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Fable walk through pt. 2
WARNING: ''
Note: controls are based of xbox yada yada yada
This guide is of after twinblade - rescue the archeologist
this guid is 5 parts not 4 lol
WARNING: ''
Note: controls are based of xbox yada yada yada
This guide is of after twinblade - rescue the archeologist
Maze's Request -:
This one already has all the info you need - Meet Maze at the Guild. Some more
nice info from Maze here. He talks about the Arena, and he leaves a Quest Card
for you, about the Archaeologist. Now you get to go explore Witchwood, if you
wish to take this.
Find the Archaeologist -:
Take the Cullis Gate to Witchwood, and head over to Witchwood Stones. Don't
worry bout finding the region, it's actually the only place you can go. Going
along to start off, you'll see (=O) a big ol' nasty rock troll. Using the
method I described in 1.8, it's quite easy to defeat and get Combat Multipliers
of 15 or more. Go over to the stones, and examine the letters on them. Hit them
in the order so that they spell "HITS". Now the Demon Door opens, and you can
talk to the Archaeologist, to finish this easy quest. The Archaeologist is
quite an ungrateful guy...but oh well. Raid the cavern. Also, if you want to be
playing by the rules, there's a guy at the Temple of Avo who will tell you
"HITS" if you give him a Ruby. On another note, if you spell the...ahem...other
word, two Balverines will come and attack you.
:-:Gold: 1200
:---Exp: 1440
:Renown: 113
:-Other: none
White Balverine -:
Unlucky number 13, eh? Well, now you get to visit the wonderful town of
Knothole Glade, and get introduced to the annoying as hell Balverines formally.
Go back to the Witchwood Cullis Gate, and fight your way through the forest, or
check out the Temple of Avo...it doesn't matter what you do for now, just get
to Knothole Glade eventually. So the first thing you'll be confronted with is
the Balverines outside of the town gates - they're attacking the villagers
trying to get inside. Your bow is surprisingly useful against Balverines - keep
them at a distance and there's nothing they can do. Finish off 3 of them, and
watch the cutscene, where the Chief tells you about what's up. Go hit the White
Balverine (marked by gold quest marker) 10 times with weapons or magic, and let
it run off. The Chief tells you some more, and tells you about his wife, who
lives at the top of the hill. Go all the way to the southern part of Knothole
Glade, around the tree and rocks in the center, and the Balverine will appear
again. Hit it 10 MORE times, and watch it run off...again...then a cutscene of
the wife coming out of the house plays. You learn that it used to be her
husband, and then he turned into the Balverine. Since he's now pretty much
dead...might as well kill him. Use the silver augmentation the wife gives you,
and use that weapon against the White Balverine. Hit him five more times, and
NOW you finally get to go attack him. Go over to Witchwood Lake, and kill the
White Balverine. Again, ranged weapons are useful for against JUST the White
Balverine, but when he calls his friends to help him, use your melee/magic, and
be sure to use the Block/Dodge manuevers to keep from using up all of your
health potions. And of course, use your silver-augmented weapon. Divine
Fury/Infernal Wrath is a great spell to have, if you have TLC. Return back to
Knothole Glade, talk to the Chief, and you're done. Ah, and you get a letter
from your sister, and a nomination for the Arena. Hey, not bad? But for now,
look at Knothole Glade. Check the place out, it's got some cool stuff, a Demon
Door, all that.
:-:Gold: 6200
:---Exp: 2540
:Renown: 1085
:-Other: White Balverine Head, Theresa's Letter, The Bloodline
The Arena -:
So, pick up the nomination at the Guild. Head up to the Witchwood Lake, and go
north to the Arena. Go into the Arena Preparation Area, with the best merchant
in the game. Save your money until now, then stock up as much as possible.
Watch the cutscene with Roth, the rules of the Arena and everything. Stock up
on potions, so you don't have to take a break and come back for some later. You
can play blackjack...Now you can wait around for a few minutes, until a guard
comes and gives Roth some bad news. Chameleon, the last fighter, is dead, and
you're up next. Talk to the guard at the gate, it's time to start fighting. I
can't help you much here, as there's really not that many tricks - Whisper
comes in after two rounds, use her to distract creatures, Bandits, Undead as
you pick them off with bow or Magic. As I said before, Divine Fury or Infernal
Wrath are great spells, use them. The best way to destroy the trolls is have
Whisper distract one, and you beat up on the other from behind. As for the
Arachanox, a good way is to just run, and let it charge blindly at Whisper or
yourself, then when it does the big glowy thingy where it puts its tail in the
ground, run up and attack it, or use bow and magic again, of course.(Sorry,
couldn't think of a better description, glowy thingy xD) In the end, you can
kill Whisper, and get a money bonus and take all the gold yourself, or just end
it and walk out. Afterwards, you'll see Lady Elvira Grey, the Mayorof
Bowerstone. She's...evil. And you also get to meet Jack of Blades for the first
time. There's a few things you can do with her later in side quests, but we'll
get to that further on. Have fun in the Arena. Oh, and learn to love Undead.
Easiest kills ever. So here's a little cheat sheet...
Four rounds of Wasps for 100 gold
Four rounds of Hobbes for 500 gold
Three rounds of Balverines for 1000 gold
Three rounds of Undead for 2000 gold
Three rounds of Bandits for 3000 gold
One round of two Earth Trolls for 4000 gold
One round of two Stone Trolls for 8000 gold
Defeat the Arachanox for 10000 gold
Phew.
Nooow you have to defeat Whisper, I forgot to mention that above. If you want
to kill her, get the prize offered by Jack of Blades...or if you don't, just
leave her, get some serious good points. Be sure to use Flourish, or a surround
spell. Whisper is supremely annoying to fight.
:-:Gold: 29550
:---Exp: 25557
:Renown: 4439
:-Other: You can now go to Bowerstone North, you get the Champion's Seal, the
King Scorpion Sting, and you're really freaking famous.
Finding Theresa Again -:
After the Arena, a cutscene appears, with a Bandit informing you Theresa wants
to meet you at the Grey House. This is easy enough to find, of course - it's
the eastern exit from Barrow Fields. Grey House is a great place for
experience, as it's absolutely packed with Undead. When you enter the region,
Theresa will tell you just how much of a jerk Jack is. Your mother is in
Bargate Prison, and the Archaeologist knows how to get there. Looks like you're
going to have to find him AGAIN, to get your mother back. Go back to the Guild
and pick up the Quest Card when you're ready. Raid the Grey House, and kill
some Undead.
Rescue the Archaeologist -:
I wouldn't recommend doing this right after the Arena - Finish some side quests
first, this one's quite challenging. You have to fight Minions, and it's
actually timed towards the end. But once you're ready, go to Bowerstone North,
and exit out the northwesternmost region gate to Bowerstone Jail. Here you'll
meet the first two Guards, and your first few Minions. Say it with me
sarcastically everyone : Yay. They really aren't that hard to kill, but you'll
see a LOT of them from this point on. You really don't have to fight them, you
can run on through, but maybe you want some extra experience or something. So
fight your way through them up to Windmill Hill, where you'll catch another
Guard to follow you. You'll see the cutscene with the Minion placing a barrier
so you can't quite get to the next region yet, you've got to kill it first.
It's hiding in the windmill. After you've completed that, move on to the Gibbet
Woods. Here, we find a big ol' nasty rock troll, and some more barriers. You
can get two more Guards to follow you and distract Minions here as well. Now
move on to the Prison Path, where you have five minutes to kill all the Minions
here, to save the Archaeologist. It's not too hard, it just seems hectic when
you get down to the docks, and there's five million of the losers. What I like
to do is go all the way down to where the boat is, then wait for all the
Minions to come charging, then use Divine Fury/Infernal Wrath. You can get
like, 10 at a time with that. There's a lot of 'em to fight though. Be patient.
When you get down by the Archeologist, some more will spring up. So make sure
that you've killed them all. Then the Archaeologist cutscene plays, and he
tells you a little about the ancient route to Bargate Prison through Lychfield
Graveyard. Look to the north from the dock, and you can see Bargate Prison.
:-:Gold: 8160
:---Exp: 18205
:Renown: 2191
:-Other: Minion's Helmet
This one already has all the info you need - Meet Maze at the Guild. Some more
nice info from Maze here. He talks about the Arena, and he leaves a Quest Card
for you, about the Archaeologist. Now you get to go explore Witchwood, if you
wish to take this.
Find the Archaeologist -:
Take the Cullis Gate to Witchwood, and head over to Witchwood Stones. Don't
worry bout finding the region, it's actually the only place you can go. Going
along to start off, you'll see (=O) a big ol' nasty rock troll. Using the
method I described in 1.8, it's quite easy to defeat and get Combat Multipliers
of 15 or more. Go over to the stones, and examine the letters on them. Hit them
in the order so that they spell "HITS". Now the Demon Door opens, and you can
talk to the Archaeologist, to finish this easy quest. The Archaeologist is
quite an ungrateful guy...but oh well. Raid the cavern. Also, if you want to be
playing by the rules, there's a guy at the Temple of Avo who will tell you
"HITS" if you give him a Ruby. On another note, if you spell the...ahem...other
word, two Balverines will come and attack you.
:-:Gold: 1200
:---Exp: 1440
:Renown: 113
:-Other: none
White Balverine -:
Unlucky number 13, eh? Well, now you get to visit the wonderful town of
Knothole Glade, and get introduced to the annoying as hell Balverines formally.
Go back to the Witchwood Cullis Gate, and fight your way through the forest, or
check out the Temple of Avo...it doesn't matter what you do for now, just get
to Knothole Glade eventually. So the first thing you'll be confronted with is
the Balverines outside of the town gates - they're attacking the villagers
trying to get inside. Your bow is surprisingly useful against Balverines - keep
them at a distance and there's nothing they can do. Finish off 3 of them, and
watch the cutscene, where the Chief tells you about what's up. Go hit the White
Balverine (marked by gold quest marker) 10 times with weapons or magic, and let
it run off. The Chief tells you some more, and tells you about his wife, who
lives at the top of the hill. Go all the way to the southern part of Knothole
Glade, around the tree and rocks in the center, and the Balverine will appear
again. Hit it 10 MORE times, and watch it run off...again...then a cutscene of
the wife coming out of the house plays. You learn that it used to be her
husband, and then he turned into the Balverine. Since he's now pretty much
dead...might as well kill him. Use the silver augmentation the wife gives you,
and use that weapon against the White Balverine. Hit him five more times, and
NOW you finally get to go attack him. Go over to Witchwood Lake, and kill the
White Balverine. Again, ranged weapons are useful for against JUST the White
Balverine, but when he calls his friends to help him, use your melee/magic, and
be sure to use the Block/Dodge manuevers to keep from using up all of your
health potions. And of course, use your silver-augmented weapon. Divine
Fury/Infernal Wrath is a great spell to have, if you have TLC. Return back to
Knothole Glade, talk to the Chief, and you're done. Ah, and you get a letter
from your sister, and a nomination for the Arena. Hey, not bad? But for now,
look at Knothole Glade. Check the place out, it's got some cool stuff, a Demon
Door, all that.
:-:Gold: 6200
:---Exp: 2540
:Renown: 1085
:-Other: White Balverine Head, Theresa's Letter, The Bloodline
The Arena -:
So, pick up the nomination at the Guild. Head up to the Witchwood Lake, and go
north to the Arena. Go into the Arena Preparation Area, with the best merchant
in the game. Save your money until now, then stock up as much as possible.
Watch the cutscene with Roth, the rules of the Arena and everything. Stock up
on potions, so you don't have to take a break and come back for some later. You
can play blackjack...Now you can wait around for a few minutes, until a guard
comes and gives Roth some bad news. Chameleon, the last fighter, is dead, and
you're up next. Talk to the guard at the gate, it's time to start fighting. I
can't help you much here, as there's really not that many tricks - Whisper
comes in after two rounds, use her to distract creatures, Bandits, Undead as
you pick them off with bow or Magic. As I said before, Divine Fury or Infernal
Wrath are great spells, use them. The best way to destroy the trolls is have
Whisper distract one, and you beat up on the other from behind. As for the
Arachanox, a good way is to just run, and let it charge blindly at Whisper or
yourself, then when it does the big glowy thingy where it puts its tail in the
ground, run up and attack it, or use bow and magic again, of course.(Sorry,
couldn't think of a better description, glowy thingy xD) In the end, you can
kill Whisper, and get a money bonus and take all the gold yourself, or just end
it and walk out. Afterwards, you'll see Lady Elvira Grey, the Mayorof
Bowerstone. She's...evil. And you also get to meet Jack of Blades for the first
time. There's a few things you can do with her later in side quests, but we'll
get to that further on. Have fun in the Arena. Oh, and learn to love Undead.
Easiest kills ever. So here's a little cheat sheet...
Four rounds of Wasps for 100 gold
Four rounds of Hobbes for 500 gold
Three rounds of Balverines for 1000 gold
Three rounds of Undead for 2000 gold
Three rounds of Bandits for 3000 gold
One round of two Earth Trolls for 4000 gold
One round of two Stone Trolls for 8000 gold
Defeat the Arachanox for 10000 gold
Phew.
Nooow you have to defeat Whisper, I forgot to mention that above. If you want
to kill her, get the prize offered by Jack of Blades...or if you don't, just
leave her, get some serious good points. Be sure to use Flourish, or a surround
spell. Whisper is supremely annoying to fight.
:-:Gold: 29550
:---Exp: 25557
:Renown: 4439
:-Other: You can now go to Bowerstone North, you get the Champion's Seal, the
King Scorpion Sting, and you're really freaking famous.
Finding Theresa Again -:
After the Arena, a cutscene appears, with a Bandit informing you Theresa wants
to meet you at the Grey House. This is easy enough to find, of course - it's
the eastern exit from Barrow Fields. Grey House is a great place for
experience, as it's absolutely packed with Undead. When you enter the region,
Theresa will tell you just how much of a jerk Jack is. Your mother is in
Bargate Prison, and the Archaeologist knows how to get there. Looks like you're
going to have to find him AGAIN, to get your mother back. Go back to the Guild
and pick up the Quest Card when you're ready. Raid the Grey House, and kill
some Undead.
Rescue the Archaeologist -:
I wouldn't recommend doing this right after the Arena - Finish some side quests
first, this one's quite challenging. You have to fight Minions, and it's
actually timed towards the end. But once you're ready, go to Bowerstone North,
and exit out the northwesternmost region gate to Bowerstone Jail. Here you'll
meet the first two Guards, and your first few Minions. Say it with me
sarcastically everyone : Yay. They really aren't that hard to kill, but you'll
see a LOT of them from this point on. You really don't have to fight them, you
can run on through, but maybe you want some extra experience or something. So
fight your way through them up to Windmill Hill, where you'll catch another
Guard to follow you. You'll see the cutscene with the Minion placing a barrier
so you can't quite get to the next region yet, you've got to kill it first.
It's hiding in the windmill. After you've completed that, move on to the Gibbet
Woods. Here, we find a big ol' nasty rock troll, and some more barriers. You
can get two more Guards to follow you and distract Minions here as well. Now
move on to the Prison Path, where you have five minutes to kill all the Minions
here, to save the Archaeologist. It's not too hard, it just seems hectic when
you get down to the docks, and there's five million of the losers. What I like
to do is go all the way down to where the boat is, then wait for all the
Minions to come charging, then use Divine Fury/Infernal Wrath. You can get
like, 10 at a time with that. There's a lot of 'em to fight though. Be patient.
When you get down by the Archeologist, some more will spring up. So make sure
that you've killed them all. Then the Archaeologist cutscene plays, and he
tells you a little about the ancient route to Bargate Prison through Lychfield
Graveyard. Look to the north from the dock, and you can see Bargate Prison.
:-:Gold: 8160
:---Exp: 18205
:Renown: 2191
:-Other: Minion's Helmet
this guid is 5 parts not 4 lol