Enhance. Enhance. Enhance.
Problem: You know the four bodyguards in the game and what their problem is? They're not very effective, they're all essentially the same, and they're very limited. Good & Strong. Good & Weak. Bad & Strong. Bad & Weak. You can't put anything else in there as a bodyguard because to make it work, you basically have to turn them into bodyguards. And you can't have more than two because of a hardcoded limit. I see that Keshire has a fix but it requires unpacking and editing the executable which the average end user is not capable of doing.
Solution: Get rid of the bodyguard system. Instead, revamp the follower system. Raise the cap on followers and place custom "aggressive villagers*" which can serve as bodyguards. They'll follow you, if they like you, and they'll fight your enemies. Basically modeling the idea off of Skyrim followers. Because they're custom, you can build them from the ground up mixing and matching to your taste, so none will have to be the same. And you don't pay them, although giving them gifts might keep them happy.
I'll be using this thread as a sort of journal documenting progress on this idea, problems I run into and solutions I come up with, as well as screenshots and a download for the finished product(s). For example of how this would work:
First problem I ran into is that villagers following the hero run away from danger, hardly the qualities one wants in a bodyguard. So gotta make them aggressive, copying some details from enemies like bandits and giving them weapons to use.
Problem: You know the four bodyguards in the game and what their problem is? They're not very effective, they're all essentially the same, and they're very limited. Good & Strong. Good & Weak. Bad & Strong. Bad & Weak. You can't put anything else in there as a bodyguard because to make it work, you basically have to turn them into bodyguards. And you can't have more than two because of a hardcoded limit. I see that Keshire has a fix but it requires unpacking and editing the executable which the average end user is not capable of doing.
Solution: Get rid of the bodyguard system. Instead, revamp the follower system. Raise the cap on followers and place custom "aggressive villagers*" which can serve as bodyguards. They'll follow you, if they like you, and they'll fight your enemies. Basically modeling the idea off of Skyrim followers. Because they're custom, you can build them from the ground up mixing and matching to your taste, so none will have to be the same. And you don't pay them, although giving them gifts might keep them happy.
I'll be using this thread as a sort of journal documenting progress on this idea, problems I run into and solutions I come up with, as well as screenshots and a download for the finished product(s). For example of how this would work:
First problem I ran into is that villagers following the hero run away from danger, hardly the qualities one wants in a bodyguard. So gotta make them aggressive, copying some details from enemies like bandits and giving them weapons to use.