
According to Microsoft gaming insider Pete Dodd, Microsoft plans to unlock the GPU so that 10 per cent currently locked for the Kinect will be lowered to 2 per cent, freeing up 8 per cent for use by developers. At the moment 8 per cent of the GPU is dedicated to video and 2 per cent to voice processing for the Kinect. The 8 per cent should be enough to make significant improvements to games at the developmental stage. It should also require only a patch update.
Currently Sonys PS4 has had an easier ride of getting more titles running at 60FPS as its unified memory approach is seen to be easier for some developers to work with at the moment. The Xbox One's SRAM could be proving difficult to utilise for some, but this is something that will be overcome as developers improve game creation techniques as they become more familiar with the console and its development tools.
There is also talk of Microsoft being able to let developers use a further 10% boost by showing them previously 'hidden' development techniques to boost performance.