inaccessible earlier. Or think a big hole in the ground that you can fall into."​
The storyline:

"If the characters in Fable one were ‘yokel’, Fable 2’s are ‘highwayman’. You start life in the slums. In fact the opening sequence follows a bird soaring over the land, into your city. And then the bird ****s. And the camera follows the **** down, down, and it finally lands on the head of your character, a small child, scum in the city’s gutter. Your character has a wonderful unconditional love for its sister, but she’s taken away from you mysteriously early into the story. It’s here I should also introduce Lucien, as the baddie of the piece. Lucien is engaged in building a 50-mile high tower, which he constructs through the 50-year story. Your character’s quest for a sword will sooner or later bring him into contact with Lucien."​
Production:


Features:

  • A level which for now goes by the name of “Censorwood” is a level which equals the size of all the Greatwood regions from Fable put together.
  • "Bowerstone M[Censor]" and "[Censor]wood" have also improved in appearance.
"The first time you encounter the camp, you might think that any decision you make on how to interact with it is insignificant, but according to Molyneux, the effects of even your seemingly trivial actions will be felt for decades. If you choose to trade with the camp, for example, you might find that it has developed into a small settlement when you're in the area again 10 years later. After another decade, that small settlement might grow into a village, and ultimately it could become a thriving town or city. If you decided to loot the camp and kill its inhabitants, on the other hand, the land it occupied would be reclaimed by nature, and 10 years later you'd never even know it was there."​
"Your offspring's appearance will be determined by your spouse's characteristics and by your own at the time of conception, and regardless of what path you choose to take through the game, that child will love you unconditionally. If you've opted to play as a woman, it'll be you that gets pregnant, of course, but that's a preview topic for another day."​
"Further, they would imitate you, whether you're good or evil. A seven-year-old might come rushing out of the house yelling "Daddy, daddy, daddy!" And, if you're evil, he might point out to you his new tattoo or boast about something awful he had done."​
  • If you’re a female and decide to have children, then it will be you who become pregnant.

    [*]
  • can opt to have protected or unprotected sex.
  • You will start out as a vagabond and through time you will be able to accumulate wealth and purchase lands and property.
"you'll start out as a street urchin with absolutely nothing to lose. Your physical transformation as you become an adult in the game will be determined by a number of factors in addition to the requisite good/evil mechanic, including cruel/kind deeds, and whether you become rich or poor. If you manage to accrue a significant amount of wealth in the game, you'll have the option to unlock additional game content by purchasing each and every building in the world, including castles, catacombs, and the like. If you never have more than two gold pieces to rub together, your experience, your appearance, and the ways that people in the world react to you will be very different."​
"You will have the opportunity to buy everything, including castles and dungeons! You can rise to be King of Albion should you gain enough riches by unlocking more quests. You’ll really feel like an owner. Alternatively you can rush through the game without seeking riches, earning renown and experience as a Hero, but not earning so much money. In Fable 2 you will now be able to take jobs! Work as a barman, a farmer, or even a prostitute should you wish, leveling up with experience."​
"one hit kills didn’t work and constrained combat really did! We’ve got new physics for the weight of the sword and it will now make proper contact with walls. It really feels like you’re holding a weapon now. Moves really change with location. Walking down a tight corridor you can’t swing, only lunge. This makes you long for the open space at the end, where you can really get in some swinging samurai moves. It’s no longer just a button combo or a weapon; it’s where you are and who you fight. It’s also changed how levels are built and even your allies can constrain your combat in interesting ways."​
 
Re: fable 2 news

You already made this thread. Admin thread close please????
 
Re: fable 2 news

it is too damn early in the morning for this. *thread closed and for goodness sake please stop trying to spam.
 
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