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Fable Fungus!

  • Thread starter Thread starter Marcopolo
  • Start date Start date
M

Marcopolo

Guest
Fable Fungus!

ok i got bored and had a .nif importer handy for 3ds max so i started importing the mushroom trees from shivering isles :D, so far i've only been able to get the smaller ones to not crash my game but this is kinda an ongoing thing to make a new mod resource, mushrooms!




edit: more pics, because i'm just that fast :D

kneads moar!


or moar!


FAIL


last cluster?

check here for slightly more regular updates:
Fable: The Lost Chapters Mod Scene: Work In Progress => Fable Fungus!
 
Re: Fable Fungus!

needs more shroom viney spikey doodles



you have no idea of the amount of win this was for me, ive been tryint to get this model ingame for ages now, the texture may look like smartie puke, but its corrupted anyway, but the model is yay :D

 
Re: Fable Fungus!

Wow. Now that's pretty darn cool. I wonder what else you can bring over from Oblivion: Shivering Isles and incorporate into Fable: The Lost Chapters... Whatever you do: Don't bring over Sheogorath though! ^_^
 
Re: Fable Fungus!

but sheogortah is soo cool :(

lucky for you i cant though, there is some wierd problem with trying to open the skeleton

any ideas for other stuff to port over?