S
Striken7
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Gun Types, Damage Calculations, and Special Cases
It seems most people have a tough time keeping all the different types of guns memorized along with all the different stats, so this is a list composed of all the different Master level guns, the base stats of the weapons, the damage-over-time calculations, and summary notes and comparisons.
Because all guns shoot at the same speed (called Normal) and will fire immediately when the button is pressed with no delay, the damage over time is based on reload time only.
Because the quick-reload feature of the Chain Attacks upgrade is not constant (not everyone has the upgrade, not everyone who does have it knows how to use it, and not everyone who knows how to use it can pull it off every single time all the time...), it must be ignored for any damage-over-time calculations.
Disclaimer: I don't really care if you beat the whole game using nothing but a rusty blunderbuss - everyone knows that you can kill anything this game throws at you with any weapon. The point of this thread is to help those who are interested to understand the numbers behind each gun type, which by their inherent variations make them more suitable to different styles of play.
Pistols
*Master Flintlock Pistol*
Damage: 87
Attack Speed: Normal
Ammo Capacity: 1
Reload Time: 0.65s
Range: 40
This pistol will fire once for 87 damage, then spend 0.65s reloading. That means it does about 133.8 damage per second if shooting constantly for an extended period of time. This pistol type has the longest range of the pistols.
*Master Turret Pistol*
Damage: 63
Attack Speed: Normal
Ammo Capacity: 6
Reload Time:1s
Range: 35
This pistol will fire six times for 63 damage each, then spend 1s reloading each bullet (6s total reload time). That means it does about 63.0 damage per second if shooting constantly for an extended period of time. The turret and clockwork pistols have the same range.
*Master Clockwork Pistol*
Damage: 47
Attack Speed: Normal
Ammo Capacity: 6
Reload Time: 1.25s
Range: 35
This pistol will fire six times for 47 damage each, then spend 1.25s reloading. That means it does about 225.6 damage per second if shooting constantly for an extended period of time. The turret and clockwork pistols have the same range.
Rifles
*Master Flintlock Rifle*
Damage: 102
Attack Speed: Normal
Ammo Capacity: 1
Reload Time: 0.9s
Range: 60
This rifle will fire once for 102 damage, then spend 0.9s reloading. That means it does about 113.3 damage per second if shooting constantly for an extended period of time. This rifle has the furthest range of any weapon.
*Master Turret Rifle*
Damage: 75
Attack Speed: Normal
Ammo Capacity: 6
Reload Time: 1.1s
Range: 50
This rifle will fire six times for 75 damage each, then spend 1.1s reloading each bullet (6.6s total). That means it does about 68.2 damage per second if shooting constantly for an extended period of time. The turret and clockwork rifles have the same range.
*Master Clockwork Rifle*
Damage: 59
Attack Speed: Normal
Ammo Capacity: 6
Reload Time: 1.35s
Range: 50
This rifle will fire six times for 59 damage each, then spend 1.35s reloading. That means it does about 262.2 damage per second if shooting constantly for an extended period of time. The turret and clockwork rifles have the same range.
Blunderbuss
*Master Blunderbuss*
Damage: 136
Attack Speed: Normal
Ammo Capacity: 1
Reload Time: 1.25s
Range: 25
The blunderbuss will fire once for 136 damage, then spend 1.25s reloading. That means it does about 108.8 damage per second if shooting constantly for an extended period of time. The blunderbuss has the shortest range of all guns.
Summary
The Master Clockwork gun models clearly win in the damage-over-time category, at the expense of having less range then the Master Flintlock types. The Blunderbuss wins in the single shot damage category at a far reduced range. However, this brings up the question, why would anyone use a Turret model gun? It has the lowest damage over time and fires at the same range as Clockwork models. The answer is that every weapon indeed has it's place.
If you look at damage over time between reloads, then Turret models pull way ahead. What does this mean? It means that Turret model guns are perfect for alternating between shooting, casting spells, and close combat. By firing the 6 shots loaded into a Turret model and then stopping to cast a spell or swing a sword, the gun will reload itself at no cost to you. It is in this situation that you will truly achieve the highest total damage output when using more then one style of fighting.
If you are a pure Skill user and want the most absolute damage output, you'll want to use Clockwork models. If you want to kill everything that moves from as far away as possible, use Flintlock. If you are the type person who prefers a shotgun to a sniper rifle, get yourself a good Blunderbuss. If you want to deal the most total damage using a mix of Skill, Will, and Strength, get a Turret model to maximize effectiveness and efficiency.
Legendary Guns
*The Perforator*
Damage: 81
Attack Speed: Normal
Ammo Capacity:
Reload Time: 0.75s
Range: 60
Augments:Fear Itself, Discipline, and Barkskin
Damage-over-time: 108
The Perforator does a lot more damage over time then a clean Master Turret Rifle, but has awful augments. You would be better off upgrading your own Master level one for a bigger punch before switching to Strength/Will combat (see Summary section above). This removes any advantage this weapon has due to the shorter reload time.
*The Red Dragon*
Damage: 41
Attack Speed: Normal
Ammo Capacity:
Reload Time: 0.75s
Range: 35
Augments: Devastation, Lucky Charm
Damage-over-time: 328
The Red Dragon blows a regular Master Clockwork Pistol out of the water. Even putting the same two Augments in a Master Clockwork Pistol would not put a dent in the effect that the much faster reload time has on damage-over-time.
*The Enforcer*
Damage: 177
Attack Speed: Normal
Ammo Capacity:
Reload Time: 1.25s
Range: 25
Augments: Barkskin, Lucky Charm
Damage-over-time: 141.6
More damage then a Master Blunderbuss with a Lucky Charm augment already included. Replacing Barkskin with a Devastation augment would probably not make up for the huge increase in base damage. If you want to use a Blunderbuss, get yourself The Enforcer a.s.a.p.
Westcliff Shooting Range
Because of the special circumstances of the Westcliff Shooting Range, the rules are slightly different in choosing the most effective gun. How much damage you deal is obviously insignificant, meaning the number of shoots you can get off as fast as possible is absolutely key. Range also has no bearing on how you perform. One thing is certain though, and that is that using a Pistol is better then any other gun type because of the increased field of vision that allows you to see more targets.
A Master Flintlock Pistol will shoot once every 0.65 seconds. Because the time spent aiming is usually longer then that, the reload time between shots has no effect on performance. This makes it the best choice for scoring high in the shooting range. A Master Clockwork Pistol will take 1.25 seconds to reload after its 6 shot clip is emptied. You will need to reload 1/6th the time comapred to a Flintlock, but the longer reload has a small chance of impacting your score. The Red Dragon clockwork pistol however, with a 0.75s reload time, is very likely the best choice for the shooting range (which might explain why it is the reward for first place). A Master Turret Pistol requires a full 6 seconds to reload after 6 shots are fired. This extremely long reload time makes the Turret Pistol by far the worst pistol for the shooting range.
It seems most people have a tough time keeping all the different types of guns memorized along with all the different stats, so this is a list composed of all the different Master level guns, the base stats of the weapons, the damage-over-time calculations, and summary notes and comparisons.
Because all guns shoot at the same speed (called Normal) and will fire immediately when the button is pressed with no delay, the damage over time is based on reload time only.
Because the quick-reload feature of the Chain Attacks upgrade is not constant (not everyone has the upgrade, not everyone who does have it knows how to use it, and not everyone who knows how to use it can pull it off every single time all the time...), it must be ignored for any damage-over-time calculations.
Disclaimer: I don't really care if you beat the whole game using nothing but a rusty blunderbuss - everyone knows that you can kill anything this game throws at you with any weapon. The point of this thread is to help those who are interested to understand the numbers behind each gun type, which by their inherent variations make them more suitable to different styles of play.
Pistols
*Master Flintlock Pistol*
Damage: 87
Attack Speed: Normal
Ammo Capacity: 1
Reload Time: 0.65s
Range: 40
This pistol will fire once for 87 damage, then spend 0.65s reloading. That means it does about 133.8 damage per second if shooting constantly for an extended period of time. This pistol type has the longest range of the pistols.
*Master Turret Pistol*
Damage: 63
Attack Speed: Normal
Ammo Capacity: 6
Reload Time:1s
Range: 35
This pistol will fire six times for 63 damage each, then spend 1s reloading each bullet (6s total reload time). That means it does about 63.0 damage per second if shooting constantly for an extended period of time. The turret and clockwork pistols have the same range.
*Master Clockwork Pistol*
Damage: 47
Attack Speed: Normal
Ammo Capacity: 6
Reload Time: 1.25s
Range: 35
This pistol will fire six times for 47 damage each, then spend 1.25s reloading. That means it does about 225.6 damage per second if shooting constantly for an extended period of time. The turret and clockwork pistols have the same range.
Rifles
*Master Flintlock Rifle*
Damage: 102
Attack Speed: Normal
Ammo Capacity: 1
Reload Time: 0.9s
Range: 60
This rifle will fire once for 102 damage, then spend 0.9s reloading. That means it does about 113.3 damage per second if shooting constantly for an extended period of time. This rifle has the furthest range of any weapon.
*Master Turret Rifle*
Damage: 75
Attack Speed: Normal
Ammo Capacity: 6
Reload Time: 1.1s
Range: 50
This rifle will fire six times for 75 damage each, then spend 1.1s reloading each bullet (6.6s total). That means it does about 68.2 damage per second if shooting constantly for an extended period of time. The turret and clockwork rifles have the same range.
*Master Clockwork Rifle*
Damage: 59
Attack Speed: Normal
Ammo Capacity: 6
Reload Time: 1.35s
Range: 50
This rifle will fire six times for 59 damage each, then spend 1.35s reloading. That means it does about 262.2 damage per second if shooting constantly for an extended period of time. The turret and clockwork rifles have the same range.
Blunderbuss
*Master Blunderbuss*
Damage: 136
Attack Speed: Normal
Ammo Capacity: 1
Reload Time: 1.25s
Range: 25
The blunderbuss will fire once for 136 damage, then spend 1.25s reloading. That means it does about 108.8 damage per second if shooting constantly for an extended period of time. The blunderbuss has the shortest range of all guns.
Summary
The Master Clockwork gun models clearly win in the damage-over-time category, at the expense of having less range then the Master Flintlock types. The Blunderbuss wins in the single shot damage category at a far reduced range. However, this brings up the question, why would anyone use a Turret model gun? It has the lowest damage over time and fires at the same range as Clockwork models. The answer is that every weapon indeed has it's place.
If you look at damage over time between reloads, then Turret models pull way ahead. What does this mean? It means that Turret model guns are perfect for alternating between shooting, casting spells, and close combat. By firing the 6 shots loaded into a Turret model and then stopping to cast a spell or swing a sword, the gun will reload itself at no cost to you. It is in this situation that you will truly achieve the highest total damage output when using more then one style of fighting.
If you are a pure Skill user and want the most absolute damage output, you'll want to use Clockwork models. If you want to kill everything that moves from as far away as possible, use Flintlock. If you are the type person who prefers a shotgun to a sniper rifle, get yourself a good Blunderbuss. If you want to deal the most total damage using a mix of Skill, Will, and Strength, get a Turret model to maximize effectiveness and efficiency.
Legendary Guns
*The Perforator*
Damage: 81
Attack Speed: Normal
Ammo Capacity:
Reload Time: 0.75s
Range: 60
Augments:Fear Itself, Discipline, and Barkskin
Damage-over-time: 108
The Perforator does a lot more damage over time then a clean Master Turret Rifle, but has awful augments. You would be better off upgrading your own Master level one for a bigger punch before switching to Strength/Will combat (see Summary section above). This removes any advantage this weapon has due to the shorter reload time.
*The Red Dragon*
Damage: 41
Attack Speed: Normal
Ammo Capacity:
Reload Time: 0.75s
Range: 35
Augments: Devastation, Lucky Charm
Damage-over-time: 328
The Red Dragon blows a regular Master Clockwork Pistol out of the water. Even putting the same two Augments in a Master Clockwork Pistol would not put a dent in the effect that the much faster reload time has on damage-over-time.
*The Enforcer*
Damage: 177
Attack Speed: Normal
Ammo Capacity:
Reload Time: 1.25s
Range: 25
Augments: Barkskin, Lucky Charm
Damage-over-time: 141.6
More damage then a Master Blunderbuss with a Lucky Charm augment already included. Replacing Barkskin with a Devastation augment would probably not make up for the huge increase in base damage. If you want to use a Blunderbuss, get yourself The Enforcer a.s.a.p.
Westcliff Shooting Range
Because of the special circumstances of the Westcliff Shooting Range, the rules are slightly different in choosing the most effective gun. How much damage you deal is obviously insignificant, meaning the number of shoots you can get off as fast as possible is absolutely key. Range also has no bearing on how you perform. One thing is certain though, and that is that using a Pistol is better then any other gun type because of the increased field of vision that allows you to see more targets.
A Master Flintlock Pistol will shoot once every 0.65 seconds. Because the time spent aiming is usually longer then that, the reload time between shots has no effect on performance. This makes it the best choice for scoring high in the shooting range. A Master Clockwork Pistol will take 1.25 seconds to reload after its 6 shot clip is emptied. You will need to reload 1/6th the time comapred to a Flintlock, but the longer reload has a small chance of impacting your score. The Red Dragon clockwork pistol however, with a 0.75s reload time, is very likely the best choice for the shooting range (which might explain why it is the reward for first place). A Master Turret Pistol requires a full 6 seconds to reload after 6 shots are fired. This extremely long reload time makes the Turret Pistol by far the worst pistol for the shooting range.