Cain
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- Jan 24, 2009
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Good but not pure
This is an idea I have for the morality system. For certain decisions, you can do a good act but lose purity points. For example, as a child your sister walks up to you and says there is a big beetle/spider in her room. The beetle isn't hostile and so killing it for your sister will get you good points but you will lose purity for killing it. Or you could leave the beetle and gain purity but lose good points. Maybe this could be made into bigger decisions. I know you can be good/corrupt and evil/pure, but the choices you make in fable 2 are usually evil is also corrupt and pure is also good. I would like to see a contrast in moral choices.
This is an idea I have for the morality system. For certain decisions, you can do a good act but lose purity points. For example, as a child your sister walks up to you and says there is a big beetle/spider in her room. The beetle isn't hostile and so killing it for your sister will get you good points but you will lose purity for killing it. Or you could leave the beetle and gain purity but lose good points. Maybe this could be made into bigger decisions. I know you can be good/corrupt and evil/pure, but the choices you make in fable 2 are usually evil is also corrupt and pure is also good. I would like to see a contrast in moral choices.