D
Darg
Guest
Levels: To be or not to be?
In the past few days I have been alternately playing The Elder Scrolls IV Oblivion and of course Fable TLC, and I have come to a realization/crossroads/whatever you want to call it. After playing Oblivion, with its level system and whatnot, and playing Fable, I noticed that the freeform system that doesn't exactly rank you as used in Fable seems to be better. With the whole level system, you are more or less sucked into a monotonous race to up your skills instead of enjoying the game as in Fable. In Fable, you are not ranked by a certain level of skill as much, and it gives the game a more relaxed, freeform air that is rather refreshing in the midst of all these new and upcoming rpgs. So I ask this question to you people of the forums as we wait for Fable 2 and concoct our own ideas about what will be a part of it, are player levels in games a good thing or not?
In the past few days I have been alternately playing The Elder Scrolls IV Oblivion and of course Fable TLC, and I have come to a realization/crossroads/whatever you want to call it. After playing Oblivion, with its level system and whatnot, and playing Fable, I noticed that the freeform system that doesn't exactly rank you as used in Fable seems to be better. With the whole level system, you are more or less sucked into a monotonous race to up your skills instead of enjoying the game as in Fable. In Fable, you are not ranked by a certain level of skill as much, and it gives the game a more relaxed, freeform air that is rather refreshing in the midst of all these new and upcoming rpgs. So I ask this question to you people of the forums as we wait for Fable 2 and concoct our own ideas about what will be a part of it, are player levels in games a good thing or not?