• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

Irrational Games shutting down

Dark Drakan

Well-Known Member
Guildmaster
Town Guard
Premium
Feb 6, 2006
18,697
2,324
365
39
Staffordshire England
devilmaycry.org
irrational-logo.jpg

Bioshock developers Irrational Games are winding down according to co-founder Ken Levine and all but 15 members of staff are going to lose their jobs. He issued the statement yesterday as he is starting a smaller studio with Take Two who are going to work on digital only products.

Official Statement

I am winding down Irrational Games as you know it, I'll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There's no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we'll be hosting a recruiting day where we'll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.

I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience. When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design, Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they're the ones who believed in and supported BioShock in the first place.

I'm handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative," he said. "If we're lucky, we'll build something half as memorable as BioShock.


FULL STATEMENT HERE
 
  • Like
Reactions: queenofdisco
In a way its good they are stepping away from the constraints of the Bioshock series and expectations but still sad to see them go this way. Hope they go back to their roots and craft some more truly memorable games, sucks for the employees who are losing their jobs though. Hope they all get new jobs fast or maybe start some new studios up.
 
Yeah always sucks bro. Still they can go onto new adventures and create other hopefully successful titles & series. I'm gonna pick up bioshock infinite soon and I'm already looking forward to what they can come up with next.
 
Yeah always sucks bro. Still they can go onto new adventures and create other hopefully successful titles & series. I'm gonna pick up bioshock infinite soon and I'm already looking forward to what they can come up with next.

Seems this could well be the year of the indies and smaller studios taking over the industry and the AAA titles and developers having to start to look over their shoulders.
 
Its interesting concept there's never really been anything to fill the void of the AAA titles on the transitional move in between consoles until now, I really genuinely look forward to what indie games can do to fill the gaps.
 
Its interesting concept there's never really been anything to fill the void of the AAA titles on the transitional move in between consoles until now, I really genuinely look forward to what indie games can do to fill the gaps.

Some really interesting titles coming out by indies and some that are already out (either by early access or digital release).