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Fable 2 Rhyme
As you all know, in the last Fable 2 Milesstone, we got a nifty little puzzle to solve:
Fable 2 Milestone Thread
Lionhead Studios News / LH Times Community Diary January 2007
I was suprised that no one made a topic about this poem yet, and I saw that on the Fable2.com forums they had already begun working on it. Not to say no one's working on it here. Our very own Fable Freak did his own analysis, I also have a couple ideas of my own on the matter and I'd like to see if anyone can come up with anything else.
Below is the poem:
Damo's+Sibbick(or some unknown holiday)= Part of design team (guess)
Hud= Heads Up Display
My (Sephiroxas) Analysis:
"Our characters, both his and hers, do also need this boon"
So whatever they're doing to the "Bower Stone" They need to do to the characters too. OR the Characters will benifit from it. That's my interpretation at least.
Didn't they use 3-D max or something like it?
Ah well. I'd like to see some other ideas.
As you all know, in the last Fable 2 Milesstone, we got a nifty little puzzle to solve:
Fable 2 Milestone Thread
Lionhead Studios News / LH Times Community Diary January 2007
I was suprised that no one made a topic about this poem yet, and I saw that on the Fable2.com forums they had already begun working on it. Not to say no one's working on it here. Our very own Fable Freak did his own analysis, I also have a couple ideas of my own on the matter and I'd like to see if anyone can come up with anything else.
Below is the poem:
Fable Freak's Analysis:As we do hone the Bowers Stone, to make a pretty sight
of docks and homes and cobble-stones, we only need the light!
Our characters, both his and hers, do also need this boon
for normal maps to shiny baps, when will it happen, soon?
The creatures sleep but soon will creep about the Brightwood soil
so don’t be miffed as teams will shift, once Damo's had his toil...
Front end and Hud, stuck in the mud, but help is on the way…
while pretty sights and rare delights, will come on Sibbick's day.
So don’t be scared of how we've fared, One day when we are stable
we'll dazzle eyes and cause surprise, and you will know its Fable.
Damo's+Sibbick(or some unknown holiday)= Part of design team (guess)
Hud= Heads Up Display
My (Sephiroxas) Analysis:
- The Poem
Now hone means "A fine-grained whetstone for giving a keen edge to a cutting tool" OR "To perfect or make more intense or effective" So that means they are perfecting bowerstone. to make a pretty sight, obviously. Boon's definition is "A benefit bestowed, especially one bestowed in response to a request." OR "A timely blessing or benefit."As we do hone the Bowers Stone, to make a pretty sight
of docks and homes and cobble-stones, we only need the light!
Our characters, both his and hers, do also need this boon
for normal maps to shiny baps, when will it happen, soon?
"Our characters, both his and hers, do also need this boon"
So whatever they're doing to the "Bower Stone" They need to do to the characters too. OR the Characters will benifit from it. That's my interpretation at least.
- Sibbick's Day.
- Shiny Baps
Now I don't know what that all means So take that..whatever way you like.Each segment is individually specified and animated by means of two distinct bitstreams, referred to as Body DefinitionParameters (BDPs) and Body Animation Parameters (BAPs). BDPs control the intrinsic properties of the segment, namely surface local topology, geometry and texture. BAPs define the extrinsic properties of a segment, i.e. its 3D pose with respect to a reference frame attached to the parent segment. BDPs are actor-specific; Hence, the overall morphology of an actor can be readily altered by overriding the current BDPs. As opposite to BDPs, BAPs are meant to be generic :if correctly interpreted, a given set of BAPs will produce perceptually reasonably similar results, in terms of motion, when applied to different actor models specified by their own BDPs
Ah well. I'd like to see some other ideas.