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[INTERVIEW] Eurogamer (Czech) talk to PM (Lots of hints dropped)

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hobbes_pwn

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[INTERVIEW] Eurogamer (Czech) talk to PM (Lots of hints dropped)

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http://www.eurogamer.cz/articles/peter-molyneux-rozhovor-o-fable-iii

Eurogamer (Translated) said:
Eurogamer: Could you summarize for our readers about Fable III, which are introduced during the last period?

Peter Molyneux : The biggest changes are going in the UI system and fights. We are told that the battle will be closer to games like Soul Calibur and Street Fighter, than the previous works Fable. And also, that the old user interface constitutes an obstacle for many players, making the game not tried all the options. In previous works were all based on word lists. That's what we try to revise, and we have a goal that the game will not only 2D menu. All options must be incorporated directly in the game world. Already after about ten minutes of playing to get into special rooms (Guild Chambers) players offering features and options in other games represented by the menu.

Eurogamer: For example, a wardrobe?

Peter Molyneux: Yes. But it's more than just a wardrobe or dressing room if you want. You will find the complete collection of his clothes. Then you expect the armory, where you can find all your swords, weapons, magical items. As well as tools to modify and upgrade weapons. In the game, and the Treasury to see all recovered and Achievement nasbíraného quantities of gold. In other games the money represented by just one number. In Fable III with his own eyes you can see the growth of gold hill. At the start you own little pile. Once you become king, the Treasury will begin to perform properly. And you can use the new touch-screen system and the individual gold in swimming.

Eurogamer: Let's go back to the closet. At GDC have revealed that John Cleese would dub his valet, who helps players with the choice of clothing. How to happen?

Peter Molyneux: Journalists who had the chance to try Fable III said: "The game has a British style of humor. It's like a bit of Monty Python." And so we said that we get what most monty-python team. It is a big advantage of today's well-known gaming franchises. You can also reach people who would have thought a few years ago, you're crazy if you asked them about dubbing computer games.

Eurogamer: In our last interview you promised that await us, "three major news that will surprise and shock." Have you all three revealed to the public?

Peter Molyneux: The touch system is one of them. Reign and rule over the country is the second novelty. Third just announced. Without getting told something specific, we are going to a bunch of new cooperative games. And of course we are engaged in Natal. More details will be published probably at E3.

Eurogamer: remember that we asked whether one of the innovations include a cat or a parrot?

Peter Molyneux: Yes. We added a cat to play even a parrot.

Eurogamer: I now have a new theory. The third novelty is that a player receives two dogs?

Peter Molyneux: I can reveal that in Fable III definitely see the two dogs at once.

Eurogamer: So the player's darling can have puppies?

Peter Molyneux: I did not say puppies. I've told more than I had when I mentioned two dogs. They are sniffing, as dogs that do that. Particularly interesting is who the other dog belongs.

Eurogamer: You showed a new strategic vision in the game, which is clearly to see the whole map. It strongly recalls the real-time strategy.

Peter Molyneux: It recalls. But do not expect that you will control the army, to produce tanks, so you will not suddenly play realtimovku. Still it is an action adventure game. But in addition we rule the whole of Albion and so you need to have an overview of the whole kingdom. For example you can set taxes etc.

Eurogamer: How do you adjust the combat system?

Peter Molyneux: We want to approach games like Soul Calibur and Street Fighter. So we wonder why they are so great Fighting game? And if i can play in our fight to have the same strength and fluidity?

It's one of the things from Fable III makes more action adventure than RPG. Because RPGs are mostly about statistics and how they are fighting with the sword +5. Not on fluency and tactics in battle, and that the player had a relationship with his own hand forged weapons.

Eurogamer: How to fit Natal Fable III?

Peter Molyneux: About this I will be able to disclose more details later. We do not want to use Natal at any cost to the obvious features such as control menus. Rather, we implement it only in situations where it really fits and you can use laughter and surprise. To play will still only need the classic controller. Natal without a compass on the other hand completely. But with him, you'll enjoy more widespread version of the game.

Eurogamer: Do you think Natal better than competing Move?

Peter Molyneux: Well ultimately it will depend on how we Popery with the developers. The only thing Natal and Move offers the hardware. But if him doing something really interesting, or work as much simpler it is to us and decide that the success of both devices.

All these innovations give us a really hard time. Because many things which we have worked so far, we throw away. We no longer have the key. But instead of gestures, hands, legs, faces. It is difficult to adjust. Personally, I think that the first generation of games will not be physically controlled by a stone, as players expect. Almost all second-generation brings up very interesting possibilities. And also in Natal and Move, I expect that when the second wave of titles can be very interesting.

The interviewer was a bit strange, and requesting what he wanted, meh. Peter just created more questions. What does he mean you can have 2 dogs? or the co-op games?

This is Peter in his prime, saying something and then regretting it.
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

Probably npc owned dogs, he said there would be more wildlife and such.
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

i'm guessing the cat and parrot will be pets your could choose instead of a dog, since they would travel and react similar.

i don't understand how fable 3 will anyway similar to soul calibur, seeing as every button of the controller is used for combat, in f3, it is split up between 3 skills. and tried to be simplified, and in soul calibur the angles are different and attacking is more of a knock downs and kick ups.
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

hobbes_pwn;386501 said:
The interviewer was a bit strange, and requesting what he wanted, meh. Peter just created more questions. What does he mean you can have 2 dogs? or the co-op games?

This is Peter in his prime, saying something and then regretting it.


I think what he meant by the two dogs in one game was that the Co-op companion will also bring his dog. Notice how he says 'Whats more interesting is who the dog belongs to.' Thusly, I dont think the player will have two dogs themselves.

There has been alot of speculation about co-op games, look like they will implement it after all.
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

Hero walks into a pub, the barman says,
"what's all this I hear about a cat and a parrot?"
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

Purple Nurple;386628 said:
I think what he meant by the two dogs in one game was that the Co-op companion will also bring his dog. Notice how he says 'Whats more interesting is who the dog belongs to.' Thusly, I dont think the player will have two dogs themselves.

There has been alot of speculation about co-op games, look like they will implement it after all.

Maybe it's a unique NPCs dog. Not just a Co=op buddy.;)

I'd want a dog by my side and a parrot on my shoulder. Hopefully I won't look too much like a pirate because they don't appeal to me very much.
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

Dracelix;386552 said:
i don't understand how fable 3 will anyway similar to soul calibur, seeing as every button of the controller is used for combat, in f3, it is split up between 3 skills. and tried to be simplified, and in soul calibur the angles are different and attacking is more of a knock downs and kick ups.

He probably just means, that they want to have a smooth combatsystem.
Games such as Soul Calibur and SF who are so fluently in fighting while Fable is not.
Like they said in other interviews they changed the combat system to make it go really smooth.
Unlike F2 where for each different kind of skill usage you had a pause of a few seconds to grab your gun or magic spell O.o
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

Maybe Logan has an evil Cerberus like dog

Does anyone think that if PM gives us the choice to choose our companion will he do it in a Pokemon sort of fashion
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

You mean pokemon ranger right? Because in the original pokemon games we have them in pokeballs 24/7. And in ranger they follow you around, as did in fable 2. So I don't really know what you mean because they follow us around anyway.
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

Well I mean you would pick one and its pic would enlarge and then you picked another and so on

Maybe the animals will have an impact on the game
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

if they let you have 2 dogs, the game would probably lag real bad, think about it, especially in coop, imagine bringing your 2 dogs and your bird. then your buddy bringing theyre 2 dogs and theyre bird.... too much, unfortunatley, cause i would love having two dogs a cat and a bird following me everywhere with my buddy by my side with theyre pets
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

^What are you talking about. Zoo Tycoon didn't lag at all so I think fable will be fine :P
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

My first post in this thread answers this, it has been said by moleneux that npc's will have dogs.;)
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

All of this sounds horrible imo.
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

what's most interesting to me is how PM says you'll be in the guild within the first 10 minutes of playing. though possible, i find it hard to believe your hero could stumble across the building at the bottom of bower lake in that short of a period of time.

i'm crossing my fingers i'm right in hoping it means the guild is back in business.
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

cheezMcNASTY;386847 said:
i'm crossing my fingers i'm right in hoping it means the guild is back in business.

I was more hoping that you re-built the guild. Would make sense, since many of the heroes could be hiding in the Aurora
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

if they bring back the guild that would be so badass, CANT ****ING WAIT for this game
 
Re: [INTERVIEW] Eurogame (Czech) talk to PM (Lots of hints dropped)

Purple Nurple;386628 said:
I think what he meant by the two dogs in one game was that the Co-op companion will also bring his dog. Notice how he says 'Whats more interesting is who the dog belongs to.' Thusly, I dont think the player will have two dogs themselves.

There has been alot of speculation about co-op games, look like they will implement it after all.

thats what i would say but the cat and parrots the parrot may be a pet of a famous pirate we love to hate hint hint and cats id say would be like rabits in the country side but there in little towns+rep:D
 
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