A
Azazel
Guest
Fable's Longevity, Fable 3, And some ideas that need support.
I'm a huge fan of Fable 2. I played Fable 1, but wasn't that into it. I'm also a person who knows what makes a game good, and I can honestly say i'm far above average at all games I play. (not trying to be cocky).
Now, I've played a ton of games. But usually I focus on one game for long periods of time, and try to get as good as possible at it. I did this with Star Wars Galaxies (MMO), Halo 1-3 (FPS) and World of Warcraft. I had huge success as far as success is concerned in all these games.
I'm also an enormous fan of the Final Fantasy series, Earthbound, and Chrono trigger. the greatest RPGs of the 1990s, and still better than 99% of games on the market.
Now, Fable 2 is an amazing game. A bit short in comparison to the great RPGs of our time, but still, it makes up for it with it's uniqueness, quality, and the ability to completely immerse the player in the game by allowing us to decide the fate, large and small, of everything in the game.
One thing is missing though, one major thing that SWG, WOW, and Halo all have that made them amazing games. (at least to me). One thing that could make fable the greatest game ever played, and by far the most fun game. A game that didn't "end", but continued to be fun for the players involved, and was always a unique experience.
I'm, of course, talking about Player Versus Player.
Now, I know many of you are gamers who just like to not deal with assholes and jerks in online games, or many of you just don't like the idea of having to play against other players. That's fine. That's something that Star Wars Galaxies and World of Warcraft show that we can still have even in a game that features pvp.
This is how I'm thinking it would work.
Much like the Halo 3 matchmaking system, Fable 2 (with a major patch), or most likely, Fable 3, could incorporate a similar system of people who want to join each other's worlds. Each world could hold a set number of players (let's assume 20-40), and would allow players in based upon good/evil status. Half good-aligned players at a time, and half evil-aligned characters.
The world would be shared, but player specific. For instance, one player would be the "host" of the other players, so if the temple of light isn't in the host's world, the temple of light won't be there, and vice versa. Regardless of what's going on in your personal world. If the host quits, another Xbox would become host, but maintain the same world settings according to the original host box.
Merchants in the world would be player specific, and not shared. As in, if a certain merchant has only 2 potions in the shop, and a player buys the 2, for the next player, there would still be 2 potions in the shop. This way, items are available to all the players.
The actual pvp would be simple. Good players can attack Evil characters anytime, anywhere, without repercussions from the NPCs. (for those of you who haven't played many other RPGs, NPC stands for Non Playable Character, or computer character.)
The PvP would create a new way to spice up the game, and really bring out the idea of good versus evil. All the good players could communicate, and try to take out the evil players, and vice versa! How fun would it be to team up to take on 10 other guys all over Albion?!
The skill system should also be changed in this case though, people would need to "specialize" in skills, which is a reason why the PvP system would probably just be for Fable 3, considering it would be a massive game overhaul. By specialize I mean, you could be a Strength player, a Skill player, or a Will player. You could have skills in all three, but someone who becomes a Strength player could receive skills only strength players can, the same for Skill or Will players. This would diversify the characters, and make PvP more fun because you don't know what to expect 100% of the time!
You could also receive rewards for defeating other players. Being knocked out certainly wouldn't work, you can't have players fighting for hundreds of hours! What could easily happen would be something that takes a bit from other MMOs. the losing player dies, (doesn't receive scarring or anything permanent), and the winning player receives a token of some sort showing he's killed an enemy hero. accumulation of these could be spent on items useful to PvP! not weapons and armor, but knick knacks such as potions, explosives, fun things, foods, turn them in for money etc. Also, the losing player wakes up at the closest Inn, having been revived by a good samaritan! Nothing negative has occurred to the losing player, just the realization that's he's been defeated!
Now, regardless of whether or not you feel like PvPing, you can't possibly disagree that this would be a bad idea if gone about the proper way. For one, it would be completely optional, no one forces you in any way to join a PvP host. Now you may say, well, if I don't care to PvP, why would I care to support this? It's Simple! Where there's a player connection system, there's room for you normal gamers too! How much fun would it be to quest and role-play with real life people? Not to get weird, but maybe even marry another person in game! Perhaps lionhead could even implement some dungeons or optional bosses that require 2-3 characters to tackle instead of just one. Not trying to implement raids like WoW, but it would be fun to have some challenges!
There's also one other major reason for supporting this idea, it's simple. If people are actively playing the game, and paying for xbox Live to continue playing it, it will give Lionhead a reason to add expansions to the game at a quicker pace to keep people interested. How much fun would it be to know, that every couple months 15 new quests were thrown into the game?
The only major problem with Fable 2, is that you reach a brick wall, and you're done. The challenge goes away, and it's impersonal because you can't "really" play with other players.
Support this thread, bump it, keep it an idea. Let's seem some WELL-MADE and correctly implemented, balanced, fun PvP and multiple player gaming in Fable 2 or 3! I've seen forums lead to changes in games many, many, many times, so please help me if you support this idea.
Until then, have fun in Albion, I wish we could all join each other!
I'm a huge fan of Fable 2. I played Fable 1, but wasn't that into it. I'm also a person who knows what makes a game good, and I can honestly say i'm far above average at all games I play. (not trying to be cocky).
Now, I've played a ton of games. But usually I focus on one game for long periods of time, and try to get as good as possible at it. I did this with Star Wars Galaxies (MMO), Halo 1-3 (FPS) and World of Warcraft. I had huge success as far as success is concerned in all these games.
I'm also an enormous fan of the Final Fantasy series, Earthbound, and Chrono trigger. the greatest RPGs of the 1990s, and still better than 99% of games on the market.
Now, Fable 2 is an amazing game. A bit short in comparison to the great RPGs of our time, but still, it makes up for it with it's uniqueness, quality, and the ability to completely immerse the player in the game by allowing us to decide the fate, large and small, of everything in the game.
One thing is missing though, one major thing that SWG, WOW, and Halo all have that made them amazing games. (at least to me). One thing that could make fable the greatest game ever played, and by far the most fun game. A game that didn't "end", but continued to be fun for the players involved, and was always a unique experience.
I'm, of course, talking about Player Versus Player.
Now, I know many of you are gamers who just like to not deal with assholes and jerks in online games, or many of you just don't like the idea of having to play against other players. That's fine. That's something that Star Wars Galaxies and World of Warcraft show that we can still have even in a game that features pvp.
This is how I'm thinking it would work.
Much like the Halo 3 matchmaking system, Fable 2 (with a major patch), or most likely, Fable 3, could incorporate a similar system of people who want to join each other's worlds. Each world could hold a set number of players (let's assume 20-40), and would allow players in based upon good/evil status. Half good-aligned players at a time, and half evil-aligned characters.
The world would be shared, but player specific. For instance, one player would be the "host" of the other players, so if the temple of light isn't in the host's world, the temple of light won't be there, and vice versa. Regardless of what's going on in your personal world. If the host quits, another Xbox would become host, but maintain the same world settings according to the original host box.
Merchants in the world would be player specific, and not shared. As in, if a certain merchant has only 2 potions in the shop, and a player buys the 2, for the next player, there would still be 2 potions in the shop. This way, items are available to all the players.
The actual pvp would be simple. Good players can attack Evil characters anytime, anywhere, without repercussions from the NPCs. (for those of you who haven't played many other RPGs, NPC stands for Non Playable Character, or computer character.)
The PvP would create a new way to spice up the game, and really bring out the idea of good versus evil. All the good players could communicate, and try to take out the evil players, and vice versa! How fun would it be to team up to take on 10 other guys all over Albion?!
The skill system should also be changed in this case though, people would need to "specialize" in skills, which is a reason why the PvP system would probably just be for Fable 3, considering it would be a massive game overhaul. By specialize I mean, you could be a Strength player, a Skill player, or a Will player. You could have skills in all three, but someone who becomes a Strength player could receive skills only strength players can, the same for Skill or Will players. This would diversify the characters, and make PvP more fun because you don't know what to expect 100% of the time!
You could also receive rewards for defeating other players. Being knocked out certainly wouldn't work, you can't have players fighting for hundreds of hours! What could easily happen would be something that takes a bit from other MMOs. the losing player dies, (doesn't receive scarring or anything permanent), and the winning player receives a token of some sort showing he's killed an enemy hero. accumulation of these could be spent on items useful to PvP! not weapons and armor, but knick knacks such as potions, explosives, fun things, foods, turn them in for money etc. Also, the losing player wakes up at the closest Inn, having been revived by a good samaritan! Nothing negative has occurred to the losing player, just the realization that's he's been defeated!
Now, regardless of whether or not you feel like PvPing, you can't possibly disagree that this would be a bad idea if gone about the proper way. For one, it would be completely optional, no one forces you in any way to join a PvP host. Now you may say, well, if I don't care to PvP, why would I care to support this? It's Simple! Where there's a player connection system, there's room for you normal gamers too! How much fun would it be to quest and role-play with real life people? Not to get weird, but maybe even marry another person in game! Perhaps lionhead could even implement some dungeons or optional bosses that require 2-3 characters to tackle instead of just one. Not trying to implement raids like WoW, but it would be fun to have some challenges!
There's also one other major reason for supporting this idea, it's simple. If people are actively playing the game, and paying for xbox Live to continue playing it, it will give Lionhead a reason to add expansions to the game at a quicker pace to keep people interested. How much fun would it be to know, that every couple months 15 new quests were thrown into the game?
The only major problem with Fable 2, is that you reach a brick wall, and you're done. The challenge goes away, and it's impersonal because you can't "really" play with other players.
Support this thread, bump it, keep it an idea. Let's seem some WELL-MADE and correctly implemented, balanced, fun PvP and multiple player gaming in Fable 2 or 3! I've seen forums lead to changes in games many, many, many times, so please help me if you support this idea.
Until then, have fun in Albion, I wish we could all join each other!