Let's talk about the 'Health' Feature
As we all know, a 'Health Bar' will not be in Fable III.
Instead, we will find a regenerating health feature that shows up on the screen as we take damage. This has been used in quite a few games, such as Gears of War, Army of Two, Tom Clancy etc.
Basically, as you take damage, the screen (or sometimes and icon) will begin to fade into a red color (from the game I've played). The redder it gets, the more damaged you are. By resting, and then allowing it time to regenerate, your health will come back and the screen will fade back into normal.
What do you think of this? Should it be in Fable III? Why or why not?
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I kind of like this... for several reasons. However understand this might even cancel out health potions, and food. But I also like it because it seems more realistic than a health bar. I know it really isn't realistic, but it is more than a health bar.
As we all know, a 'Health Bar' will not be in Fable III.
Instead, we will find a regenerating health feature that shows up on the screen as we take damage. This has been used in quite a few games, such as Gears of War, Army of Two, Tom Clancy etc.
Basically, as you take damage, the screen (or sometimes and icon) will begin to fade into a red color (from the game I've played). The redder it gets, the more damaged you are. By resting, and then allowing it time to regenerate, your health will come back and the screen will fade back into normal.
What do you think of this? Should it be in Fable III? Why or why not?
----
I kind of like this... for several reasons. However understand this might even cancel out health potions, and food. But I also like it because it seems more realistic than a health bar. I know it really isn't realistic, but it is more than a health bar.