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As a huge Rockstar fan im really looking forward to Max Payne 3 (even though ive never played 1 or 2) and IGN have been giving us some more info about some of the technology being showcased in it. Im a fan of NaturalMotion's Euphoria engine and thought it was used with great effect in RDR with Rockstar's Advanced Game Engine. The same system is being used and has been updated for Max Payne 3, if your interested too this article is a good read. Always thought that bullets should feel powerful in games and enemies shouldnt simply take 6 or 7 to take down.
The Euphoria integration naturally extends to the enemies too, similar to what you've seen in GTA IV and RDR before. What you get with Euphoria is more than simple rag dolls, or pre-animated location-sensitive death animations. You get enemies reacting dynamically depending on where they've been struck, how fast they were moving at the time, and by the calibre of the bullet that struck them. A few quick pistol slugs to the central mass of one goon may see him flop to the ground like a puppet with his strings cut, but a sniper bullet to the shoulder of another will see him spinning into the surrounding stadium seating in a flurry of flailing limbs. A shot to the arm should disable it; don't expect the kind of bullet-sponge enemies you get in the likes of Uncharted 3. Naughty Dog's latest may be world class in many ways but being shot is a serious matter, and Max Payne 3's enemies don't just shake it off.