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Gamesindustry.biz Molyneux Interview
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i like this quoteGamesIndustry.biz: How would you describe your approach to Fable
Peter Molyneux: You can approach a sequel in one of two ways. You can say, ‘I’m going to give people more of what they want and make it better,’ or you can say, ‘I really want to make some huge strides forward.’
I’ve always said there will be three really big surprises in Fable 2, one of which I spoke about at GDC this year - the story and how we’re going to tell it. The second one is about combat - what it is, how it’s exciting and why it’s a different combat system from what’s been done before.
It’s really about trying to revolutionise something that has been standard - for us, anyway - for decades. What does it feel like to hold a sword, to fire a gun, to use magic, and how can I make that feel much more exciting than it ever has before?
My dream for the perfect combat system is something where I can play Fable 2 for hours and be really good, and you can walk in having never played it before, and I’m desperate to go to the toilet so I throw you the controller - and you’re able to not only hold your own but get through a battle.
Then I come back and show you how immensely cool I could be, so neither of us feel stupid and both of us feel powerful. Accessibility but depth is the real core of it.