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Fable's Longevity, Fable 3, And some ideas that need support.

  • Thread starter Thread starter Azazel
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Azazel

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Fable's Longevity, Fable 3, And some ideas that need support.

I'm a huge fan of Fable 2. I played Fable 1, but wasn't that into it. I'm also a person who knows what makes a game good, and I can honestly say i'm far above average at all games I play. (not trying to be cocky).

Now, I've played a ton of games. But usually I focus on one game for long periods of time, and try to get as good as possible at it. I did this with Star Wars Galaxies (MMO), Halo 1-3 (FPS) and World of Warcraft. I had huge success as far as success is concerned in all these games.

I'm also an enormous fan of the Final Fantasy series, Earthbound, and Chrono trigger. the greatest RPGs of the 1990s, and still better than 99% of games on the market.

Now, Fable 2 is an amazing game. A bit short in comparison to the great RPGs of our time, but still, it makes up for it with it's uniqueness, quality, and the ability to completely immerse the player in the game by allowing us to decide the fate, large and small, of everything in the game.

One thing is missing though, one major thing that SWG, WOW, and Halo all have that made them amazing games. (at least to me). One thing that could make fable the greatest game ever played, and by far the most fun game. A game that didn't "end", but continued to be fun for the players involved, and was always a unique experience.

I'm, of course, talking about Player Versus Player.

Now, I know many of you are gamers who just like to not deal with assholes and jerks in online games, or many of you just don't like the idea of having to play against other players. That's fine. That's something that Star Wars Galaxies and World of Warcraft show that we can still have even in a game that features pvp.

This is how I'm thinking it would work.

Much like the Halo 3 matchmaking system, Fable 2 (with a major patch), or most likely, Fable 3, could incorporate a similar system of people who want to join each other's worlds. Each world could hold a set number of players (let's assume 20-40), and would allow players in based upon good/evil status. Half good-aligned players at a time, and half evil-aligned characters.

The world would be shared, but player specific. For instance, one player would be the "host" of the other players, so if the temple of light isn't in the host's world, the temple of light won't be there, and vice versa. Regardless of what's going on in your personal world. If the host quits, another Xbox would become host, but maintain the same world settings according to the original host box.

Merchants in the world would be player specific, and not shared. As in, if a certain merchant has only 2 potions in the shop, and a player buys the 2, for the next player, there would still be 2 potions in the shop. This way, items are available to all the players.

The actual pvp would be simple. Good players can attack Evil characters anytime, anywhere, without repercussions from the NPCs. (for those of you who haven't played many other RPGs, NPC stands for Non Playable Character, or computer character.)

The PvP would create a new way to spice up the game, and really bring out the idea of good versus evil. All the good players could communicate, and try to take out the evil players, and vice versa! How fun would it be to team up to take on 10 other guys all over Albion?!

The skill system should also be changed in this case though, people would need to "specialize" in skills, which is a reason why the PvP system would probably just be for Fable 3, considering it would be a massive game overhaul. By specialize I mean, you could be a Strength player, a Skill player, or a Will player. You could have skills in all three, but someone who becomes a Strength player could receive skills only strength players can, the same for Skill or Will players. This would diversify the characters, and make PvP more fun because you don't know what to expect 100% of the time!

You could also receive rewards for defeating other players. Being knocked out certainly wouldn't work, you can't have players fighting for hundreds of hours! What could easily happen would be something that takes a bit from other MMOs. the losing player dies, (doesn't receive scarring or anything permanent), and the winning player receives a token of some sort showing he's killed an enemy hero. accumulation of these could be spent on items useful to PvP! not weapons and armor, but knick knacks such as potions, explosives, fun things, foods, turn them in for money etc. Also, the losing player wakes up at the closest Inn, having been revived by a good samaritan! Nothing negative has occurred to the losing player, just the realization that's he's been defeated!


Now, regardless of whether or not you feel like PvPing, you can't possibly disagree that this would be a bad idea if gone about the proper way. For one, it would be completely optional, no one forces you in any way to join a PvP host. Now you may say, well, if I don't care to PvP, why would I care to support this? It's Simple! Where there's a player connection system, there's room for you normal gamers too! How much fun would it be to quest and role-play with real life people? Not to get weird, but maybe even marry another person in game! Perhaps lionhead could even implement some dungeons or optional bosses that require 2-3 characters to tackle instead of just one. Not trying to implement raids like WoW, but it would be fun to have some challenges!

There's also one other major reason for supporting this idea, it's simple. If people are actively playing the game, and paying for xbox Live to continue playing it, it will give Lionhead a reason to add expansions to the game at a quicker pace to keep people interested. How much fun would it be to know, that every couple months 15 new quests were thrown into the game?

The only major problem with Fable 2, is that you reach a brick wall, and you're done. The challenge goes away, and it's impersonal because you can't "really" play with other players.

Support this thread, bump it, keep it an idea. Let's seem some WELL-MADE and correctly implemented, balanced, fun PvP and multiple player gaming in Fable 2 or 3! I've seen forums lead to changes in games many, many, many times, so please help me if you support this idea.

Until then, have fun in Albion, I wish we could all join each other!
 
Re: Fable's Longevity, Fable 3, And some ideas that need support.

I think those are some exceptional suggestions, if I'm honest. I'm not one for online play usually because it's full of retards who want to do unpleasant things either to my face, my backside or my mother and I don't have enough sarcastic energy to put them all in their place - but for those who enjoy online play, those ideas would be great and would add even more game playing value to Fable 2.

Rep for you :D
 
Re: Fable's Longevity, Fable 3, And some ideas that need support.

Nice ideas ^_^
 
Re: Fable's Longevity, Fable 3, And some ideas that need support.

Thanks for the kind replies, anyone else have any input? Sorry if it's TLDR!
 
Re: Fable's Longevity, Fable 3, And some ideas that need support.

I've never really been one for PvP. You mention that the challenge goes out of the game after it's finished but I used to play WoW for a number of years myself, and found that even the multiplayer options became tiresome due to the same, routine fighting. The thought of my character just randomly being moved into someone else's world (or another specified location) would take a bit away from my own experience as well, since I tend to get very involved in the roleplaying elements of the story, no matter how fantastical. Perhaps if an arena-like option was implemented instead, players would have the opportunity to fight each other in a place that makes sense as well as garner the PvP rewards.

You make interesting suggestions, though. As you mentioned it certainly wouldn't bother me if the option simply became available.
 
Re: Fable's Longevity, Fable 3, And some ideas that need support.

bump for exposure
 
Re: Fable's Longevity, Fable 3, And some ideas that need support.

I'm totally in for the PVP thingy i already had some iedeas like if you win from someon you can shoose too kill him (so you just give him scars) or you could save him and let him live but he needs to re-earn his rep.
and they could make a patch for the ppl who love it that they make an arena and guidls and stuff that would really make me happy with this game and i would totally get Xbox live gold for that!
these are only ideas for online!
 
Re: Fable's Longevity, Fable 3, And some ideas that need support.

i think it is a great idea and it seems better for fable 3 im being honest if people are bored now which im not then someone isnt going to want to play in the same areas and stuff if it is for fable 2 they should add in new areas a new story continuation specialized for PvP snd for single player this way youhave to diffrent storys to complete
 
Re: Fable's Longevity, Fable 3, And some ideas that need support.

Well sure pvp would be fun but i don't think all the magic and skill and all that is balanced enough for pvp. And first of all they should make it possible to use your one character when joining someone elses game!
 
Re: Fable's Longevity, Fable 3, And some ideas that need support.

As far as global good vs. evil fighting goes. By which I mean your idea of 10 v 10 in the entire world of Albion, seems a bit to much in my mind. Unless of course there was player tracking somehow. Because let's face it... Fable 2's world isn't large compared to some MMOs, or RPGs, but it's still incredibly massive for 20 people to kill one another in any short length of time. Especially if you have that one little punk who decides to go hide in some random behind a bunch of crates or whatever.

He doesn't plan to win, but he figures "Hey, if I get everyone to quit, maybe I'll get some points. Or just be an ass, either way, this is how I get my sad little kicks." So... I don't think a world wide battlefield works. Additionally, I find that if it is worldwide, and for the sake of sounding more like Fable I'll say Albion wide. Is... That seems to be treading a bit to close to MMO territory for my liking. Not saying I don't love me a good MMO, I'm an on and off FFXI player since 2005. I just think... As much as the Xbox allows us to hook up and game with tons of other players, I just think that... An RPG is an RPG because it's your own personal story, if they start doing Albion wide things, with massive amounts of players. It'd feel more MMOish, and less "I'm the hero of my story."

Now, am I saying I hate the idea of battles with 20ish people? Naw, I just think maybe... Instead of the entire vast expanse of Albion, make it... Say... One zone, obviously of course, there could be like... Signs, or something that are at each warp in point. (by which I mean, the area you start at when you select whatever area you desire to fast travel to) Which, when selected, could show "Battles going on at this time" sort of a deal, so players could see how many are fighting, on what sides, maybe the time limit if their is one. Etc etc. So that way, it'd be a lot easier to fight 10 v 10, knowing that those 10 are in your area. And not "Okay guys, we've been looking for 5 hours, and only found 1 person... god this sucks."

And, as far as the team vs. team. I think that's a pretty good idea overall, something like "Bandits vs. Town Guard" or something, so that it's like. The good players, are deciding they wish to defend said town/area, from the pack of bandits. Or... Rather the evil players. Obviously we'd all look like how we designed our characters, we'd just be "The Bandits/Guards" Maybe Guards would have Blue over their head, and Bandits would have Red. With that then, could be a whole number of area specific fun things to do. That could potentially be able to be worked into the normal game after you've stopped doing the PvP stuff. Like, if you win, and you're on the Guard team, maybe some citizens give you some gifts in your game for "Defending the city" or whatever, and then adversely, if the Bandits win, maybe you find a chest or some reward in your main house/The chest in the Guild Hall. Which would be "Loot taken" if you're doing some town siege thing.

But you're right, the possibilities for interesting PvP ideas are endless, and I think the idea of a 1 v 1 Arena with potential rankings would be pretty awesome as well.


Though, if they focus on more PvP stuff... I better see armor, with more augment slots, and many more augments to put into things. I mean, I don't mind the selection now... But how boring is it when all that people have to distinguish themselves per game is "What legendary weapons they have, with what augments, because all our armor is the same. Since their is none."

I mean, sure not having armor makes for more "Who's more skilled to win" fights, but with so little skill selection, they'd have to beef up another area in the game so there'd be more customization between fights and not endless "Oh, he has that sword, with those augments... What is that... The 30th guy like that today?" Which would just make the PvP style get really old, really fast. At least, in my opinion. And with the armor and such, it wouldn't just increase the versatility in the PvPing, it'd definitely make the normal game more interesting, and make it more likely to have a player going "Okay, I have this armor for magic users, and I have this armor for melee, and this armor for ranged weapon users." While running around the world and encountering all sorts of baddies.

But hey, that's just my two cents. ~and first post, wee~
 
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