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Fable III DLC Ideas. (Wall of Text inc.)

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Saltie

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So as the thread title says, this thread is here to show you a couple of my ideas for future DLC for Fable III, which would seem possible as Lionhead have already stated that only one team out of the many in their company, are currently working on Fable: The Journey. There will be some explanation with each idea and what each idea involves Be aware that some of the ideas have most likely been stated on thee website before, so if you have seen it before hold your QQ tongue and just get through it:

Holding Court:
Holding Court requires the hero to be the Monarch and to have completed the main story line involving the Crawler.
The hero can walk up to their throne in the castle and interact with it to hold court. The game then chooses a random selection of many events that can occur within Albion, and lets them choose how to deal with each event. There will be only two decisions the hero can make, as doing nothing at all can be seen as a negative thing regardless. For example, a villager comes to the throne room asking for military aid in removing mercenaries that have been plaguing their lands. Making the positive decision to send soldiers out to help the village will result in an increased soldier presence in the area as well as the ability for the hero to take part in the purging of the mercenaries. Making the negative decision to refuse military aid, will result in an increased mercenary presence, dead bodies littering the streets, the land in the area looking damaged, and ofcourse the villagers scorning the hero as often as possible.
That is just one example of the many judgements Lionhead can come up with.

Not So Easy After All:
Not So Easy After All is another DLC idea that involes the hero keeping the status quo of the kingdom once they become Monarch and completing the main story line involving the Crawler. This DLC will add an extra button to the map table screen once they meet the requirements that allow them to see the areas of the kingdom and how loyal they are to the crown. When an area on the kingdom is selected in this method, a box wil appear with possible actions to take to increase loyalty via different methods. For example, if the residents of Millfields are becoming disloyal to the crown by causing trouble, propaganda against the crown, and other various things, the hero can choose to increase the flow of money to the Millfields by using money from the treasury or the hero can use terror tactics by sending in soldiers to quell the unrest, or even sentence the ring leaders of the unrest to prison sentences or execution. These decisions will affect your morality as well as the physical state of the kingdom and how the residents of the area treat you. If a certain area within the kingdom reaches complete and total loyalty to the crown, they will do their best to help defend the hero from enemies that attack you within the area, even though you most likely will not need the help. Having total loyalty will also result in the area looking clean and tidy as they want to please their king/queen as much as possible. Should the hero allow the area to fall into the lowest level of disloyalty, the area will look drab and damaged, the soldier presence will be reduced as they flee the rioting villagers, as well as the villagers themselves picking a fight with the hero until the loyalty of the area is raised back up to a level where they wont attack on sight. This DLC can make a great addition for the Role Players within the game. For instance an RP player who wants to be the saint of the kingdom would strive to keep the kigndom in a state of total loyalty and obedience, reeping the rewards of a happy kingdom and regular gifts flowing into the sactuary. An evil player would be able to let the kingdom sink so low that they can murder and pillage the areas of all traitors to the crown.

I may add more ideas in the future if I can think of any more that would be suitable without makin the game unrealistic
 
These sound more like game mechanics than DLC packs. Still, I think they're good ideas as long as they're made to be more like side quests and the player isn't required to follow through with them (some people might just want to stick to the main story).

sentence the ring leaders of the unrest to prison sentences

Ravenscar Keep could come in handy for that. :sly:
 
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