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IGN's Second Opinion of Fable on E3 2007

Ishrin

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IGN's Second Opinion of Fable on E3 2007

I stumbled on this while searching for new Fable stuff:

IGN has looked at fable on this years E3 again and here’s their second impression of the game.
I enjoyed what I saw, though I admit to having very mixed feelings about the combat. First of all, could it be too simple? As many action-RPG fans will attest to, part of the enjoyment factor in any good RPG is pulling off tricky combat maneuvers that simply aren’t feasible for less skilled players to execute. Will the ease of combat cause some of the hardcore crowd to shy away from Fable 2?
E3 2007: Fable 2 - A Second Look
We give more impressions on the game’s allegedly simple-yet-deep combat system.
July 12, 2007 - “If you think about most RPGs,” Peter Molyneux said during his live demonstration of Fable 2 earlier this afternoon, “the combat has never been very good. You’ve got lots of button mashers, and that’s fine, but we want to add something more, something simple, yet more.”
Simple yet more is always a good thing, though before the demonstration really got going, I felt strongly inclined to disagree with Mr. Molyneux’s statement. Sometime button mashing is all you need. Diablo is a perfect example, as is Zelda, though the latter’s gameplay certainly goes deeper than pressing the same button over and over.
While not apparently not apt to button mash, using the same button over and over is something Peter wants to emphasize. For those who haven’t been following our extensive coverage, the X button controls all facets of melee combat–mash it to launch multiple strikes, hold it to block, and hold and release it to do a powerful lunge or swing.
A journalist in the front row–not yours truly, unfortunately–was handed the controller in the middle of the demonstration, which happened to be in the thick of a gang battle. With nothing other than Molyneux’s quick explanation of the combat system as a guide, the nameless journalist parried, mashed, and swung his way to victory with relative ease. The lucky sap even managed to pull off a few killing blows, which involve the player’s avatar pinning a victim to a wall before stabbing him through the stomach, among other cool finishers.
I enjoyed what I saw, though I admit to having very mixed feelings about the combat. First of all, could it be too simple? As many action-RPG fans will attest to, part of the enjoyment factor in any good RPG is pulling off tricky combat maneuvers that simply aren’t feasible for less skilled players to execute. Will the ease of combat cause some of the hardcore crowd to shy away from Fable 2?
Secondly, and this reason is heavily intertwined with the first, ranged and magical attacks will also be tied to their own individual buttons. Will these be simplified to the point of possibly feeling too easy for advanced players to enjoy? Moreover, should every possible action be mapped to one lone button? Will players hold up a bow to block a sword attack?
The answers to these questions will remain unknown for quite some time, as Molyneux confirmed several times that the game is at least a year away from release. Here’s hoping Peter can deliver on this, one of his many infamous promises–make the combat as simple as you want, just make sure it’s deep enough for all players to enjoy.
 
Re: IGN's Second Opinion of Fable on E3 2007

Next time, don't post the whole article. Link it to the website.
http://forums.projectego.net/posting-articles-1712/ <-- read rules here.

DO NOT post huge articles or entire interviews - let's be honest, how many times have you avoided reading an entire post coz it's just too long? Instead, please give a short concise paragraph (usually the first one in the article offers and excellent starting point) and then provide a link to the remainder of the article.
Good find though, you beat the news bot. rep+

;)
 
Re: IGN's Second Opinion of Fable on E3 2007

Lol the loinhead RSS Feed just posted the same thing :P
 
Re: IGN's Second Opinion of Fable on E3 2007

Nice find, Ishrin. :)
 
Re: IGN's Second Opinion of Fable on E3 2007

Awesome find! +rep
 
Re: IGN's Second Opinion of Fable on E3 2007

Good find. To tell the truth, I prefer simpler combat that I can just dive right into.
+rep
 
Re: IGN's Second Opinion of Fable on E3 2007

Well, what I've gathered each of the three buttons (X,A and B or something like that) will be Meele, Ranged and Magic - which will allow combos like;

*Slash**Slash**Stab**Shoot!**Stab**Fireball!*

Or am I waaaay off?
 
Re: IGN's Second Opinion of Fable on E3 2007

I think your off, because don't ya have to have the weapon (melee or ranged) out before you can attack with It. Have no fear tho you can MASH MASH MASH MASH MASH MASH FIREBALL! or RANGE RANGE RANGE RANGE TSUNAMI FIREBALL COMBO GUST OF WIND. *nod* Damn cool....Damn cool...
 
Re: IGN's Second Opinion of Fable on E3 2007

i dont know who would hate the new combat system dislike ok maybe but hate?
thats just cold son cold
 
Re: IGN's Second Opinion of Fable on E3 2007

Sephiroxas;114427 said:
You beat the news bot. rep+
Who doesn't beat the newsbot these days? :lol:

Good find and thanks for posting :D
 
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