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First Elder Scrolls V: Skyrim details

Dark Drakan

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Straight from GameInformer and the first bits of info have made their way onto the net for all to see. Details about the Levelling, Skills, Conversation system, Combat, questing and the engine can all be found here.
*Minor update on level scaling from Bethesdas Community Manager.*

Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's. Hope that addresses some concerns, and we hope you're enjoying the GI cover story.
Have a great night
 
They have fallout perks? Well, thats lowered my respect of bethesda. TES was good enough without borrowing from other franchises. Though having no classes will open the variety and symbolise the whole point of TES gameplay even more.
 
They have fallout perks? Well, thats lowered my respect of bethesda. TES was good enough without borrowing from other franchises. Though having no classes will open the variety and symbolise the whole point of TES gameplay even more.
I don't understand what you are getting at with this post, all the changes mentioned here are things I hated about oblivion and they are making it better. the conversations sucked in oblivion, they are changing it. I hated the fact that there were no dragons in oblivion. they are fixing it. I also hated the level system, and the fact that there were so many different aspects to leveling. and the graphics may actually be good this time.

But then again it took alot of boring hours to finally get into oblivion.
 
I agree with your points, I like the changes too. I was just saying there was no point to adding perks to it. The TES series were designed to be meant for experienced RPGers, and most of the stuff mentioned in the report is sticking to the point of the series while allowing it to be more accessable, but I don't like them taking something from another game for no reason just because that game was as popular as the other games. The new system can survive without perks, and I hope that Beth has actually added abilities you gain as you progress, rather than perks and its a mistake by the author of the report.
 
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Here's a summary of all the points gone over in the mag.

GameInformer said:
Story


  • Skyrim will take place 200 years after Oblivion and isn’t a direct sequel in the traditional sense of things – from a story perspective.
  • You take the role of one of the supposed last remaining Dragonborn, a true dragon hunter, and will no doubt be tasked to stop the huge dragon God, Alduin, also known as the World Eater.
  • Esbern, your in-game mentor of sorts, is one of the last surviving Blades and will be voiced by Max Von Sydow (Minority Report, etc)
  • Your hero will be tasked with walking 7,000 steps to the high retreat of High Hrothgar to get dragon slaying training from a group of mysterious old men that reside there called the Greybeards.
Game World


  • There are said to be “six or seven really different environment looks” in Skyrim, says Bethesda's Todd Howard.
  • There are 5 massive cities to explore. Yes, you can fast travel to previously explored places.
  • There are 10 races in Skyrim.
  • There are a variety of tasks to do in Skyrim as well, including crafting new weapons at the forge, creating poisons and potions through alchemy and you can enchant items with magical powers.
  • You can also get involved in mundane tasks if you wish, like farming, woodcutting, mining and even cooking.
  • Dropping weapons in the street can end in different outcomes; for instance, it could remain there forgotten, it could be picked up by a small boy and returned to you, or two men could fight over its ownership.
  • The game world is said to be much more alive and detailed than in Oblivion, and boast incredible draw distances. Everything is said to be traversable.
  • The game world is populated with a variety of animals from saber-tooth cats to woolly mammoths.
  • Lesser dragons roam the game world, meaning they will play a far more significant part this time around. They are a big part of Skyrim and won’t be held back until the end.
Missions


  • Thanks to something Bethesda are calling the Radiant story system, the game’s lesser missions will react to who you are and where you are, and present you with quests that are “flavoured dynamically.”
  • That’ll take into account where you’ve been, who you’ve killed, what skills you’ve upgraded, who are your friends and who are your enemies. For instance, a magic user may give a fellow magic user a quest, but not someone who levelled up their weapon skill.
  • If you kill a shopkeeper that was going to give you a quest, his sister will inherit the store and may give you the quest out of anger or frustration instead.
  • The ability to duel in the streets is mentioned.
  • Through missions, the game will encourage players to go places they’ve never visited. For instance, a woman might ask you to save her kidnapped offspring and the game will send you to a dungeon you’ve never been before. It’ll then set enemies that are appropriately matched to your strengths and weaknesses.
NPCs


  • Faces have been dramatically overhauled, giving them more emotion and making them as realistic as they ever have been in a Bethesda game.
  • Conversations are revamped and no longer zoom in on a rigid character. Instead, characters will often get on with what they are doing with the occasional glances at the player character, for instance.
  • Characters can overhear details from other people’s conversations that they can do with as they see fit, from hearing about missing items or unusual situations. All of which are stored in a log.
Combat


  • Skyrim welcomes the two hands/two options approach, enabling players to mix and match what each hand holds, whether it’s a spell/weapon combo, a weapon/weapon combo, a spell/spell combo or a weapon/shield combo. Whatever you want is possible.
  • You can setup loadouts and change them in combat with only a momentary pause.
  • There are finishing moves now that are weapon and opponent specific.
  • Bows take longer to draw back this time, but are much more powerful.
  • There are only 5 schools of magic in Skyrim – there was 6 in Oblivion – with Mysticism being cut. Howard insisted that with them jiggling stuff around, it became redundant.
  • Bethesda has slowed down how fast you move backwards too, so you can’t just backpedal in combat. Apparently being able to move as fast backwards as you can forwards made your character look ridiculous in third-person view.
  • Enemies don’t necessarily charge at the player when they see him this time and some will have unique patterns and tendencies.
  • Players can learn unique abilities called “dragon shouts” by absorbing the souls of dragons – one of the benefits of the dragonborn - of which there are over 20 in the game and each is formed from three words of power. They can push enemies away, slow down time, transport you and even summon a dragon, amongst other things.
Levelling Up


  • There is no class system per se in Skyrim and how a player plays depends on what skills the character gains. Use a one-handed weapon, watch that skill increase, etc. You get experience for everything.
  • Skill increases contribute to your overall level growth. Each level gives you a boost in health and a chance to boost health, magika or stamina.
  • There are 18 separate skills in Skyrim, including such things like Illusion, Destruction, Restoration, Enchanting, etc.
  • It seems like there are 50 main levels, with Howard mentioning levelling up to 50 is roughly the same time as it would be to level an Oblivion or Fallout character to 25.
  • You can level up past 50, but it’s a dramatically slower increase than before once you get past that threshold.
  • Todd Howard confirms that Skyrim will use the perk system that they used in Fallout 3, noting that there was an automated perk system in place in Oblivion, but in Skyrim, the user has control over it. There are dozens of perks to choose from, that may increase dagger damage during stealth attacks and may mean your mace attack may ignore your foe’s armour skills.
  • On the official forums, Bethesda responded to questions about the game’s scaling system that many didn’t like in the original. “All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's,” said Bethesda’s Senior Community Manager on the forums.
General


  • You can play Skyrim HUD free.
  • The third person perspective is said to be improved.
  • Characters can now sprint, using up stamina from their stamina supply.
http://www.xbox360achievements.org/...s-V--Skyrim-Info-Pours-onto-the-Internet.html
 
They have fallout perks? Well, thats lowered my respect of bethesda. TES was good enough without borrowing from other franchises. Though having no classes will open the variety and symbolise the whole point of TES gameplay even more.

They are using ideas and systems that worked well from another franchise to improve another. I think its a better idea than the automated one used in Oblivion. I think Bethesda are being quite smart by doing this and the reasons are explained in Arseface's post.

  • Todd Howard confirms that Skyrim will use the perk system that they used in Fallout 3, noting that there was an automated perk system in place in Oblivion, but in Skyrim, the user has control over it. There are dozens of perks to choose from, that may increase dagger damage during stealth attacks and may mean your mace attack may ignore your foe’s armour skills.
 
Very hard not to get ridiculously excited by this game...I just hope they don't change so much that it's hard to figure it out. The changes they are making sound incredibly interesting and realistic.

Although because I never play in the third person I didn't realise running backwards as fast as forwards was such a big deal...I think it looks funny :D
 
Although because I never play in the third person I didn't realise running backwards as fast as forwards was such a big deal...I think it looks funny :D

I couldnt stand the 3rd person in Oblivion or any of the Fallout games but yeah interesting fact and i too am excited about this and it seems AGES away.
 
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