- Joined
- Feb 6, 2006
- Messages
- 18,678
- Reaction score
- 2,319
- Points
- 365
- Age
- 38
GDC 2008: Unreal Engine Tech Demo
So by now we have all see the information about Gears Of War 2 and the fact that its coming in November. However we dont know many details about it as of yet, well at GDC 2008 Epic were showing off the advances they had made in the Unreal Engine that might have given some clues.
So by now we have all see the information about Gears Of War 2 and the fact that its coming in November. However we dont know many details about it as of yet, well at GDC 2008 Epic were showing off the advances they had made in the Unreal Engine that might have given some clues.
CVG said:
Duel melee combat
Alright, you'd have to have the eyesight of Penfold from Danger Mouse to have missed this, but from the trailer it looks like we're in for some chainsaw duelling action in Gears 2. This, if anything, should make those frantic dashes to mash B first even more intense, and we're hoping for some fast-paced QTE sequences to resolve sparking Lancer clashes.
Crowd control
During the GDC keynote Epic president Mike Capps showed off an upgraded Gears of War engine, which allowed for hundreds of Locusts running around simultaneously on screen. While it wasn't mentioned this tech is blatantly lined up for the sequel. Although 300-man brawls wouldn't exactly be idle for the traditional hop 'n bop cover shooting, this should at least mean the vehicle sections in Gears 2 won't be quite as rubbish.
Water world
Another piece of new tech shown off in the GDC presentation was Dynamic Fluid Surfaces, which basically means 'water that moves and looks pretty'. One of the original Gears' strengths was its rock-solid pacing, so the addition of water environments - that should actually effect how you approach combat - promise even more variety in the sequel's environments. In a sad way, we're quite hoping for snorkelling Locust as well.
Moody Marcus
So far, the only official info we have on the second Gears is to do with the story, and it's sounding a bit bleak. According to Microsoft's blurb, it "continues the story of Marcus Fenix and Delta Squad in an epic saga of survival, loss and retribution."
Sounds moody enough, especially when coupled with the game's tag-line "it never ends". Assuming this is the middle entry in a planned trilogy (because, come on, games never come in twos), we're expecting a cliff-hanger conclusion and perhaps even the death of a friend - but hopefully not Cole.
Red Faction
The destructible pillars, chairs and tables in Gears of War were already impressive, but the latest version of Unreal Engine 3 promises even more depth in the ways you can nock chunks of plaster off the ceiling.
In the GDC presentation, Capps showed walls and pillars demolishing realistically, but what really caught our attention was when he blew a hole clean in the floor. Hopefully then, Gears 2 multiplayer arenas will let you tactically shape your own shooting points, by shooting the cack out of the scenery.
Goo gun
"Soft Body Physics" might at first sound like the sort of tech Dove would employ for its latest PS2 game, but in reality it lets Epic stick all kinds of manky looking meat and goo into Gears 2.
Initially, this means that we'll simply be seeing some really gory looking corpses in Gears of War 2, but with a little more imagination Epic could opt to stick in a full-on goo gun in the game, similar to Resistance (and hopefully not UT).
GDC 2008: Unreal Engine Tech Demo
Gametrailers.com - Epic Games - GDC 2008: Unreal Engine Tech Demo
Gametrailers.com - Epic Games - GDC 2008: Unreal Engine Tech Demo