- Joined
- Feb 6, 2006
- Messages
- 18,678
- Reaction score
- 2,319
- Points
- 365
- Age
- 38
Final Fantasy XII
I know its out in America etc (ive been reminded alot) but its coming to Europe on Feb 23rd and just wondered if anyone has got it and what they think of it and also who wants it?
Features
* Airships feature prominently in Final Fantasy XII. The main airship in this story is a medium-sized craft that measures over 1,000 feet from bow to stern. Airships are used for everything from the trading of goods to the waging of war.
* The story isn't all that's new experience an evolved battle system with numerous features never before seen in the Final Fantasy series.
o 1. ADB - Active Dimension Battle is a shift from ATB (Active Time Battle), lending more realism to the battle by allowing seamless switching between the field and the battle scene.
o 2. Load time between the field and the battle scene that is unrelated to actual gameplay has been eliminated, ensuring smoother gaming.
o 3. Besides time elements, such as the attack timing, the player can fully utilize the field geography in terms of differences in ground level, intricate terrain, places with low visibility and the like.
o 4. Enemy monsters can also take advantage of the varied tactics that ADB offers, possessing sophisticated AI to ambush parties, back up their comrades and restore HP.
* All in-game events and movie scenes presented in Dolby Pro Logic II.
Screenshots
I know its out in America etc (ive been reminded alot) but its coming to Europe on Feb 23rd and just wondered if anyone has got it and what they think of it and also who wants it?
Features
* Airships feature prominently in Final Fantasy XII. The main airship in this story is a medium-sized craft that measures over 1,000 feet from bow to stern. Airships are used for everything from the trading of goods to the waging of war.
* The story isn't all that's new experience an evolved battle system with numerous features never before seen in the Final Fantasy series.
o 1. ADB - Active Dimension Battle is a shift from ATB (Active Time Battle), lending more realism to the battle by allowing seamless switching between the field and the battle scene.
o 2. Load time between the field and the battle scene that is unrelated to actual gameplay has been eliminated, ensuring smoother gaming.
o 3. Besides time elements, such as the attack timing, the player can fully utilize the field geography in terms of differences in ground level, intricate terrain, places with low visibility and the like.
o 4. Enemy monsters can also take advantage of the varied tactics that ADB offers, possessing sophisticated AI to ambush parties, back up their comrades and restore HP.
* All in-game events and movie scenes presented in Dolby Pro Logic II.
Screenshots