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Just how do you create a new weapon?

Tsuyu

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Just how do you create a new weapon?

Yes I've followed droded's delicious guide for creating my own weapon, but that is just really editing an existing weapon. Just how do you create a new weapon?
 

Sephiroxas

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Re: Just how do you create a new weapon?

Uh, Marco told me how to do this. Lemme go fool around

Right Click on Game.Bin => Create New Entry

And now I forget what else. :lol:
 

Tsuyu

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Re: Just how do you create a new weapon?

§ephiroxa§;135099 said:
Uh, Marco told me how to do this. Lemme go fool around

Right Click on Game.Bin => Create New Entry

And now I forget what else. :lol:


Aah. Wonderful Sephy, that's what I needed to know. I followed droded's guide with editing weapons and exported it. Creating a new entry and simply importing that data should be a breeze. :lol:
 

droded

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Re: Just how do you create a new weapon?

It's nice to see some using my guide.^_^ ;)
 

OldBoy

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Re: Just how do you create a new weapon?

Tsuyu;135101 said:
Aah. Wonderful Sephy, that's what I needed to know. I followed droded's guide with editing weapons and exported it. Creating a new entry and simply importing that data should be a breeze. :lol:

Just in case:

Creating new CDefs

1- Open any CWeaponDef

2- Click 'Export'

3- Save the file - name or extention doesn't matter

4- Right click on Game.bin

5- Select 'Create new entry'

6- 'type': CWeaponDef

7- 'Symbol Name': CWeaponDef_NEW [or whatever you want to name it]

8- Click 'Select data file'

9- Select the file you exported in step 2/3

10- Click 'Create Entry'

11- Now there's a new CCWeaponDefDef entry you can change

12- Find the new entry, change it how you want it

13- Click 'Apply Changes'

14- Now you can use the new CCWeaponDef

Took a CWeaponDef for example, this works the same for ANY new entry in the game.bin, just change the 'type' from step 6 according to the sort of entry you're making.

Now you're only a few steps away from creating a FMP.

Also: it's important to give the CDef entry a 'Symbol Name', cause this will allow you to create FMP's.
All the CDefs that are in the game.bin by default have no 'Symbol Name' - this way they cannot be added to an FMP.

If you're interested;
This is how I go about making a complete new Weapon in short:

- Create new model
- Create new texture

In Fable Explorer:
- 2 new text.big entries - for Weapon Title and Description
- new textures.big entry - for texture
- new graphics.big entry - for model
- new CInventoryItemDef entry - for linking to the text.big entries
- new CObjectAugmentationsDef entry - for defining the Augs
- new CWeaponDef entry - for defining the damage
- new OBJECT entry - for linking it all together.

- Then I link it all from the OBJECT entry
- Change all the CDefs how I want them
- Don't forget to click 'Apply Changes' after changing an entry

Create FMP :
- drag all the entries in the order as shown above in to the create fmp box
- Create fmp
- Exit FableExplorer
- Load FableExplorer again
- Load the just created FMP
- add the weapon to the Weapon 1 slot of the hero
- Save it
- See if it works...

Of course this is how I do it.

There's another way which I sometimes use:

By loading an FMP of a new weapon -DON'T save it-
Since it already has all the new entries as described above, I only have to change them all - including the names of the entries.
Drag them all into the Create FMP box and save it...

This may seem like a lot of work, but besides creating a new model and texture I can do this in 30 min. It's just the routine of creating new entries - if you get the hang of that, it's just very easy...

If you need details on anything, shoot! :D
 
H

HodgePodge

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Re: Just how do you create a new weapon?

OldBoy;135127 said:
Just in case:

Creating new CDefs



Took a CWeaponDef for example, this works the same for ANY new entry in the game.bin, just change the 'type' from step 6 according to the sort of entry you're making.

Now you're only a few steps away from creating a FMP.

Also: it's important to give the CDef entry a 'Symbol Name', cause this will allow you to create FMP's.
All the CDefs that are in the game.bin by default have no 'Symbol Name' - this way they cannot be added to an FMP.

If you're interested;
This is how I go about making a complete new Weapon in short:

- Create new model
- Create new texture

In Fable Explorer:
- 2 new text.big entries - for Weapon Title and Description
- new textures.big entry - for texture
- new graphics.big entry - for model
- new CInventoryItemDef entry - for linking to the text.big entries
- new CObjectAugmentationsDef entry - for defining the Augs
- new CWeaponDef entry - for defining the damage
- new OBJECT entry - for linking it all together.

- Then I link it all from the OBJECT entry
- Change all the CDefs how I want them
- Don't forget to click 'Apply Changes' after changing an entry

Create FMP :
- drag all the entries in the order as shown above in to the create fmp box
- Create fmp
- Exit FableExplorer
- Load FableExplorer again
- Load the just created FMP
- add the weapon to the Weapon 1 slot of the hero
- Save it
- See if it works...

Of course this is how I do it.

There's another way which I sometimes use:

By loading an FMP of a new weapon -DON'T save it-
Since it already has all the new entries as described above, I only have to change them all - including the names of the entries.
Drag them all into the Create FMP box and save it...

This may seem like a lot of work, but besides creating a new model and texture I can do this in 30 min. It's just the routine of creating new entries - if you get the hang of that, it's just very easy...

If you need details on anything, shoot! :D

Damn, ya beat me to it!
 
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