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Fallout New Vegas Preview

Gikoku

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Fallout New Vegas Preview



New Vegas sees the return of the karma system from its predecessor, joined by the tracking of your character's reputation among the populace and various factions, including the Brotherhood of Steel, the New California Republic and Caesar's Legion. Depending on your standing with these groups, they'll do everything from ordering hits on you to treating you like royalty when you visit them. Companion characters are also back, though this time you'll have a new "companion wheel" you can use to quickly issue them a wide variety of orders, manage their inventory and more.

In addition to being twice as large as Fallout 3's, the arsenal in New Vegas consists of fully customizable weapons, with various mods to be bought and found on your adventures. These will include everything from special ammunition to larger-capacity clips, scopes and more. If new weapons such as a grenade machine gun and a golf club are anything to go by, there'll be a lot of new, outlandish and highly desirable armaments to acquire. Also, in an effort to make the game more FPS-player-friendly, you'll now be able to do a proper zoom aim down the sights of all weapons. The non-V.A.T.S. combat presentation has been enhanced with dramatic slow-mo as well, which can be turned off should it get to be too much.

Perhaps the biggest addition to the sequel from a returning player's perspective is the Hardcore Mode. Playing the game this way will make it considerably more realistic and, with that, more difficult. If you choose to go this route, you'll need to take a lot more into consideration, including ammo weight, dehydration, hunger and the fact that stimpacks won't immediately restore your health. also, for more serious head and limb injuries, you'll need to visit a doctor.

Here's IGN's preview with new images and a video interview.

http://xbox360.ign.com/articles/108/1086462p1.html
 
Re: Fallout New Vegas Preview

I LOVE YOU NOW :D
 
Re: Fallout New Vegas Preview

Cheers for that one, +rep.

I'm still pretty miffed they're using the same character models for the Super Mutants, I hope the Nightkin look different at least.
 
Re: Fallout New Vegas Preview

Purple Nurple;384075 said:
Cheers for that one, +rep.

I'm still pretty miffed they're using the same character models for the Super Mutants, I hope the Nightkin look different at least.

Yeah, it would be nice if they used some of the Super Mutant designs from Fallout 1 & 2.

Here's some more previews...

J.E. Sawyer talks about the Damage Threshold:

Sawyer on Obsidian Forums said:


Imagine that there is an amount of damage that armor directly subtracts from damage... a "threshold" of damage, if you will. While a small percentage of damage may get through even the thickest armor, damage threshold can effectively neutralize a lot of small arms. Fallout 1 and 2 used numerical feedback to let the player know when their weapons weren't doing any damage. In F3 and F:NV, the player only sees enemy health meters that represent a percentage of total health rather than an exact value. This makes it difficult to tell how effective an enemy's armor is (as opposed to the target simply having a ton of health). In F:NV, the red shield appears next to a target's health meter when you hit it for damage that is equal to or less than the target's damage threshold. A HUD-colored shield appears next to the player's health meter when the player is hit for damage equal to or less than the player's damage threshold.

High RoF weapons typically have a low DAM, high DPS. E.g. 10mm SMG. Low RoF weapons are the opposite. E.g. Hunting Rifle. F:NV's Pip-Boy Weapons tab now cross-fades between DAM and DPS so the player can make more tactical choices about what weapon to use in any given circumstance. Having both of these values visible has also allowed us to revise the calculation of DAM/DPS values to be less abstract and more accurate. Using the weapons previously listed, a 10mm SMG would be best against unarmored/lightly armored targets at close range. The Hunting Rifle is ideal against armored targets at long range. But if the player wants to get fiddly with numbers, the Cowboy Repeater (mentioned in the Escapist preview) is better than either weapon against unarmored/lightly armored targets at long range since it is accurate, has a decent DAM and a better DPS than the Hunting Rifle. Add ammo subtypes and mods into the mix and there are a lot of ways to optimize the gear you carry and use.

----------------------------------

Q: Is it a replacement for all armor or will it be alongside DR?

A: We're still experimenting with the right balance of DR/DT. The engine can support and display both.

BTW, the weapons that are easily neutered by even light armor are shotguns firing buckshot.

Which is why I always carry slugs.

Q: Does the red shield only appear during VATS?

A: It appears whenever you damage a target and remains for a few seconds after.
There is a value in GECK we use for tuning that specifies a minimum percentage of damage an attack can do, regardless of DR/DT. We've adjusted it a few times and probably will continue to do so. But in all cases it has been a low percentage of an already low base value, so using something like a Varmint Rifle against high DT armor is a good way to get killed.

Kotaku has thier own short preview of New Vegas also: http://kotaku.com/5528480/fallout-new-vegas-adds-hardcore-mode-weapon-mods--more

The Escapist has a 4-Page preview and interview on the game.

4-Page Preview: http://www.escapistmagazine.com/art...previews/7505-First-Look-at-Fallout-New-Vegas

4-Page Interview: http://www.escapistmagazine.com/articles/view/editorials/interviews/7500-Feargus-Urquhart-Comes-Home


Happy reading.
 
Re: Fallout New Vegas Preview

I'm glad they aren't changing to much. Just adding new features. I'll be getting this on release. See if I can get 200 hours out of this one too.
 
Re: Fallout New Vegas Preview

Sounds nice. probably gonna buy this
 
Re: Fallout New Vegas Preview

I'm liking the new DR system, the red shield looks like a good addition. There were several moments if Fallout 3 just like the ones he describes, I would spend whole clips of Chinese Assault Rifle ammo into an enemy with the health barely going down.
 
Re: Fallout New Vegas Preview

I hope that there will be a demo... Or that it will come out on PC...

Coz' I never played games like Fallout 3 and Oblivion on a console. And I'm scared that I will fail at some point, and there will be NO CHEATS!!!!!1!!1!! AND AD AKSODJXFGkn jkfthgnxbjksdltfgn jlxrdgnd
 
Re: Fallout New Vegas Preview

Man i'm pumped for this game.

I can't wait! /Explode.
 
Re: Fallout New Vegas Preview

Daemon300;384137 said:
I hope that there will be a demo... Or that it will come out on PC...

Coz' I never played games like Fallout 3 and Oblivion on a console. And I'm scared that I will fail at some point, and there will be NO CHEATS!!!!!1!!1!! AND AD AKSODJXFGkn jkfthgnxbjksdltfgn jlxrdgnd

Id expect it to be for PC also but no demo. Cant wait for this game, Fallout 3 was fantastic.
 
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