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LHTS in the Editor
It would be so cool to get my hands on this
Notice the Censored part :ninja:
I Can't Wait For This Game :w00t: *flail*
SourceSeptember 14th was the last time I blogged. Wow that’s been longer then I had hoped. I’ll try and make time to update more often, if anyone out there is actually interested! :0)
I have recently been working on various things for the editor. Right now I tend to work on editor side features concerning the LHTS (Lionhead Text System), something community member Derobrash has had fun with in the past!
The Text System touches many systems… animations, speech, scripts – and of course at some point it has to be localised (translated in to different languages). Parts of it are very old, but have evolved over time and with different game requirements. The people internally that use the LHTS are pretty diverse, so anything that makes the content creators lifes easier while interacting with that system speeds up the development of the game.
There are several tiers to the system… database, server, localisation processes, editor and the game – and they all like to consume that data in different ways. I concentrate on the tools side of things. The LHTS touches so many different parts of the entire game making process that other developers regularly delve in to parts of the LHTS.
The editor tries to make it easy for different people to interact with the dialogue via aspects that mean the most to them... for example the main window supports copy and paste from Office documents. The screenshot below was taken from my development build of the editor looking at a test section of a book, while showing different views on a speech action in the document view...
It would be so cool to get my hands on this
Notice the Censored part :ninja:
I Can't Wait For This Game :w00t: *flail*