Yes I've followed droded's delicious guide for creating my own weapon, but that is just really editing an existing weapon. Just how do you create a new weapon?
Aah. Wonderful Sephy, that's what I needed to know. I followed droded's guide with editing weapons and exported it. Creating a new entry and simply importing that data should be a breeze. :lol:
Aah. Wonderful Sephy, that's what I needed to know. I followed droded's guide with editing weapons and exported it. Creating a new entry and simply importing that data should be a breeze. :lol:
Took a CWeaponDef for example, this works the same for ANY new entry in the game.bin, just change the 'type' from step 6 according to the sort of entry you're making.
Now you're only a few steps away from creating a FMP.
Also: it's important to give the CDef entry a 'Symbol Name', cause this will allow you to create FMP's.
All the CDefs that are in the game.bin by default have no 'Symbol Name' - this way they cannot be added to an FMP.
If you're interested;
This is how I go about making a complete new Weapon in short:
- Create new model
- Create new texture
In Fable Explorer:
- 2 new text.big entries - for Weapon Title and Description
- new textures.big entry - for texture
- new graphics.big entry - for model
- new CInventoryItemDef entry - for linking to the text.big entries
- new CObjectAugmentationsDef entry - for defining the Augs
- new CWeaponDef entry - for defining the damage
- new OBJECT entry - for linking it all together.
- Then I link it all from the OBJECT entry
- Change all the CDefs how I want them
- Don't forget to click 'Apply Changes' after changing an entry
Create FMP :
- drag all the entries in the order as shown above in to the create fmp box
- Create fmp
- Exit FableExplorer
- Load FableExplorer again
- Load the just created FMP
- add the weapon to the Weapon 1 slot of the hero
- Save it
- See if it works...
Of course this is how I do it.
There's another way which I sometimes use:
By loading an FMP of a new weapon -DON'T save it-
Since it already has all the new entries as described above, I only have to change them all - including the names of the entries.
Drag them all into the Create FMP box and save it...
This may seem like a lot of work, but besides creating a new model and texture I can do this in 30 min. It's just the routine of creating new entries - if you get the hang of that, it's just very easy...
Took a CWeaponDef for example, this works the same for ANY new entry in the game.bin, just change the 'type' from step 6 according to the sort of entry you're making.
Now you're only a few steps away from creating a FMP.
Also: it's important to give the CDef entry a 'Symbol Name', cause this will allow you to create FMP's.
All the CDefs that are in the game.bin by default have no 'Symbol Name' - this way they cannot be added to an FMP.
If you're interested;
This is how I go about making a complete new Weapon in short:
- Create new model
- Create new texture
In Fable Explorer:
- 2 new text.big entries - for Weapon Title and Description
- new textures.big entry - for texture
- new graphics.big entry - for model
- new CInventoryItemDef entry - for linking to the text.big entries
- new CObjectAugmentationsDef entry - for defining the Augs
- new CWeaponDef entry - for defining the damage
- new OBJECT entry - for linking it all together.
- Then I link it all from the OBJECT entry
- Change all the CDefs how I want them
- Don't forget to click 'Apply Changes' after changing an entry
Create FMP :
- drag all the entries in the order as shown above in to the create fmp box
- Create fmp
- Exit FableExplorer
- Load FableExplorer again
- Load the just created FMP
- add the weapon to the Weapon 1 slot of the hero
- Save it
- See if it works...
Of course this is how I do it.
There's another way which I sometimes use:
By loading an FMP of a new weapon -DON'T save it-
Since it already has all the new entries as described above, I only have to change them all - including the names of the entries.
Drag them all into the Create FMP box and save it...
This may seem like a lot of work, but besides creating a new model and texture I can do this in 30 min. It's just the routine of creating new entries - if you get the hang of that, it's just very easy...
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