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Gamesindustry.biz Molyneux Interview

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Gamesindustry.biz Molyneux Interview

Loinhead » Archive » Gamesindustry.biz Molyneux Interview
GamesIndustry.biz: How would you describe your approach to Fable
Peter Molyneux: You can approach a sequel in one of two ways. You can say, ‘I’m going to give people more of what they want and make it better,’ or you can say, ‘I really want to make some huge strides forward.’
I’ve always said there will be three really big surprises in Fable 2, one of which I spoke about at GDC this year - the story and how we’re going to tell it. The second one is about combat - what it is, how it’s exciting and why it’s a different combat system from what’s been done before.
It’s really about trying to revolutionise something that has been standard - for us, anyway - for decades. What does it feel like to hold a sword, to fire a gun, to use magic, and how can I make that feel much more exciting than it ever has before?
i like this quote
My dream for the perfect combat system is something where I can play Fable 2 for hours and be really good, and you can walk in having never played it before, and I’m desperate to go to the toilet so I throw you the controller - and you’re able to not only hold your own but get through a battle.
Then I come back and show you how immensely cool I could be, so neither of us feel stupid and both of us feel powerful. Accessibility but depth is the real core of it.
 
Re: Gamesindustry.biz Molyneux Interview

Nice find, cometojames! I think this would make for a great front page news article... =] +rep

I'll make sure to thank and provide a link to loinhead too.
 
Re: Gamesindustry.biz Molyneux Interview

The combat system he explains is him basically saying its going to be ridiculously easy (fable tlc for example) lol
 
Re: Gamesindustry.biz Molyneux Interview

Yeah, I'm a bit afraid that's gonna happen too...

[edit] Nice find though ;)
 
Re: Gamesindustry.biz Molyneux Interview

No that wouldnt be ground braking now would it?
 
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