Hello,
You might be wondering what I'm onto about - well Lionhead studios just ten years ago revealed Project Ego, that would be known by that name until it's final reveal as "Fable" the game that was released on the original Xbox and later on the PC.
First of all, I want to say that despite how Fable is different nowadays, I want to go back in the time when I got the game on my hands -- I had played it in a friend's house for the first time in my life roughly a few weeks before picking it up.
Role-playing games for consoles weren't that popular at the time, and especially the Action Role-playing genera wasn't so big as it's nowadays. I'm sure most of you remember that few were the console titles that were worth playing at the time.
I'm sure that Fable has left us with a small taste of disappointment in our mouths in many aspects - the continuous forced marketing, the publisher, some of the Molyneux effect on the game led to some displeasure.
However, looking around at sites like Projectego.net, FableTLCMod and even the old-favorite but gone Lionhead Community I can understand that despite the thick cloak of problems the game had we still enjoyed it for what it is - a game with its own lore, virtual world that has its own ideas in the action role-playing genera that few did try to mix together and were able to release a decent title for Microsoft's first console back at the time.
I could write on this thread forever, but I'll let you share your own thoughts, enjoyment and ideas about the Fable franchise as it started from a mere concept in a summer of 2002 of a young Lionhead Studios into a worldwide bestseller that might have let down its fans, but regardless is a commonly accepted franchise.
Links (Courtesy of Archive.org)
// Lionhead.com - Developer Diary
// Metacritic.com - Fable (X-Box) Reviews
// Project Ego: E3 2002 trailer
// Lionhead Studios Store
You might be wondering what I'm onto about - well Lionhead studios just ten years ago revealed Project Ego, that would be known by that name until it's final reveal as "Fable" the game that was released on the original Xbox and later on the PC.
First of all, I want to say that despite how Fable is different nowadays, I want to go back in the time when I got the game on my hands -- I had played it in a friend's house for the first time in my life roughly a few weeks before picking it up.
Role-playing games for consoles weren't that popular at the time, and especially the Action Role-playing genera wasn't so big as it's nowadays. I'm sure most of you remember that few were the console titles that were worth playing at the time.
I'm sure that Fable has left us with a small taste of disappointment in our mouths in many aspects - the continuous forced marketing, the publisher, some of the Molyneux effect on the game led to some displeasure.
However, looking around at sites like Projectego.net, FableTLCMod and even the old-favorite but gone Lionhead Community I can understand that despite the thick cloak of problems the game had we still enjoyed it for what it is - a game with its own lore, virtual world that has its own ideas in the action role-playing genera that few did try to mix together and were able to release a decent title for Microsoft's first console back at the time.
I could write on this thread forever, but I'll let you share your own thoughts, enjoyment and ideas about the Fable franchise as it started from a mere concept in a summer of 2002 of a young Lionhead Studios into a worldwide bestseller that might have let down its fans, but regardless is a commonly accepted franchise.
Links (Courtesy of Archive.org)
// Lionhead.com - Developer Diary
// Metacritic.com - Fable (X-Box) Reviews
// Project Ego: E3 2002 trailer
// Lionhead Studios Store